Kilik Combo Thread

MO A, 46B, MO A+G, 46A, 41236B(Festival of the Damned), B+K, 46B, 41236B(Asura Dance)
MO A, 46B, MO B+G, 46B(Festival of the Dead)

If thats too confusing basically
MO A, 46B, Festival of the Damned, Asura Dance
MO A, 46B, Festival of the Dead

Must be right next to them after MO A, if too far out it won't work.

these arent combos. The grabs here can be escaped just like any normal grab attempt.
 
kind of I guess, while they can be guard breaked the person can't duck or get out of the way in time. Most people expect the 6AAA after the 46B so it's good to use if you don't start abusing them too much.
 
doesn't MO A, 46B, Asura Dance combo? cuz if so it's like 69 dmg total and thus a better ender than 6AAA after ur standard MO A stuff ... i tested against another kilik in training and it didn't block the Asura when set to 2nd action all block

or did i only test it versus Asta ...

anyway against normal size characters (tested against Kilik) MO A, 46B, AAB, 3B all connects before air control for 50sumthin dmg which is still better than 6AAA ender ... does not work against Asta so it's character dependent

testing more stuff later ... please if i'm wrong somebody kill my buzz and correct me ...
 
It's still possible to shake just in time before you actually pull Asura off. But it's not possible to shake just in time to block 6AAA. Use Asura dance when you use 6AAA enough that they learned they cant shake fast enough to stop 6AAA.
 
not a combo, not guaranteed. the best guaranteed damage after the 46B stun is 6AAA.
Personally, i prefer the mixup though.
 
not saying u told me wrong fox .... jus jokin .... i was probably drunk when i asked u at papy's house

thnx for info guys ... i'm obviously pretty new to kilik
 
More than ever, I've been using 44aB after hitting WS B or MO A or Counter Hit 1B. I've been meaning to look into this more. It seems pretty hard to escape because I think the opponent has to tech each one differently to escape them (which means they have to remember each one).


An old post from caliburforum.com:

CH 1B into 44aB:

-if they tech Left, 44aB misses.
-here's what makes it different from WS B....if you connect the CH 1B from far away, 44aB will hit no matter where they tech. But if you're TOO far (around tip range), there's a chance they can get out if they tech Right or Backward. It was easier to do versus Mitsu than it was versus Kilik, so it should be tested on several characters.
-of course, if they don't try to tech at all, 44aB into 6B+K is guaranteed (anything better than that?).

Damage ranges from 82 to 92pts.




Needs more research.
 
QUESTION!

Is there anyway to guarantee or at least heighten the chances of getting the CH AT on 66B after WS B??
 
QUESTION!

Is there anyway to guarantee or at least heighten the chances of getting the CH AT on 66B after WS B??
Nope. your best bet is to just practice the timing and hope that your opponent isnt too off axis for the AT to work.
 
QUESTION!

Is there anyway to guarantee or at least heighten the chances of getting the CH AT on 66B after WS B??

they have to be facing straight at you during the WS B for the 66B to AT. If they are turned to the side at all then it won't work.




Does anyone know a way to get Kilik into a back turned position? I want to practice the back turned version of Asura Dance and can't seem to find a way to turn him around.
 
Does anyone know a way to get Kilik into a back turned position? I want to practice the back turned version of Asura Dance and can't seem to find a way to turn him around.

My best using of it is :

CH 66B AT

Then when the enemy is wakeuping, do 236 8_2B+K. You will end on BT with advantage.

And you mix-up with BT 2K and BT Asura, a powerfull mixup that will end with nasty damage.
 
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