Raphael General Discussion / Q&A

You step his Prep entry moves which are largely linear. If you have a quick TC, you can use that when you block his Prep entry moves. If you get hit by his Prep entries that give advantage, you better just block and see what he does.
Thanks. I guess I will experiment with Maxi's 6A+B more. I get hit every time I use it. Maybe I will wait til the second Prep B strike (curse you awesome reflexes!! lol) is blocked before I throw it out.
 
Thanks. I guess I will experiment with Maxi's 6A+B more. I get hit every time I use it. Maybe I will wait til the second Prep B strike (curse you awesome reflexes!! lol) is blocked before I throw it out.
Does Maxi still have his old 1B or something equivalent?
 
Yea but the TC was removed. I guess I can maybe try FC3AAA or WS B
Do you have any instant side step moves worth using? Or something that could beat 12 frames if the Raph transitions with anything other than 3(B) on block? Of course remember you can open yourself up to SE as well.
 
I recently started playing Raphael and I realized that he had a preparation stance after certain attacks. What does this stance do and how do I use it effectively?
 
You hold B for the following commands
3(B)
6A(B)
6B(B)
66(B)
4(B)
44A(B)

During prep, you can re-enter prep with the following

prep4
prepA(B)
prepB(B)

And use the general Q& A thread for straightforward questions like this. please.
 
So, what exactly does his 4A+B and Prep 4 counter? I've only gotten a GI with each once, and it was pure luck. Are they practical to use in combat?
 
Does Maxi still have his old 1B or something equivalent?

Maxi's 6a+b is siiiiiiiiiiiick now, it really is his go to TC option, with so much damage being involved if you EX it. It's something that Raph players have to be aware of at all times, if the Maxi player shows he knows how to use it against Prep.

Piggy: is that replay option for PS3 only? Or can I upload matches from XBL as well?
 
Maxi's 6a+b is siiiiiiiiiiiick now, it really is his go to TC option, with so much damage being involved if you EX it. It's something that Raph players have to be aware of at all times, if the Maxi player shows he knows how to use it against Prep.

Piggy: is that replay option for PS3 only? Or can I upload matches from XBL as well?
I seem to get hit out of 6A+B more often then it works but like I said maybe my timing was terrible.

Been fighting the Rapheal player lately and have been doing iWS B+K which is a TC and TS mid all in one so I think this should be Rapheal's most feared Maxi move while in prep at least.

With regards to your replay question Kowtow it is a ps3 only function.
 
So what if they have devastating damage?? If you defend and evade well while putting on good offense, all of raph's little damages will add up and eventually drain their life bar.
what do you say about half bar i12 punisher?
or 45dmg i10 punishers?
Or even better BE tech crouch, Tech step; aGI, Safe; launcher that will RO from long distance, and deal the usual half damage? (and i probably forgot some properties XD)

When i complained about raph i was probably wrong...raph is not good...but the problem compared to half cast that is awfully broken he got huge matchups problems (considering a competent opponent obviously if opponent is bad just spam SE).

well aside complaints what i found in week end tests:

66B is awesome at melee, most players know how to handle raph on prediction....so when you have advantage at short range running into them (obviously at short distance) and 66B at kissing range will force them to block.

This leads to the ONLY se mixup raph has that is: entering prep SE or stopping 66B and attacking.
Other SE attempts are punishable both on block than on HIT aside risking (on hit) prep K.
There is no more spacing options to save other entry and 44AB is pure trash.

AA and 2A are the only option against step blockers any other move will be blocked.

Raph damage comes most from 11K and 33B the latter is awesome in CH.

B throw is also awesome.

22A is good to limit opponents movements but will be blocked and its risky against many characters.

Raph prep BE is one of the easiest moves to JG and charges opponent CE bar a lot but if used wisely at 2 bars (usually last round) will break opponent guard and leave him open for 33K:BE, CE (considering how hard is to land 22B its not a waste).

A+B is awesome, and the only other raph mixup....hoping they won t have an i16 TJ you can mixup it on block if you think that they will jump, just try to stop the string and evade and punish.


P.S. about the nightmare matchup...
Night relies on many highs, actually raph is full of reverse mixups extremely good for raph.
So if you block a string starter you got plenty tools to answer (from 4B to 44B and fc3B etc etc).
Even burst is not a problem for raph you can punish the hell out of him and most tools you use recover even if aGIed before the "explosion".
 
If he's so bad, main somebody else. That or shut up about how bad he may be, FFS this is the SCIV Raph SA all over again. ~_~

I'm maining Alpha but I play some Raph because he is fun, I don't play to win with him. Right now, you sound like you're playing to win and if you think Raph is so bad, if you had a braincell you would drop him.

So quit bitching, shape up and rep that sexy beast!
 
If he's so bad, main somebody else. That or shut up about how bad he may be, FFS this is the SCIV Raph SA all over again. ~_~

I'm maining Alpha but I play some Raph because he is fun, I don't play to win with him. Right now, you sound like you're playing to win and if you think Raph is so bad, if you had a braincell you would drop him.

So quit bitching, shape up and rep that sexy beast!


Synraii shut up....or should i link your insult to players when they nerfed Sieg? -.-
I mean amongst everyone you are the only who cannot tell me to not complain......


@hudathan, SE is awesome, it could even be broken if just you could enter SE safely......unfortunately neither on block neither on CH you can do that that is raph MAIN issue.
Switching 1K and 11K commands would help also....1K is quite bad imho its even steppable.
Also raph loses most of his damage with hitbox issues.
Also fixing 44AB increasing advantage on block would fix the move.
 
Day 1 insults yes. 2 weeks in, no.

Grow the fuck up and deal with it. Also, since when were scrubs allowed to have opinions on balance? =)
 
So, what exactly does his 4A+B and Prep 4 counter? I've only gotten a GI with each once, and it was pure luck. Are they practical to use in combat?

I'm not certain exactly what prep 4 counters, but the 4A+b is covered in the wiki. IIRC it aGIs weapon based horizontals that are high, mid and special lows from frames 8 to 17. Keep in mind you should always input the last B for the knockdown. The window is pretty large but is oddly late (at frames you could have either 6BBB, 2A or 3A for some CH goodness).

prep4 is a little harder to pin down due to the nature of raph lacking a significantly slower prep entrance. The aGI frames is from X to i13ish. I'm guessing the first aGI frame is i5 but I can't prove it. It aGIs weapon based vertical attacks, as i've aGI'd raph's 3B, 6B and 11B no problem.

Regarding nightmare:

I found that 3B reliably punishes nightmare's 3AA on block regardless on how far it pushes raph out (thank god he's got a huge arm), and at the farthest range the last hit of 3(B)~prepBB whiffs though.

1K beats or trades with all of nightmare's NSS options out of 33B (obviously he can FC3B you) so thats something a little more risky than 2A.
 
well if you still paying attention to him i can link lot of threads on this forum insulting me and other users despite the topic.....so lets not start with the wrong argument....expecially giving him consideration when he is here to flame cause he thinks its fun.
obvious troll is obvious.


did you read the first part of my last post about raph?
I continuosly post data about what i say.....so a constructive complaints is better than a "shut up he is good because i say it" or with a random phylosophical sentence....

And note a thing....
I win with raph a lot, often against decent players......still when i have the chance to hit i feel my attack landed due to oppnents mistakes rather then for a good strategy i put in action...but how long will we able to profit opponents mistakes?
well i look forward considering most scIV players played almost flawlessly.

This is what bugs me......

For example SE is godly.....but its damn hard to enter SE if opponent is good you can expect him to punish every attempt on hit or at least its what i experienced against one certain player...so if you manage to take him off guard and enter without punishment you thinks it worked due to lack of experience....

Now instead of telling me to stop complaining, try to tell me "you can enter SE safely WHEN....." (i wrote the only thing with decent risk/reward i found).

I keep hearing people saying also how awesome is 22B but its only a whiff punisher (whereas it will probably miss the combo due to hitbox).....i read people that says to align and 22B opponent but that doesn t work at all.

So i am not complaining for the sake of it.....

Our ONLY problem is that we cannot play together against the same opponents even online otherwise i would easily show you people who could show you wich problems i am talking of (not saying that they are not better than me....).
Well most of them will be at cannes so maybe you'll see.
 
err assuming you opted to save the replay after the game battle, you choose online and replay is on the bottom. From there I think you just follow the instructions to download (takes a couple of minutes) then you can proceed to view.

I kind of remember a last 5 matches to download too.

I havent done this in a while so hopefully thats at least a step in the right direction
No i mean replays from other players.
 
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