Critical Edge: A Brief History of Banning...

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I'm not going to pretend in this post that I'm anything more than a scrub in Soulcalibur; whether I was good at one time or another is irrelevant. This month, for the first time ever, I find myself in a leadership position in the community during the launch of a major revision to the Soulcalibur series... And of course, as with anything I do, its not without some drama.

But drama is not foreign to our community; in fact, it probably goes hand-in-hand. In addition to that, to outsiders it looks as if our community is "quick to ban". Now, Soulcalibur V is about to launch and we find ourselves already being forced to make decisions relevant to bans. So before I go into my decisions for SC5, I'm going to do my best to recall a history of banning within the Soulcalibur community.

SOULCALIBUR II

I wasn't a tournament player during the first Soulcalibur game; it didn't strike my fancy. It wasn't until Soulcalibur II that I go interested in the tournament scene. Any scrub around in those days will immediately remember that Heihachi, Link, Spawn and Necrid were banned during the entirety of the game's lifespan. Assassin, Berserker, Lizardman, Seong Mi-Na and Sophitia were banned at times as well.

Why were these characters banned? Heihachi, Link and Spawn have an obvious answer: they were console exclusive. As console exclusives, not everyone had access to the characters to play them or practice against them. If players do not have even grounds to prepare against other players, it creates an unfair advantage. How can you expect to play against Heihachi when you've never seen the character before, because you have a GameCube?

Assassin, Berserker, Lizardman, Necrid, Seong Mi-Na and Sophitia however were a different story. Back in the days of SC2, the series still had arcade releases; the arcade was where balance testing as done. The game went through many balance patches before it's eventual release on consoles. However, the characters in question did not exist in the arcade versions! They were console exclusive and thusly went through zero play-testing.

necrid.jpg

WCMaxi, who was in charge of our community at the time, and an employee of Namco Arcade International decided to simply ban them altogether until it could be determined at a later date on whether or not they were tournament viable. Most of them were eventually unbanned later in the game's life cycle. However, Necrid remained banned because he was just too broke.

Lizardman's Reptile Rumble throw had a glitch which was also banned because it could turn into an infinite. And 2G, a completely game-altering glitch which allowed players to block when they should otherwise be unable to do so, was left unbanned because it consequently made the game more balanced... although a lot slower and boring to watch at high level.

SOULCALIBUR III

Soulcalibur III... the black sheep of the series. The game did not have an arcade version before console release and we now know that the game went through no balance testing. Because of it, the disparity between the highest tier and the lowest tier of characters was larger than any other game in the series. In addition, a very severe glitch known as "Variable Cancel" (VC) threatened to break the game as we know it.

At this point in time, WCMaxi had moved to Japan and was unable to take charge; the leaders we did have were indecisive and slow to act. They tried to make everyone happy, and in turn, nobody was happy. Each region ran their own rules, on different versions of the game. On the east coast, I was the first to take the plunge and ban VC from all tournaments. Eventually Canada followed suit and over the course of the next two years, everyone else eventually fell in line.

Would VC have destroyed our community (anymore than it was already) if it wasn't banned? Probably not. When it comes down to it, it really didn't change the game as much as we expected it to, except with a few specific characters. But our community was in such shambles already that I decided to unban all guest/bonus characters and permit random creation characters into tournaments.

lynette.jpg

I mean, who cared anymore? On the east coast, our events became less about the game and more about the social atmosphere; which is probably why we have such a tight-knit community now. In hindsight, if the game had remained relevant, unbanning guest/bonus characters would have been a huge blow against balance and the competetive nature of the game. Certain characters like Lynette, Valeria and Strife were abusable to a fault.

SOULCALIBUR IV

Released during a poor time, Soulcalibur IV is probably the best game in the series thus far; but still not without it's faults. During the first few months, Darth Vader, Yoda, Angol Fear, Ashlotte, Kamikirimusi, Scheherezade, Shura and Yoda were banned from tournaments. Darth Vader and Yoda because they were console exclusive, and the remaining because they were guests.

The moment Darth Vader and Yoda became available as DLC on each console, we unbanned them from tournaments. The remaining 5 characters however were another story. They did not have their own moveset, they were just altered versions of existing characters. As an experiment, we unbanned them for a few tournaments on the east coast.

They were rebanned after a few short months. What we realised was that not only did hurt-boxes change on characters, but hit-boxes on weapons could be bigger. Eventually there became little point in a player using Amy, when they could use Scheherezade instead. Or Cervantes over Shura. With the broken hurt-boxes, we decided to end it.

What eventually became the major issue of the game had to do with two characters: Algol and Hilde. Neither character could be considered unbeatable; this was not a no-win scenario. But this issue became so significant that it was clear the majority of the community wanted something done about it.

In the history of SC4, Algol and/or Hilde won very few major tournaments. In fact, neither of them even made it to top 3 at EVO. However, there was a lingering fear. The risk vs. reward was so skewed that it would eventually make not playing these characters a grave blunder for anyone who wished to compete. The fear of "over-centralization" became prominent.

If we permitted them to remain legal, eventually everyone would be compelled to switch characters, or quit the game entirely. Unfortunately, this was about 4-5 months before EVO 2K9 and even though we could ban Algol and Hilde (which I did on the east coast), they would still be legal at EVO. At EVO, KDZ, who at the time was the #1 ranked player in America, had to fight through five Hilde players before eventually making it to grand finals.

hilde.jpg

So we banned Algol and Hilde. Not because they were "broke", but because we wanted to salvage what remained of the community. I knew we would not likely get players back because they heard Hilde was banned, but in the face of the launch of Street Fighter 4, I figured one less reason for people to quit would be greately beneficial... help stave off the exodus to greener pastures.

In fact, France didn't officially ban Hilde from their tournaments until last year; a good two years after everyone else. They have also never permitted Algol or any Star Wars characters into any of their tournaments; not for balance, but because they didn't fit "thematically" with the game.

SOULCALIBUR V?

So am I ban happy? I was the first to ban VC in SC3 and I was the first to ban Hilde in SC4... which I hope we all believe were right decisions. In addition to that, before SC4 was eventually patched, I believed that Critical Finishes needed to be banned or they would become the central focus of the game. However, at the same time, I was also the first to unban guest/bonus characters in both SC3 and SC4... which we now know were both mistakes.

So now, would you call it ironic, or kismet that we find ourselves in the same situation? Devil-Jin is a "create-a-soul" (CAS) movelist, he does not have it's own character slot, nor a default character design. As it stands CAS is banned because of tournament logistics; we don't want to be giving people time to create custom characters, nor force tournament organizers (TOs) to spend time before the tournament in order to make a set of Devil-Jin CAS. In addition, editing characters can lead to hurt-box issues and masking moves behind obscure clothing.

But what if we could get around these logistical issues when it comes specifically to Devil-Jin? It takes about 5 hours to unlock all characters in SC5; so Namco decided to make it easier for TOs and leave the save files unlocked. A TO could copy a save file with all unlocks and CAS from one console to another. So what if we made a default set of Devil-Jin CAS, distributed this save file freely and TOs could use this as their standard unlocked save file?

Sure, it can be said that people can edit the costume during the tournament in attempts to cheat; but any changes to the costume is clearly evident and will be caught on sight. Not to mention any changes to the characters height (which changes the hurt-boxes) wipes out the character design and it would take a significant amount of time for a cheater to recreate it; which they wont have at a tournament. Problem solved, right?

Well... no. While the lead director of SC5, Daishi Odashima insists that Devil-Jin is balanced for tournament play, the actual play testers for the upcoming Future Press strategy guide say otherwise. In fact, both the French and German communities state that Devil-Jin is completely overpowered and shouldn't be legal in tournaments. So what do we do?

We know from history that we really wont be able to tell a characters tournament viability until we permit them in tournaments. Why would someone learn the ins-and-outs of a banned character? We only knew Necrid was broke in SC2 because he was permitted in Japanese tournaments. We only knew how good Lynette was in SC3 because she was eventually playable. And we only knew to ban Hilde, Algol and Scheherezade because top players learned how to abuse them.

Many are advocates for a "wait and see" mentality. Ban Devil-Jin now, and only unban him if he is deemed balanced... but this doesn't work. We will never know the true strength of Devil-Jin unless he is permitted in tournaments. Not only will we not know how well he can be played, but we will not know how well he can be countered by other characters. Not to mention, the initial surge of potential new players we can get from the Tekken community will be missed.

deviljin.jpg

However, if we allow Devil-Jin, the lingering fear of over-centralization returns. If Devil-Jin is indeed broke, and players start seeing groups of Devil-Jin in top 8 at major tournaments, it will turn many away from the series. A ban later down the line will be too little too late. With how often new fighters are coming out these days, they will have already been lost to other games.

I HAVE AN IDEA!

Two rule sets! Stick with me now... In both SC3 and SC4, we had multiple different rule sets. But these rulesets weren't by choice; its because of a lack of leadership. We didn't choose to have varying rules, we just couldn't come together as a community and make a decision. I say with great pride... and anxiety, that the leadership of this community now falls upon me.

I've said many times in the past, the mark of a good leader is whether or not they can make the hard decisions. They don't even have to be the right decisions; but a decision none the less has to be made. Right and wrong is decided by the eventual outcome. Of course, it's this attitude itself that gives many of you readers pause when it comes to my so-called "decision making ability".

So when it comes to Devil-Jin, I've made a decision:
  • At MAJOR events, Devil-Jin will be banned until EVO 2K12 at the earliest.
  • At MINOR events, tournament organizers will be encouraged to allow him.
Two rule sets; that I'm hoping will let us get the best of both worlds, while minimizing the negatives. Since Devil-Jin will be banned from major events, players will not see an over-centralization of Devil-Jin in top 8 (whether or not another character ends up being broke remains to be seen). Obviously Devil-Jin players will be obligated to have a secondary character, so if Devil-Jin eventually gets banned, they will have a character to fall back on and the risk of losing them will be minimized.

As well, since Devil-Jin will be legal at minor events, we can potentially attract a few new players from the Tekken community. In addition to that, more people will be inclined to play Devil-Jin so we will more quickly discover how well he plays, and how well other characters play against him. We'll learn more about him faster, and if he eventually does get unbanned, players will be more prepared to face against him.

If sometime during the next few months, we quickly discover that Devil-Jin is broke, we can ban him from minor events as well at that time. If however, we make it all the way to after EVO 2K12 and we have yet to unilaterally ban Devil-Jin from tournaments, we can come back to this discussion and decide whether or not we wish to make him legal at major events.

I can't force anyone to follow these rules. In fact, I wouldn't be surprised if EVO announces that Devil-Jin is legal at EVO 2K12 since Namco is a sponsor and they probably want him to be played. I wont presume to know how much influence Namco has on the decision making at EVO, but its a possibility to be aware of. None the less, these are the rules I will be recommending to the EVO council and I hope they accept them.

dampierre.jpg

Naturally, Dampierre is banned from tournaments until he becomes available as DLC.
Remaining rules for Soulcalibur V can be found here: http://8wayrun.com/wiki/tournament-ruleset/

*****
The official Devil-Jin CAS design will be decided in the upcoming weeks. A save file will eventually be available for download here at 8WAYRUN. Until then, only two costumes should be considered "legal": Size 3 Samurai preset and Size 3 Ninja preset. Feel free to make two CAS characters with those default design presets; you need two in case of mirror matches.
 
Jason Axelrod

Jason Axelrod

Owner and Operator of 8WAYRUN
CAS = Blanket ban. Common sense should say this. Having the game and playing it competitively are two differant things, you don't buy a FG to immediately become a tournament player, much less if you only get the game purely to play a gimmicky guest. I will do everything in my power to ensure a universal DJ ban in Britain.
 
Well, I haven't been here long but...DJ is a CAS style, right? And CAS is banned from TO's, right? I know you mention the fact that Tekken players may be drawn to the game due to the inclusion of DJ, but I don't think it would be a case of the floodgates opening. I think this needs to be nipped in the bud before the game officially drops, we don't want a split community on Day -1. The game has everything going for it right now and it's up to the community to get behind it and push it out there. I say ban it, Jaxel, outright ban it.
 
Comprendemos, i dont know what the commotion is, its a CAS Char, so ban him period, Algo still has bubbles but his part of the main cast so he needs to be tested first, thats my humble opinion, why do a big deal out of a CAS.
 
Do we really need to wait to find out what EVO's rules are? This should be a no-brainer.

If they wanted to attract Tekken fans to SC, they should have just added Bob to the game. Devil Jin barely gets played in the game he actually belongs to, and now we are going through all of this nonsense of adding him into SC just because some guy may want to play him. Really?

And if we're already expecting EVO to not allow CAS, then why are we waiting to make a decision? Just make it so we can move on.

But enough people have made valid points in regards to keeping the ban in place. All I ask is to conclude this by Monday so I don't have to wake up on Tuesday with this still being an issue. The two rule solution doesn't work because not only will it be a mess but people will need to ask at every tournament what ruleset is being used, and using a save file doesn't work because you still need to make sure that the proper custom is being used (whatever that is, don't ask me who is going to decide on that one) and when other data is tied to that save file that will get lost once overwritten which I am sure that people would not like at all, especially if they are volunteering their console for use.

Ex. My online record was tied to my save file in SC4 which I did not know was the case until my first PS3 died and had to start with a new file and back at Level 1.
 
Wait

People allowed yoda in tournaments?

Half assed banning of things ruins games more than either extreme.

Everyone assumed VC after GI was going to be banned in SC3. And it was in some places. But it wasn't everwhere. Then Omega came over and Post GI VC'd his way to glory.
 
Getting your save file overwritten if you want to volunteer your console for use shouldn't be an issue. If you can make a backup of a standard, tournament worthy save file, you should be able to make a backup of your current existing save file as well.

Hasn't anyone ever heard of backing up your current save file before overwriting? Coming from an IT background, I don't even see the problem here, it's standard practice. Copy it to a USB flash drive, done and done. I do it all the time for T6. Yes, it adds a little more work. But I think that's the main issue here, more work for the TO's.
 
Wait

People allowed yoda in tournaments?

Half assed banning of things ruins games more than either extreme.

Everyone assumed VC after GI was going to be banned in SC3. And it was in some places. But it wasn't everwhere. Then Omega came over and Post GI VC'd his way to glory.
Wait what? this is JAEGER THE MITSU CANCEL GUY FROM TEXAS? je, this is nice.
 
Yeah banning DJ straight up seems logical.

But we also want a larger competitive community. Right now this large competitive community that most of you assume...only exists in your head. The game hasn't hit, you don't know what your numbers are.

If DJ brings in more players.

Then Jaxel's idea sales.

In any case through casuals and minor tournaments we will know how broke the character is.
 
Harada appears in one of the modes of SCV using DJ style doesn't he? If he cannot be unlocked as the game stands, perhaps you guys can reach out to Namco and ask for a patch that allows him to be accessible. You seem to have access to Namco representatives who will, at the very least, listen to what you have to say even if they ultimately do not do what you ask. If we take Daishi's comments on the topic into consideration, it seems like Namco wants DJ style to be playable without restriction, so perhaps they will be open to the idea. It would not be much work on their part I suspect. Harada's design is already coded into the game.

Having Harada's character be playable would allow for an easy to access, standard DJ character. That would seem to solve the TO administrative problem.

Try not to rage at me if this makes no sense for some reason that is not immediately obvious to me. Just trying to offer a constructive suggestion as a member of the community.
 
If DJ is banned at major events, who is really going to learn how to play him seriously for minor events? You won't find his true potential if nobody seriously mains him, and people won't bother too much with finding anti-strategies for him if they know they won't have to face him at a major anyways.
And if I were a Tekken player picking up SC5 cause of DJ, I'd be pretty annoyed to find out later that DJ is banned at major events after playing him at minor events.
Just seems pointless to go halfway to me.
 
I say do casual matches where we NE people can help you decide on the decision making for the community. Hey, I don't mind being a guinea pig for this possibly future changing decision. If it helps close the gap in the community while also expanding it, let's test this stuff out. I know a guy who'd be great to help you figure that out Jax..........ZOMBIEBEAR. He's a beast when it comes to those kinds of things, so put his a** to work.lol
 
The first barrier is that DJ is a CaS, so he should be banned... period.

IF (and only if) they make a DJ character then we may start discussing if he is balanced for competitive play or not... we may even play him in free games (hell, even a couple of minor/side tournaments) and discuss if he is really balanced or not, but I think a double ruleset may only split the community for a hypothetical situation.

One more thought: what if we make DJ CaS model to use in minors... and then we figure out that one character combo doesn't work on him (but works on everyone else) what should we do??? Change the model? Start testing every single model till we find a better one? Let DJ have this particular advantage?
 
I've been saying for years we should have some kind of leadership council, or the community vote to pick an actual leader, but what do I know, only been around this community since 03
 
I think that its unfair at this point to do anything at all.

In a court room you can't rule someone guilty on hear-say which infact isn't even allowed.

I agree with the wait and see mentality. But flipped. He should be innocent until proven guilty. When the frames come up and he is positive on everything and five of his moves are i7 then yeah, he can be banned everywhere. But the only things most of us have seen have been combos where he spams the same brave edge four times.

But what makes this broken? We have seen longer and more damaging combos from viola and tira but those aren't even being discussed.

I think its unfair to judge right now, and being afraid of a character you've yet to try is ridiculous. I mean come on now.
 
Going on the "France" way of thinking. DJ doesnt have any weapons. Isnt that not really "thematicaly" part of the SC series.....which is a weapons based fighting game.

If there is no actual character standard for DJ, then ban until an actual character is available
 
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