Yoshimitsu JF General

But then again, I have to bind B+K so I suppose you're right.

^ that's the issue.

If I remap what would normally be A, B, K to A, B+K, K and use the same method.... I probably have 80% chance of getting it out. Using standard A, B, K mapping is uh... well, maybe 80% on a good day.
 
Kind of a late response but an easy way to land easy way to land a:B+K is by mapping your X(PS3)/A(Xbox) to B+K and then mapping your R1/RB to G, and just slide it like it's a iMCF.

Edit:On a stick you could just map whatever button is closest to A.. I don't have one but yeah.
 
^ That was my method of doing it, when I found mapping B+K to the RT button on pad did nothing, I had to map it to G (A button) enables me to pull it off easily now, it only took launch day for me to adapt to my new G button.
 
Probably my biggest gripe is that this move does not buffer at all. you have to execute it when you are outside the recovery frames which make the i10 on iMCF a lot more like i11 or i12... which jacks up a lot of frame traps and loses to people's BB all day.
 
Dear god. I've been prowling these forums for the past week so I decided to make an account just because of what you said, Manjitou. My triggers and bumpers cannot do JF moves. if your solution works. Dear god I will be forever in your debt.
 
Yoshimitsu has the following just frames:
i. :2::a-small:::B: (Instant Manji Carve Fist)
or FC :a-small:::B: (Manji Carve Fist)
ii. :a-small:::B+K: (Parting Thrust)
iii. :4::A:::A:::A:::A:::A: (Stone Backhands)
iv. :1::A:::A:::A:::A:::A: (Stone Fist)
v. FC :1::K:::K:::K:::K:::K: (Spinning Low Kick)
vi. SDF :K:::K: (Acrobatic Bliss)
vii. :2::A+K::A:::A:etc (Manji Blood Dance:Bliss Stance)
viii. MED :A+B: on aGI :K:::K: (Extermination:Bliss Stance)

i. It's essential that you are start pressing 2 at the exact same time as A. You can hold down when you slide to B, but it must be in 1-2 frames. Full crouch is just holding 2 in FC and sliding a:B the same way. 2a:B+K is confirmed to work so you do not have to bind another slide.
ii. The slide is similar in iMCF but can be executed slower. Just add a K to your B for B+K. Most Yoshi players bind B+K to do this attack as it makes it simpler.
iii. http://soundcloud.com/mr-kloux/yoshi-4a-jf
When you do this correctly it stuns them (or launches them if they're mid air). Yoshi has a chance to get dizzy so there is luck involved in taking advantage of a stun or relaunch.
iv. I will get around to doing a soundcloud for the timing of this.
v. I'm actually not sure what the timing is at all yet, I'll update this soon.
vi. Press the second K right before you land. Very strict. You can get the standard recovery if you are in the ballpark.
vii. You can mash this one pretty consistently so I am unaware of the timing. I believe it is right before you start your falling animation.
viii. You need to JF time both Ks. The first K is right as Yoshi's head his the ground and the second is just like the timing of SDF K:K, right when you hit the ground.

Any frustrations about his many JF attacks can be voiced here. Help is always welcome as these attacks frustrate many players.
 
ii. The slide is almost identical to the iMCF slide without any 2 input.
Hmm are you sure about the slide being identical to the IMFC slide? Because I have had no problem with aB:K, so far Ican pull this off 95% the time on good days 100%. But whenever I try the IMFC I fail (during actual matches that is) In training I can somewhat do it with about 10% success rate. Which is driving me up the wall..... I've always kept in mind that 2 needs to be executed at the exact same time as A but my results stay the same. Any advice on what I might be doing wrong?
 
Hmm are you sure about the slide being identical to the IMFC slide? Because I have had no problem with aB:K, so far Ican pull this off 95% the time on good days 100%. But whenever I try the IMFC I fail (during actual matches that is) In training I can somewhat do it with about 10% success rate. Which is driving me up the wall..... I've always kept in mind that 2 needs to be executed at the exact same time as A but my results stay the same. Any advice on what I might be doing wrong?

The 2 must be inputted exactly on the A and then the A must be released and slid to B in one frame.
 
It might be worth noting that many people have confirmed you can 2a:B+K (ear slicer input) into an iMCF. For those that are comfortably mapped or otherwise decent at a:B+K you only need to add 2a.

You can spam out the 2a:B+K 2aB combo this way.
 
Hmmm thing is i'm pretty sure i'm doing the slide pretty well. and yet it still doesn't come out as consistently as i want it to. If im able to pull off aB:K shouldn't this be less of a problem? i have my R1 mapped to A and my R2 mapped to B:K. ill keep practicing it but hmm we will see.
 
For ear slicer, it's a:B+K - not aB:K.
iMCF is 2aB.

If you can do ear slicer with a:B+K then you can do iMCF as 2a:B+K. You have to be goofing up the down input if it isn't working. :\
 
For ear slicer, it's a:B+K - not aB:K.
iMCF is 2aB.

If you can do ear slicer with a:B+K then you can do iMCF as 2a:B+K. You have to be goofing up the down input if it isn't working. :\
Ah ok sorry that is what i meant. I have only recently gotten serious about the game. so i'm still getting used to getting the notation right. I think your right, it might be the problem. ill see if i can work on it a bit more.
 
I too have a lot of trouble with the spin JFs.

I can get the SDGF K:K one most of the time (at very least the "okay" recovery, where he flashes green and does a standing-up pose, although I've been able to get the "perfect" version from time to time). If I'm feeling flashy this is how I finish 1K_MED K, 8A, since it will occasionally hit if I'm close enough to the edge of the ring...plus I can just be masochistic sometimes...

The harakiri JF I get mostly by luck and mashing...I'd be interested to learn if there's a good method to practice getting it perfect. I like to end winning rounds by 2A+K,AAAA, hoping for the JF.

I can just barely tell what's going on after a successful aGI with MED A+B, with all the flames flying everywhere so I can't tell if I've ever gotten the JF correctly (probably not). []
 
Yo Supa thanks a bunch for turning my attention to the 2a input. thats definitely where my problem was. Im pulling off my IMFC's way more now that I focus on that more. Just need to keep up the practice to get the consistancy up. O and Johnson's baby powder helps a bunch too haha. Thanks for the input buddy.
 
I don't find you have to press 2 and A together for MCF. Also the slide input for Parting Thrust is much slower.
 
I don't find you have to press 2 and A together for MCF. Also the slide input for Parting Thrust is much slower.

In SCIV. They're almost identical in V. iMCF might need to be a little bit tighter and quicker, but they are very very similar. I use R1 = a and R2 = B+K and I can do both with the exact same motion for the slide. And yes, you have to press 2 right on the A for iMCF. You don't for the FC version which you just hold 2 the entire time while crouching.
 
Out of 4A : A : A : A : A, 1A : A : A : A : A, FC 1K : K : K : K : K, which one do you consider the most important to master ?
When should I use them ? I heard the 1A one could be used as a step killer, but I really dont see how to use FC 1K.
Thanks
 
Out of 4A : A : A : A : A, 1A : A : A : A : A, FC 1K : K : K : K : K, which one do you consider the most important to master ?
When should I use them ? I heard the 1A one could be used as a step killer, but I really dont see how to use FC 1K.
Thanks

1K catches all techs pretty well. I've actually never tried to perform the JF string but I imagine it gives him the random chance to recover in bliss instead of fall like the other strings do. 4A would be the most important one to master because after 3B 4A JF string launches and if you recover gives the chance of 6K/a:B+K for more damage than most of his post 3B combos.

All the strings are step killers but I think 4A is best for that job.
 
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