Djangoknight
[10] Knight
I think what makes the Top Tiers (characters like Mitsu, Alpha, Viola, Omega, Algol) so strong are not the tools they have, but more the damage they deal very easily. There are some moves where I think Namco rolled the dice to determine the damage because it seems so absurd and out of order sometimes.
I don't wanna go too much into detail now, but if there's ever gonna be another patch, I will be hoping for a damage adjustment for some characters.
Mitsu-A+B 69 damage,
22A+B a 52 damage mid, i21 stepstep / 8wayrun move, combo to 3B for
76 damage... break guard in 8? its -2 on block da fck? and it can be G cancel.
^ that shit is dumb