i know ive double posted but its because this will be quite a big post
SC3 moves i would like back,some would need to be better though,i got these from when i posted all her SC3 moves a while back in the thread,they got rid of or if the SC3 versions were better so i will put those in too
some of these may seem unbalanced but i havent really edited what i say,i just copied them from earlier,but i dont see why they cant have these,its one of the things that made SC3 tira so better
they ought to have her like SC3+ moods,plus main SC4 moves and JF's plus some new things
and sorted out self damage and randomness so more controllable and the self damage is fair
i like the randomness but it needs to be able to be managed too
will be a lot of text-
ive couloured in the main things i want back to make it easier
polonaise spin 44A.A.A a 4 hit mid where she spins round,had to mash a little to get 4th hit
aufttakt beak 4B.B 2 hit mid,doesnt seem that good,but at the end of the day still another move they could have kept
however when used with soul charge it stunned
44B strayed robin this makes her enter her low spin stance-2 guard breaks if charged,one is 2 hits and seems guaranteed to get a small hit after!pretty good,plus a crappy low kick but in 5 could be used as a stun like vodka said
piercing talon strike!4A+K,B current 4K.B but the first hit stuns,they should make it do that in 5 it says its a guard impact too!wow!doesnt look like it though
vibrato flutter 6A+K not bad 2 hit mid that stuns guaranteeing a small hit after another they shoudnt have got rid of,needs improving though
on soul charge max was unblockable!
11_77B hovering lark,enters standing spin state-has 2 unblockables if charged and a low hit
44B strayed robin this makes her enter her low spin stance-2 guard breaks if charged,one is 2 hits and seems guaranteed to get a small hit after!pretty good,plus a crappy low kick but in 5 could be used as a stun like vodka said
facing away B+K has a guard break if held,why they get rid of??
2A+B-should be made a low,
2B+K a move that naturally sidesteps they could have this if improved
her unblockable is quicker-should have stayed
66B+K M and H needs to be improved but should be on there because its a quick,long range move,thats the one where she runs across the room has nice range which she could do with
99_33K just 1 mid but it stuns so you can get a quick low in after
and then theres the canary waltz combos theres 4 so ill just list the guard break one 88_22A.B.A.A+B-they should have kept these too
and then 2 halycon rondo combos too "B.A.B.A its interesting because 1 of these if a mix of mid,high and low hits so would be hard to block and you can keep entering these and the canary waltz one too beside the guard break one and another,
coudnt be bothered to list them all,but some have wierd mixes likes high then low which is bad but the rondo one i mentioned is good,
if these were improved so they were less predictable it would be great,but this is one of the main things i want back,and the spin stances
77_11A.A.A 3 low spins,great
updraft B was unblockable after soul charge
oh and 3K would stun on counter leading to a good combo which is on the move list a main thing i want back too
so the point after all that is theyve got rid of quite a amount of moves when only a few were bad and some would be ok with improvements plus some good ones,including guard breaks and unblockables from the spin stances what she really needs in 4
ofcourse they pick and mixed with the moves but sc3 tira actually seems more diverse than our current one,
to me it was a bit like playing ivy in a funny way though because tira only had 1 stance in SC3,SC3 tira is way better,there was no need to get rid of most of those moves
and the other thing that made her so better was because she was so much more reliable because she didnt have self damage and the randomness of the mood switches,ofcourse i love them but they really need to be sorted out