KowtowRobinson
[10] Knight
you´re welcome...im a girl XDD and the videos are from Partisan´s canal of Youtube
My fault, I'll comment on the vids and ask. Thanks for posting them up.
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you´re welcome...im a girl XDD and the videos are from Partisan´s canal of Youtube
I seen a video review of the whole game online and the review person said raphaels backdash felt faster than the rest of the characters he played with.
Nobody is playing him right yet.
Well it basically goes without saying for all characters in the game right now. Until we all get our hands on the training mode and figure out how to maximize things like damage etc there is no way we will see a properly played character for some time, even those characters who didn't seem to change very much.What'd I do wrong ='( lol aside from LOTS of things I did wrong, but hey
Well it basically goes without saying for all characters in the game right now. Until we all get our hands on the training mode and figure out how to maximize things like damage etc there is no way we will see a properly played character for some time, even those characters who didn't seem to change very much.
When I watched your videos in particular, I thought you could have given your opponents more rope to hang themselves with and then whiff punishing with 3B/66B. Get a life lead for them trying to play Raph's game and then snowball that into them running into your BB's trying to catch up. People open themselves up in surprising ways after you touch with some safe stuff like AB, and with Raph's range it's just a matter of time they whiff something you can punish easily. That's just how I play him because he's not built to tangle face to face against the powerful offensive characters, I'd rather play in a way that takes away their entire game plan now that Raph has better tools to do so.
Kilik is funny, and by funny I mean I can only kick him until he somehow does something unsafe enough to punish on whiff. Don't gotta worry about that guy anymore.And Hudathan, I like your style with Raphael and I agree Raph needs to whiff punish and intercept attacks. You are right about using safe moves to open people up. For example, 66A+B was beast at fooling people into trying to attack after blocking the really safe move and then countering with 6BBB. And definitely do not get into offensive characters' faces like Talim, Taki, and Cassandra. Raph's range offers protection in these situations. But in some cases, Raph needs to stay up close when fighting Kilik or Seung Mina for example. These characters have slower, more punishable moves but can put a lot of pressure on Raph when he's far away. At the same time Raph needs to block and, punish consistently while in their faces to stay up close. Most importantly, be patient when playing Raph. Don't have to be too passive but do not randomly throw out fast and or safe moves. To me, Raph is the counter-type, fast, and elusive character, kind of in the middle between super defensive and super offensive.
If you're going to have noticeable weaknesses and strengths, then your strengths better shine.
The experience in SC4 (where raph's verticals felt outclassed by other chars in terms of frames and damage) leads me wondering about this mythical overpowered verticals to compensate for his shitty anti-step in SC4. Hopefully in SC5, if his verticals are strong (but not too strong) then his step kill shuold be weak (and not abuse-ably weak)
4K loses to both 1B and 4B+K but hey....hes gone can we stop focusing on his lame ass?
SC4 kilik vs raph was unwinnable
Im glad hes gone