that's why he said Viola. she juggles you like a mad fiend. but that's my pet peeve about tekken is the fact that one combo can seem to last for a really long time and do a crap load of damage.
did you even read my post?
tekken = combos in the air
sc = combos on the ground
tekken's combo damage is a bit higher than sc5's, but not by much. there are PLENTY of 50% combos in sc5. I'm not really sure why I have to repeat myself about this. there are also combos that lead to ringouts ... sure, it doesn't happen all the time ... but one stun can lead to a combo into ringout which can obviously ends the round. in fact, sc5 has MORE characters with
it annoys me when i watch tekken tourneys and a guy that has 45-50% health left hiccups and then gets setup for a combo and the narrator is saying that it's over.
this happens a lot in sc5 as well. don't think this game [or any new game of that matter] is exempt from this. I actually can't even see how this is relevant to anything. if you think it annoys you to hear that, then don't watch the stream for that game
i thought that only 2-D fighters did that. (oh, wait. tekken is technically more of a 2-D fighter than a 3-D one.) it incorporates more 2-D fighting elements than a 3-D fighting system.
really. so ... OTHER than having an 8-way run system, how is tekken more of a 2d fighter than a 3d one, compared to soul calibur? ... because 8-way run system definitely puts all 3d games more into the 3d category than a 2d one, right? ... no, wait, sc is the ONLY series that has 8way run. I don't know if you know what 3d means, but the ability to walk and fight in any direction other than forward or back constitutes a 3d-fighter. I don't see how tekken is "more of a 2d fighter than a 3d one"
in fact, 3d fighters have BEEN 3d fighters even before you could step / walk. tekken 1, tekken 2, virtua fighter, soul edge, etc. are those not 3d fighters to you ?