SCV Ivy FAQ & General Discussion

The moment u get the first JF, just follow thru with a beat/JF audio cue 12345. Just dont wait for the visual cue and do it.

Trivial...With her 44B+K and 3A+B into UB, couple of things:
- UB startup is faster.
- lvl 2 launch window is tight. Basically the moment the screen goes dark, it wont launch but only reel cancellable.
The move needs to be able to launch ANYTIME. When the screen goes dark ppl can just step without worrying about lvl2 launch.
 
So, if I can consistently get the first two flashes, but not beyond that, what am I doing wrong? Am I doing the first input too soon/late? Something else?

You're likely going too fast/slow in general. The move follows pretty much the same rhythm after the first hit.
 
Like I said, the JF is when she HITS. =P I get this out 3/5 times now. and getting better and better. They made it much more accessible without the 6, 4, 6, 4 inputs.
 
The more I play with this "style" the more I think there is much more missing. I have yet to see how this "style" is meant to be played with against any character. The fast characters make this Ivy feel as though left un-finished. Lows are nothing like they used to be and a joke to fast characters if not the worst choice.

If they were to expect this style of play to be acceptable to me I would expect a CS and SS similar to SCII or SCIII usefulness. I cannot see this new Ivy as anything but "fragmented" or "unfinished."

Where are all the whip-like moves if not the stance its self? Even aggravation aside with certain characters.... This still doesn't "feel" like an Ivy to me or look like one. I really am more upset about this the more I use this character against others.... I am quite frustrated after playing nothing but Ivy since she was born in SCI.

edit:
I propose if they intend to leave this "style" as is then allow other past ivy schemes to be played as other alternate "styles" much similar to the omega choices... Only be Ivy schemed around SCI - SCIV ish depending on what we all would vote as the best choice for an omega style.
 
hahaha darkphoenix

I think you've been playing too much
take a break and come back with a clearer mind

ok have you taken a break yet?
now let's get to it
Ivy in SC5 is a different beast, you cannot play her like SC4

Yes moves were removed, but several of her moves were buffed in order to adjust to this.
-BB is now faster, has longer range
-4B has longer range
-4K now crumples
-4A now crumples, tech crouches.

iCS is still very damaging 93 on hit and 104 on cleanhit

basically my point is
the game's only been out for a week.
we shouldn't be complaining too quickly
 
I'm having a lot of trouble with Kilik in Legendary Souls. Anyone else?

In general, I am having fun with her. However I feel EXHAUSTED after a win. You literally cannot make mistakes or fuck up with her.
 
hahaha darkphoenix

I think you've been playing too much
take a break and come back with a clearer mind

ok have you taken a break yet?
now let's get to it
Ivy in SC5 is a different beast, you cannot play her like SC4

Yes moves were removed, but several of her moves were buffed in order to adjust to this.
-BB is now faster, has longer range
-4B has longer range
-4K now crumples
-4A now crumples, tech crouches.

iCS is still very damaging 93 on hit and 104 on cleanhit

basically my point is
the game's only been out for a week.
we shouldn't be complaining too quickly



I'm not comparing this to SC4 Ivy regarding tier placement or how "good" of a character in general she is... As a matter of fact i played SC4 the least out of the bunch, competitively. My point was to a veteran ivy player since day one on arcade and DC SCI to present, this doesn't play like any of the others or look like it played correctly. I am comparing this to every style she has had before, yes including SC4.

I'm not referring to tier placement. Not in the slightest. I don't think you read my comment entirely or perhaps I worded it poorly. In any case she doesn't flow like I would expect any ivy to flow, past or present. She plays more like SCI ivy if anything. Partial SCI like feel with other variations to it. Where's the iconic whip like moves? Most of them are gone. The stance is gone, only one stance now is odd enough.
 
Would anyone mind posting a video of them running through Legendary Souls or playing against the Advanced AI? I'm having a very hard time and would like to see what I can learn from someone that is having success.
 
Would anyone mind posting a video of them running through Legendary Souls or playing against the Advanced AI? I'm having a very hard time and would like to see what I can learn from someone that is having success.
It's pretty difficult to get through that with Ivy. Elysium gave me most trouble because the A.I was reading my inputs and interrupting my attacks with her JF 236B/TAS B for tons of damage.

CPU doesn't seem to be able to block 1K so you can abuse the low sweep (try luring your opponent to the edge, 1K will ring him out). 214B works pretty well too. Save your meter for 22B BE (step>whiff punish) and 1B BE (to punish unsafe moves for 60+ dmg)
 
It's pretty difficult to get through that with Ivy. Elysium gave me most trouble because the A.I was reading my inputs and interrupting my attacks with her JF 236B/TAS B for tons of damage.

CPU doesn't seem to be able to block 1K so you can abuse the low sweep (try luring your opponent to the edge, 1K will ring him out). 214B works pretty well too. Save your meter for 22B BE (step>whiff punish) and 1B BE (to punish unsafe moves for 60+ dmg)
Haha, I thought that you didn't like 22B BE? ;)
 
Haha, I thought that you didn't like 22B BE? ;)
It's only good for whiff punishing (22B BE, BT 2B/2K is a 60 dmg combo) and the A.I never tries to counter the second hit (it can be JG/GI/aGI...) so even if you whiff or it gets blocked, you are still at frame advantage.
 
I think we really need to have some sort of communication with PS about how frustrating Ivy is to play.
Honestly given this article: http://8wayrun.com/threads/namco-defends-scvs-dlc-plans.10711/#post-397124
There is no reason that they can't continue balancing the game and changing things that players realize are problematic.

This is exactly what Blizzard entertainment does to balance their three races in Starcraft 2.
 
I've been wondering something since getting SCV... What exactly is Ivy really good at? Her ranged game seems pretty lacking for a character who sucks so hard up close, her damage doesn't seem very high, she's slow, unsafe, lacks mix ups and has a Critical Edge Grab that gets beat out by regular grabs.

Could do with some serious reassurance here. I can't bring myself to give her up but when I play against characters like Nightmare who have just as much range, insane damage and much better mix ups it just feels like a slap in the face. Having played here since SC2 she just feels like a shadow of her former self in this game...

So tell me, what has Ivy got that other characters don't this time around? You guys are probably better than I am so you most likely know stuff I don't so far XD
 
I've been wondering something since getting SCV... What exactly is Ivy really good at? Her ranged game seems pretty lacking for a character who sucks so hard up close, her damage doesn't seem very high, she's slow, unsafe, lacks mix ups and has a Critical Edge Grab that gets beat out by regular grabs.

Could do with some serious reassurance here. I can't bring myself to give her up but when I play against characters like Nightmare who have just as much range, insane damage and much better mix ups it just feels like a slap in the face. Having played here since SC2 she just feels like a shadow of her former self in this game...

So tell me, what has Ivy got that other characters don't this time around? You guys are probably better than I am so you most likely know stuff I don't so far XD

First of all, Ivy's not unsafe (not as unsafe as NM at least). If you're saying 22_88[ B ] is unsafe, its not a move that's meant to be thrown out randomly in the first place. It's really a whiff/crouch punish.

That aside, you're pretty much spot on, no lie. Astaroth has a better throw mixup, Pyrrha has a better poking game, NM has just as much range, Mitsu has a better ouki game and aside from Viola, everyone does just as much or more damage than her outside of her throws.

Soo, why use her? Because she has all the tools in the game that no other character has within him/her/itself.

Astaroth might beat her in grabs, but Ivy beats him in frames, speed and has just as much range.

Pyrrha beats her in poking, but she has a better grab game and range.

You see where I'm getting at here? I don't want to throw out the phrase "jack of all trades, master of none" since its a negative connotation, but that's pretty much the simplest way to put it. She is still very much a versatile character who is simply more dependent on how many variations the player can use her rather than having multiple stances (which honestly, I do also miss).

Don't get me wrong, she's definitely not top tier. As many people have indicated, you have to work for her wins. Her tools just makes her still worth using, at least in my eyes.
 
Most of the complaints about Ivy are way too biased and reads like "Why can't my character be OP!?"
The game is still so new, we cannot start talking about balance and whining about tier list yet.
 
lol, crazy that me and darkphoenix feel the same way...


Everything I loved about ivy is gone, I don't see how anyone can really defend that the character we have is a good Representation of a character that we have had for over a decade.

I don't care if she is SSS tier in this game of F tier, she's feel like she just has a bunch of moves from every game mashed up into one. 6b8k has to be the most annoying thing they could have changed for the worst.

I miss whip stance so much, Ivy always play so smooth when you mastered her stances...

Bah, im not gonna even go into it anymore...but I really don't understand how anyone thats a ivy fan can be pleased with scv ivy.
 
SO, 3 days since many people tried Ivy and still no combo thread update...
Ring, that's your job isn't it ? ^^

Ok I don't have all damage, and maybe some that I'll post may be wrong cause I don't have internet with my PS3 so can't patch the game actually.

Let's start from the beginning:
Mmy opinion on Ivy. CE is pretty useless in my opinionand should not be used. All Gauge should be used to BE, mainly 6B8 BE, 1B BE and 66B BE. Ivy looks to be a mid-range, close character now. I can't deal with long range character, and don't think the character is now designed to anyway. I've read here and there people talking about iCS. I was not able to do a single one in 3 days on my side. I also never use SS neither 22[B ], but that's maybe a mistake... Against CPU, 44B+K UB works well for me, just like 1K and 214B.

NB: All moves that used 22 or 88 into there command are quite hard to use because it forces you to Quick Step before to use the move. A way to deal with that is to use 662K to use 22K, or 668A to use 88A. A little harder, but really usefull.

Bnb is:
NH FC 1B, G, 6B8 = 72
or NH FC 1B, G, 6B8 BE = 89
Depending on range, FC1[B ]B may be required instead of Fc 1B in order to combo.

Whiff Punish (long recovery), or JG punish (long recovery):
NH 44B+K:B+K 6B8 = 88
or NH 44B+K:B+K 6B8 BE = 102
(There is a delay between the two B+K, it's not right after the first hit that you have to press, but a little later.)

Whiff Punish (short recovery), or JG punish (short recovery):
NH 6B8K
or NH 1B BE, 6KB
or (mainly against side or back opponent but works also on normal situation) NH 1B BE, BB
From there, Ivy has a nice 50/50 mix up between 1B BE / CS. Without BE available, BB again.

1K and 22K are not the same move. 1K RO, while 22K leave opponent in front of Ivy.
NH 1K, 9B
NH 662_668K, RCC, bK
Not so much damage, but the wake up is really better.
Take care, Ivy kept one glitch from SC4 and that's the stomp glitch. Happened randomly, maybe corrected with the patch...

Lets look at step killer now.
From mid range, 6A. Long range, there is not so many possibility... 11A is probably the most interresting but not so many range...
Close:
CH 4A, dash, bK
CH 668_662A, 66B BE, 6B8 (Without use BE 9A+B B.)
1K and 662_668K works well too.

RO side.
No more RO cannon... 9A+B [B ] looks like to be the move to RO.
I try to end all of my combo by this move when I wanna try to RO.
4K, 9K and 1K are also nice choice.

Finally, wall combo:
Wall Behind:
FC1B, G, 6B8 BE, w!, 1B+K, 6B8 BE, w!, 66B BE, 6B8 BE = 178
That's the maximum possible, but in real fight I suggest to only use one BE and end the combo there, except if it can kill.
With only one BE the combo does 133. It also worked with FC1[B ]B as starter.
Wall in front:
3B, w!, 3B, 6B8 = 73
9K, w!, WS A+B, w!, 2A+B, 6B8 = 96
CH 4K, w!, 66B BE, w!, 6B+K = 100
FC1[B ], w!, 2A+B, 6B8 BE, w!, 1B+K, 6B8 BE = 108
9K, w!, 2A+B, 6BE BE, w!, 1B+K, 6B8 BE = 115
3B, w!, 2A+B, 6B8 BE, w!, 1B+K, 6B8 BE = 115
44B+K:B+K 6B8 BE, w!, 1B+K, 6B8 BE, w!, 66B BE, 6B8 BE = 203
214A w! 1B+K, 6B8 BE, w!, 66B BE, 6B8 BE = 225 dégâts = 100% damage, works also with 3B+K_44B+K UB
 
No more RO cannon...

Orly?
And you all say she isn't broken anymore.​

Anyways, what are some other good moves to use after FC1B? I can get the G6B8 most of the time, still having a bitch time getting the BE version to come out right after all that, but I'm looking for other stuff that can be useful even if it isn't a combo. I was in training and tried to do G1A+B and G2A+G but I don't know how safe those are or if the opponent can tech out of the way. Anyone know of anything else that can be useful there?

214A w! 1B+K, 6B8 BE, w!, 66B BE, 6B8 BE = 225 dégâts = 100% damage, works also with 3B+K_44B+K UB
Is that part supposed to be 7B+K? I'm pretty sure you can't combo out of 1B+K.
 
Thx for all the good info so far guys. Havent had a lot of time with game yet but im slowly getting use to this version of ivy.
I agree that its more beneficial to use meter for BE combos, but im wondering if her CE has been written off too early. Ive had great success with stepping an attack and nailing people and the cpu with it. My CS isnt a problem to use but my CE seems to be much faster at the moment. Maybe because im use to the street fighter super command for it. So if im not mistaken if your opponent is not ducking when the CE stop screen comes up then they will eat the CE. Is CE breakable or am i missing something else that makes it unusable besides more damage per meter with BE?
Thx
 
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