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I told you to watch the video, but you refused. Not my fault.No real comeback to me pointing out your (B) theory was bollocks?
I guess that means I win the argument. =)
Lol chill out fool, I was blatantly baiting you. =PI told you to watch the video, but you refused. Not my fault.![]()
I can show you more too, btw. Annnnd I could also record my friend's ZWEI.
They're not good because of their slow moves, they're good because of their fast moves (and good combos).I don't see how speed is a problem when everyone considers two of the slowest characters in the game (Nightmare and Astaroth) to be really good. Also, clarify what you mean by "EIN doesn't save him that much."
To be completely honest, no disrespect intended, but analysis of Astaroth's 66K (bullrush) is week one material.I disagree for several reasons, which I will list below:
1. The hitbox on bullrush, while still enormous is smaller, making it much easier to step and in making it a KND on CH, Asta losses his main reason for one to stand. What can he force a throw mixup with outside the edge now? It was hard enough to force a stand in SCIV, lol.
In SCIV, why would you need to stand for bullrush? If I did bullrush in SCIV on Oki, or whilst you're rolling, it would completely whiff. In SCV, it still whiffs unless you use 66K:BE (66K:BE hit OTG). The main reason to stand VS Astaroth in SCIV was fear of his 2A+K, and 4b on Oki. Seeing as 4B still tracks, that's plenty of reason to wake up. Wouldn't losing his grabs be the reason for "one not to stand?" The statement makes absolutely no sense.The hitbox on bullrush, while still enormous is smaller, making it much easier to step and in making it a KND on CH, Asta losses his main reason for one to stand.
Haha, uhm, yeah... Astaroth has always been slow, close range. In SCV he has 4B, 6A, 2k, 6k, 4K ,3K series and 66K or FC 3K can be added as well. In SCIV he had the exact same tools. I fail to see where your comparison was going. Bottom line, Astaroth has always been slow close range.He is just to slow at point blank: all he really has is 4B, 6AA and 6K, if one gets in he's very weak to rushdown and even if Asta guesses right you need a CH to make it pay dividends. As for stepkill with Astaroth, all his close range step kill is unsafe and very risky.
What? Risk death? I didn't know that characters had WR moves that deal 240DMG. Oh wait, they don't. Grabbing, with any character, is a risk. You risk a grapple break. You risk said person ducking/jumping. In reality, it's not a 50/50. It's more of a 1/3 chance of landing a grab (theoretically, of course) Why is this different for Astaroth in a negative way compared to the rest of the cast?3. Damage in this game compared to Astaroth's risk/reward. His problem (imo) is that while he has good damage, he works on high risk 50/50s due to his throw/mid mixup being a real 50/50 between step and crouch in this game. Guess wrong once and you will take 80-100 damage, in some matchups. We all know that if Asta launches you by the wall with meter, then you won't be getting up, but in landing that sort of combo, Asta almost always risks death in the process.
We all know that if Asta launches you by the wall with meter, then you won't be getting up, but in landing that sort of combo, Asta almost always risks death in the process.
I'm aware. Hence theLol chill out fool, I was blatantly baiting you. =P
I should be hanging out with him this Friday. I'll be sure to bring my camera and record some of his matches, and post it on your profile page/in this thread or something. If I'm feeling nice, I'll do a breakdown analysis of it too. ^.^But yes, show me a vid of your friends ZWEI, I'm curious
I miss SCIV.I miss SCIV Astaroth... Just saying.
I'm an Alpha main and this move is both slower to come out in general mixup ad I surely need not remind you of the punishment you risk?Astaroth's FC 3K is also Bullrush.
I meant when in a forced throw/mid situation, I'll take the mid any day of the week: Bullrush would make me stand rather than crouch beacuse post KND its oki just lead to more mixups in IV and I'm not Malek - I couldn't step that shit at point blank, haha. Basically, in V, on hit I have to deal with heavy frame advantage on a safe move, KND on an unsafe move, in IV I had to deal with KND + wakeup on a safe move that had bitch tracking. =/One more thing, I'm confused on this part of your paragraph-
Yes, but again, I'm an Alpha main: how many of those tools are safe on block? If I have meter, none of them. Risk/reward seems much lower than it was before.Haha, uhm, yeah... Astaroth has always been slow, close range. In SCV he has 4B, 6A, 2k, 6k, 4K ,3K series and 66K or FC 3K can be added as well. In SCIV he had the exact same tools. I fail to see where your comparison was going. Bottom line, Astaroth has always been slow close range.
I don't doubt his throw game, but that's not what I'm getting at, my issue is with his other tools.You also forget that in CLOSE range (and MID range, too) Astaroth has the best grabs in the game. This is including his low grabs, and air grabs (more so his A+G air throw). I've stated, several times since release, Astaroth's grabs should be used more so to scare people from rushing, or implemented at tip range.
My main can do 120 meterless as throw whiff punishment.What? Risk death? I didn't know that characters had WR moves that deal 240DMG.
Because Astaroth is dependant on at least one sucessful throw/round which means you will be pressuring with them more readily than many other characters.Why is this different for Astaroth in a negative way compared to the rest of the cast?
It is too early to discuss tiers based on toolset and results, especially with patches to come, I was discussing how I rate him from the perspective of an Alpha player, which is a tough matchup for Asty anyway, so my opinion of him is just naturally lower than most. =/Synraii, I like you, man. However, I suggest doing a little bit more homework on Astaroth before discussing his tier placement.
SC4 was the most boring one imo. Stupid system (critical finish) and cuts everywhere (no advance/retreat guard, soul charge, WL moves), boring music and stages. Even SC3 was more fun imo despite the bugs and terrible balance. SC5 may not have the character complexity of previous games but at least the system makes the game super fun. I love it.SCIV sux BIG TIME! the worst in the saga. I miss SCII and III, now those were epic.
You're not the only one.I miss SCIV.
I miss SCII and III, now those were epic.
couldn't say it better my self.SC4 was the most boring one imo. Stupid system (critical finish) and cuts everywhere (no advance/retreat guard, soul charge, WL moves), boring music and stages. Even SC3 was more fun imo despite the bugs and terrible balance. SC5 may not have the character complexity of previous games but at least the system makes the game super fun. I love it.
Yes, Alpha Patroklos can punish FC 3K. As can other characters, off the top, Pyrrha, Natsu, Yoshimitsu, Leixia, Cervantes, and whoever else has a i12 move. Though, the pushback is great to be out of an AA's range so, situationally. I don't see how this is relevant, though. What does you maining aPat, and being able to punish Astaroth's FC 3K, have anything to with Astaroth's tier placement? It's one match-up. lolI'm an Alpha main and this move is both slower to come out in general mixup ad I surely need not remind you of the punishment you risk?
Twice?Yes, but again, I'm an Alpha main: how many of those tools are safe on block? If I have meter, none of them. Risk/reward seems much lower than it was before.
What other tools? The one's I mentioned earlier? The one's that are used at MID range, for spacing/Ring posistioning/control?I don't doubt his throw game, but that's not what I'm getting at, my issue is with his other tools.
My main can do 120 meterless as throw whiff punishment.
We'll just have to play. Your theory fighter is showing.Because Astaroth is dependant on at least one sucessful throw/round which means you will be pressuring with them more readily than many other characters.
Then you judge Astaroth with bias ignorance. Your say towards his tier placement shouldn't be accounted for.It is too early to discuss tiers based on toolset and results, especially with patches to come, I was discussing how I rate him from the perspective of an Alpha player, which is a tough matchup for Asty anyway, so my opinion of him is just naturally lower than most. =/
So you're telling me that Astaroth's mid range tools are better from IV than in V? Again, more ignorance. It's not so much the change of properties in the tools- it's the engine of this game that makes Astaroth able to space/control space. Comparing IV and V is, yes, STILL irrelevant.My issue with Astaroth in this game is that his pressure mixups should be throw/safe mid, which from my perspective is not the case a lot of the time and his mid range spacing tools, while I'm sure are legit just don't feel as dominent as they did in IV. Hell, I feel NM has a better mid-long range spacing game myself...
Well, I did put Cervantes the first in B-tier, right underneath A-tier. Astaroth is under him, in B-Tier. Top of B-Tier is not that far from A-Tier. Did you not see?. And this doesn't mean I necessarily see him as weak, I just see Cervantes as a more rounded and better character overall, which in this build I don't feel unfair to say.
It's not that difficult when you've actually used/researched said character.I know I keep comparing it to IV and for the moment I can't help that, SCV simply hasn't been out long enough yet.