Furzy
The "almost-french" guy
Sure it is but there's no relaunch of course, 3B just hits on the ground. Try different timings, it shouldn't be too hard if you can RCC out of iMCF.
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About RCC, I use 6, been working pretty consistently (98% in fact). It's like iMCF-6-3B.
Anyway I wanted to get more opinion about dealing with opponents that space/backdash. At mid-range Yoshi has very limited options - I find myself doing FC 3K a lot since it covers more distance than 66B/33B. That or shark (which I get hit out from a lot) , or 4KB, or resort to gimmicks like FLE hop against backdashing. 22B+K does good gauge damage/mindgame into MED/FLE but it's kind of slow. Apart from these, I have some problems against backstep that kills 90% of his amazing close range options like iMCF. Just wanna know how you guys handle it too - I mostly try to run into range and block, or run iMCF.
No safe, mid-range lows hurt too. You have FC 3K which is -22 and then everything else needs the opponent to be standing right next to you. I'm trying to gain info on fighting in the open without having yet scored a KD for his oki mixups, which is kind of difficult against characters that keep you at midrange (Opyrrha, Aeon etc)
What do you guys use to kill step? I'm using 6K, AA and 214A. I love the damage potential of 22K but it's a high that feels so damn slow so I get blocked/interrupted a lot by the time it executes.
About FLE, I just go straight into it and hop, it's actually pretty disorienting for the opponent (or at least to me when I played against a FLE-happy Yoshi). FLE 66 is um... really bad unless as a round ender (even so...) or combo filler. Prepare to get punished if you do it against a standing opponent.
CH FLE B-a:B+K works on even less characters than 3B-a:B+K because of more pushback. I'm also unsure about 66A BE after CH iMCF. Seems to work on some characters but not others. Will do some testing when I'm free.
You can also put a delay between 6B+K and the following BBBs, that makes 3B on the ground guaranteed afterwards. That is true for every combo with DNK by the way.
Shit, can they? :( Didn't test it enough… thx for the info.That's important. Thanks for the info. EDIT: Seems like they can air control if you delay it.
not sure but delay or not, sometime the opponent can evade/air control for some curious reasons :/Seems like they can air control if you delay it.
The backdash nerf hurts everyone, but it definitely helps characters with a sudden dropoff in speed after a relatively close range. Like Patroklos and Yoshimitsu.Does anyone else think the backdash nerf hurt Yoshi quite a bit? Eh, I'm just going to have to learn to adapt.
Also, I still don't think you can get bA off after iMCF on Pyrrha with standard models for both characters. I need factual proof. Because I am really good at RCCing shit and can't do it. I will accept the fact that I suck if I see a video or something.
Does anyone else think the backdash nerf hurt Yoshi quite a bit? Eh, I'm just going to have to learn to adapt.
Also, I still don't think you can get bA off after iMCF on Pyrrha with standard models for both characters. I need factual proof. Because I am really good at RCCing shit and can't do it. I will accept the fact that I suck if I see a video or something.
You can. It's damn strict on its own though, having a move like 22K/A+B/66A BE before that makes things easier.
About FC 3K RCC 3B, I usually rather 2K. It's half the damage of 3B, but 1) I'm lazy 2) you're left in crouch and can do another FC 3K / 4KB mid-low mindgame, or 3B if dude rolls or plays dead.
You think it has anything to do with being aligned to the left of her? Maybe like how DNK connects after FC 3K if you're aligned to the left? I don't know, I'll try that out though.
Doubt so, I did it in the open too, like right after "Training Start". It's definitely far harder than doing it against, say, Zwei or Natsu though.