Frostheart
[10] Knight
Not sure if anyone noticed this but even if not near wall, after CH iMCF>66B>DNK the 3B ender is blockable against Voldo and Viola. Lost me a few rounds from being punished stupidly for a "guaranteed" 3B by 66B BE. FC 3K after the DNK is an option in such situations since they'll most certainly try to block, though only for a couple of rounds. Not sure if this is restricted to them only but I've never had this problem with other characters before except in a wall combo.
On wall splat, 2A+BB>66A BE does not work on Tira and Pyrrha. Was testing that on 6K W!>2A+BB>66A BE>iMCF>8K W!>1K>G>a:B+K>2[A+B]~66. And if you try (aforementioned combo)>1K>2A+K for the lulz, well, it doesn't work. The suicide can be AC-ed unlike standard 1K>2A+K.
<edit: the combo works. I was testing it on a laggy TV so it messed up. Not worth it except for round-ending style points though, total damage (including suicide) is just 150+ due to scaling and you lose a huge chunk of your own>
Probably a lot of people utilize this already but if you anticipate or see a low, FLE K>DGF A+B is an awesome punish for big damage. DGF B>3B>etc works too but FLE K is really short and sweet, and going into DGF is slower than going into FLE. Destroys stuff like Natsu's UB bomb, Yoshimitsu's own 214A, Pyrrha's 236AA. Pretty worth it against a BS 2A+B-happy Voldo too (40+ vs 80+ dmg tradeoff), plus if you see wrongly and get hit by his BS K mid, he doesn't get to combo off it anyway since you're in TJ.
On wall splat, 2A+BB>66A BE does not work on Tira and Pyrrha. Was testing that on 6K W!>2A+BB>66A BE>iMCF>8K W!>1K>G>a:B+K>2[A+B]~66. And if you try (aforementioned combo)>1K>2A+K for the lulz, well, it doesn't work. The suicide can be AC-ed unlike standard 1K>2A+K.
<edit: the combo works. I was testing it on a laggy TV so it messed up. Not worth it except for round-ending style points though, total damage (including suicide) is just 150+ due to scaling and you lose a huge chunk of your own>
Probably a lot of people utilize this already but if you anticipate or see a low, FLE K>DGF A+B is an awesome punish for big damage. DGF B>3B>etc works too but FLE K is really short and sweet, and going into DGF is slower than going into FLE. Destroys stuff like Natsu's UB bomb, Yoshimitsu's own 214A, Pyrrha's 236AA. Pretty worth it against a BS 2A+B-happy Voldo too (40+ vs 80+ dmg tradeoff), plus if you see wrongly and get hit by his BS K mid, he doesn't get to combo off it anyway since you're in TJ.