SCV Yoshimitsu Q&A and General Discussion

Sure it is but there's no relaunch of course, 3B just hits on the ground. Try different timings, it shouldn't be too hard if you can RCC out of iMCF.
 
Ah...well then maybe I did get it. I assumed that the RCC 3B would do like after iMCF and relaunch. Even so, probably nets more damage than a 2K followup.

I was also messing around to see if I could get iMCF, 66A BE into CE, but it looks like the recovery's too much (although not too much for bA for some characters). Ah well...it's probably never a good idea to blow a whole meter and a half. Just irks me that the only good post 88K into CE is, well, CE, since adding an iMCF in the middle only adds 1 dmg. []
 
Haha, I started playing Yoshimitsu yesterday and the first thing I worked on was FC 3K RCC 3B. It wasn't actually that hard once you get it done once. Near the end of the animation of the spinning FC 3K, I pressed 8, then 3B. It's been working every time. If it doesn't come out, then you need to press 8 a little bit later, and if the 3B doesn't combo, then you need to press 8 a little bit earlier.
 
Thanks! Will work on that. Just so much to practice lately...spent half an hour at least last night practicing SDGF K:K, since apparently I'd forgotten the timing (which I used to be able to do 99.99%). I think I've got it now (again...you'd think this wouldn't be something you'd forget). I use it sparingly, but the health regen and auto-GI if I do it perfect are fun to keep the opponent guessing (plus style points).
 
About RCC, I use 6, been working pretty consistently (98% in fact). It's like iMCF-6-3B.

Anyway I wanted to get more opinion about dealing with opponents that space/backdash. At mid-range Yoshi has very limited options - I find myself doing FC 3K a lot since it covers more distance than 66B/33B. That or shark (which I get hit out from a lot) , or 4KB, or resort to gimmicks like FLE hop against backdashing. 22B+K does good gauge damage/mindgame into MED/FLE but it's kind of slow. Apart from these, I have some problems against backstep that kills 90% of his amazing close range options like iMCF. Just wanna know how you guys handle it too - I mostly try to run into range and block, or run iMCF.

No safe, mid-range lows hurt too. You have FC 3K which is -22 and then everything else needs the opponent to be standing right next to you. I'm trying to gain info on fighting in the open without having yet scored a KD for his oki mixups, which is kind of difficult against characters that keep you at midrange (Opyrrha, Aeon etc)

What do you guys use to kill step? I'm using 6K, AA and 214A. I love the damage potential of 22K but it's a high that feels so damn slow so I get blocked/interrupted a lot by the time it executes.

About FLE, I just go straight into it and hop, it's actually pretty disorienting for the opponent (or at least to me when I played against a FLE-happy Yoshi). FLE 66 is um... really bad unless as a round ender (even so...) or combo filler. Prepare to get punished if you do it against a standing opponent.

CH FLE B-a:B+K works on even less characters than 3B-a:B+K because of more pushback. I'm also unsure about 66A BE after CH iMCF. Seems to work on some characters but not others. Will do some testing when I'm free.

With the new backdash nerf I've been using 66A (BE) if the opponent is being predictable with their backdashing. That or 66A+B. For killing step I use 4A series, 66A, occasionally 6K when I am positive it will hit, 8K in certain situations, 214A, and AA. I also throw a lot if they step too much because throws track big time in V. In general Yoshi's mid-range game is pretty poor so his mid-range low options are non existent. At mid range I'll usually pseudo mixup Shark Attack since it's pretty safe unless the opponent guesses correctly. FC 3K has decent range but taking a chance on whiffing it completely is a risk I usually don't take.

Holy shit, I just found out that 4KB > DNK > 3B works. It's probably just as character specific as 3B > a:B+K > DNK but that is awesome.

EDIT: It only works if they block 4K but don't block the B so pull out them 4K/4KB mindgames. It's 65 dmg without counter hit, 71 with counter hit. That's pretty damn good.
 
You can also put a delay between 6B+K and the following BBBs, that makes 3B on the ground guaranteed afterwards. That is true for every combo with DNK by the way.
 
You can also put a delay between 6B+K and the following BBBs, that makes 3B on the ground guaranteed afterwards. That is true for every combo with DNK by the way.

That's important. Thanks for the info. EDIT: Seems like they can air control if you delay it.

The wiki will be done in a few days. Yoshi has so many moves. I did put the wiki up and stickied it for those curious. It's 33% complete.
 
^That happens a lot especially when using it near the wall off a wall combo. Pretty much why I switch to iMCF-RCC-bA/3B-a:B+K-DNK
 
Oh right !! I didn't notice the wall xD thx

By the way iMCF RCC bA isn't always guaranteed and IMCF RCC 3B is too hard in high pressure ^^'
 
Hehe true that, I usually do 66B-DNK-3B in the open under high pressure. When near the wall though/wallsplatting though, I am prepared for it because 1) my "wall radar" goes on and I become more aware of RCC to get the most out of his devastating wall game and 2) you get to do all sorts of things in a wall combo before you get to the point where you need to do an iMCF-RCC-3B e.g. 2A+BB, 66A BE, easing off the pressure and making it methodical.
 
Does anyone else think the backdash nerf hurt Yoshi quite a bit? Eh, I'm just going to have to learn to adapt.

Also, I still don't think you can get bA off after iMCF on Pyrrha with standard models for both characters. I need factual proof. Because I am really good at RCCing shit and can't do it. I will accept the fact that I suck if I see a video or something.
 
4~G (repeat) seems to nerf quite a bit, but 4~b~G seems to be alright. In this regard, yoshi may still fair much better than the rest of the cast.
 
Does anyone else think the backdash nerf hurt Yoshi quite a bit? Eh, I'm just going to have to learn to adapt.

Also, I still don't think you can get bA off after iMCF on Pyrrha with standard models for both characters. I need factual proof. Because I am really good at RCCing shit and can't do it. I will accept the fact that I suck if I see a video or something.
The backdash nerf hurts everyone, but it definitely helps characters with a sudden dropoff in speed after a relatively close range. Like Patroklos and Yoshimitsu.

Yoshi's 4KB, FC3K, and 44bB will now reliably catch backstep. For this reason, I'm picking this character up and possibly dropping Mitsu if my suspicions that power has shifted toward close range characters is true.
 
Does anyone else think the backdash nerf hurt Yoshi quite a bit? Eh, I'm just going to have to learn to adapt.

Also, I still don't think you can get bA off after iMCF on Pyrrha with standard models for both characters. I need factual proof. Because I am really good at RCCing shit and can't do it. I will accept the fact that I suck if I see a video or something.

You can. It's damn strict on its own though, having a move like 22K/A+B/66A BE before that makes things easier.

About FC 3K RCC 3B, I usually rather 2K. It's half the damage of 3B, but 1) I'm lazy 2) you're left in crouch and can do another FC 3K / 4KB mid-low mindgame, or 3B if dude rolls or plays dead.
 
You can. It's damn strict on its own though, having a move like 22K/A+B/66A BE before that makes things easier.

About FC 3K RCC 3B, I usually rather 2K. It's half the damage of 3B, but 1) I'm lazy 2) you're left in crouch and can do another FC 3K / 4KB mid-low mindgame, or 3B if dude rolls or plays dead.

You think it has anything to do with being aligned to the left of her? Maybe like how DNK connects after FC 3K if you're aligned to the left? I don't know, I'll try that out though.
 
You think it has anything to do with being aligned to the left of her? Maybe like how DNK connects after FC 3K if you're aligned to the left? I don't know, I'll try that out though.

Doubt so, I did it in the open too, like right after "Training Start". It's definitely far harder than doing it against, say, Zwei or Natsu though.
 
Doubt so, I did it in the open too, like right after "Training Start". It's definitely far harder than doing it against, say, Zwei or Natsu though.

Alright, just need to work harder. I wonder if that means 66A (BE) will connect after iMCF on her.
 
Long ago I did a test by stepping to everyone's left and FC3K>DNK>3B. It worked on everyone but Leixia. May I ask someone to run this test again just to be sure? I don't have my copy of SCV on me atm.
 
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