TsunamiBye
[14] Master
Yoshimitsu lost the air relaunch, all he has now is his 4Ax5 (JF)
Pardon this rude post. Have you tested JF 4A on an airborne dummy after the patch or are you making this up?
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Yoshimitsu lost the air relaunch, all he has now is his 4Ax5 (JF)
Anyone got any consistent combos against opponents in the air? I spam iMCF like crazy, so some people jump a lot against me. In SCIV, 44bB launched aerial opponents, does he have anything like that in V? or is a:B+K all he's got?
here's Hajime's video of a nice wall combo if you're squared to the wall. i use this any chance i get. :)
So you can do A4x5 (JF), iMCF, RCC 1B+K, 6A+B (GB), aB+K or A4x5 (JF), iMCF, RCC 3B, A4x5 (JF) (...), aB+K, DNK, 3B.
is 3B a:B+K 8A+B2 guaranteed if you take a step forward before doing the UB?
It seems to hit play-dead and left rollers and everything
Fixed - you missed a wallsplat =P*&%^!(*@%&$@ stupid instant replay wouldn't capture the full combo. DGF B, 3B, W!, 2A+BB, 6K, W!, 66A BE, iMCF, RCC 3B, JF 4A: A: A: A: A, a:B+K, DNK, 2K. 185 dmg.
Yeah if they tech there's a nice bonus, but do a step first and it seems to always hit grounded. Except when it randomly doesn'tNo, 8A+B2 is a tech catch.
It catches certain ground rolls, all techs, and playing dead so it's pretty good. The later you do it the less chance it will hit though in my experience.
Yeah if they tech there's a nice bonus, but do a step first and it seems to always hit grounded. Except when it randomly doesn't
So... if you can't roll, you can't tech it... it's guaranteed right? Isn't this the best 3B bnb then?