I can iMCF in training roughly 50-60% - however this hasn't transitioned into my play just yet. I messed around with different button setups on a TE - actually having (xbox TE btw) A as A, B as K, X as B and Y as G seems a really natural fit for a:B+K; the thumb is naturally aligned for that slide in this configuration without the need for a B+K bind. It was a lot of re-learning where guard was though so I gave up. So i've gone back to 3 attacks on top with A as G and B as B+K. This is good for parting thrust - but I can't do iMCF reliably with the same slide, i'm better sliding actual 2aB on top, even though it doesn't feel quite natural.
Maybe it's me, but this bind also wreaks havoc with my fingers! The thumb is much more comfortable for sliding and if i'm going to be spending hours on the game I want to be comfortable at all times!
Debating whether to stick with it, or adjust the binds again. If I go back to the original setup and swap B and K around, aB also becomes more natural (sideways not vertical). It would be a lot of re-training but worth it if it really is more natural movement all round?
Luckily i've only really looked into Yoshi so far (can't choose a secondary, who else do you guys play as?) so it might not take long, I imagine if you play more chars though this rebind/learning would be more difficult.
With regards 4AAAAA, it's tricky but not impossible. Not tried the others yet, want to get this reliable. What I'm trying to do in training is:
- Put TV on mute.
- Trying to feel the rhythm of the button presses and stick movements. Do not try to use visual queues. Doing this I find the stick hitting neutral, with the first two AAs, almost (if I can describe it) - goes 'clickety click, clickety click'
- You should start to notice in your head, as you play it over and over, when you are missing it and when you are hitting it. It's almost like you can pick up on the subtleness of the timing better (at least in my head..)
- Counting the buttons at first also helps not to over-press etc.
- Practice 4AA, until you have that 90+%. If you can't start you can't finish. Once that is down, practice 4AAA, etc.
- I also tried binding two A buttons, because tapping a rhythm with more than one when there is a change it it can be easier at first. Might work for you... something to try? Obviously get it down on one button when you have the timing.
- When you start to get it.. add game sound..
- keep practicing.. every time you win a round use the spare few seconds to fit one of these moves in..
As for SDGF B:B - this is just visual queue practice I find because the landing is so telegraphed. Don't get me wrong it's a rhythm as well (i'm call thing this one - 'clockety..........clock!') but he sumersaults x amount of times which you can see, etc. The only thing I would say is that you can do it at range easily precisely because of this but when you hit someone the animations are sometimes harder to see, so practice both at range and hitting people with 1K, 8A and doing it from there.
Wow.. didn't realise I had put so much thought into it - anyway, hopefully helps someone.