Patroklos Q&A/Discussion Thread

I was watching Fahros' video and he played a Pat. He did 66B-66B+K-66B+K- CE. I was like 'what?', does the second 66B+K only work if the person just stops doing anything?
 
I guess its a good move to throw out if you think your opponent is sleeping.

One of them combos where you can have a little drink inbetween.

Only gonna work once though.

Edit: Just tried it out in a random match and after I done it they RQ. lol :(
 
I was watching Fahros' video and he played a Pat. He did 66B-66B+K-66B+K- CE. I was like 'what?', does the second 66B+K only work if the person just stops doing anything?
For those who don't know the reference

Seems pretty fraud. But I shouldn't pass judgment, I didn't believe this would work until I saw it at MLG and started doing it for myself.

I'm thinking maybe this could be like Astaroth's B+G 50/50. (Which would be pretty damn cool if that's the case.)
 
Well, I still have to test it, but:

When 66B+K hits, the opponent lands in an untechable knockdown. They can stay on the ground, roll sideways or backwards, or stand into guard.

44B+K unblockable punishes stand into guard (in most cases; it is possible to escape after standing but 44B+K covers step to one side, I have seen a player try to escape by stepping and get hit). You can escape 100% by staying down (fingers off the G button).

Now, 66B+K has a big hitbox due to the patch. As evidenced by the video, it hits OTG for a relaunch.

So, if the opponent stays down trying to avoid the unblockable, 66B+K will relaunch them (in theory). And there's your 50/50.

I still have to test it, but this seems promising.
 
Not bad.

66B, 66B+K - 59 DMG.
66B+K, 236K - 60 DMG.
66B+K, CE - 94 DMG.

Landing a successful sequence gains you 120-154 DMG.

66B+K catches OTG, left roll and back roll. (Not right roll, what a shame.)

It is kind of a "fraud" 50/50. Flames on the unblockable, and a loud FEAR MY with 66B+K. But I shouldn't knock it until I try it. There's already rolling right to escape both, I bet you could escape on reaction, but...

For a super fraud move, once you land 66B+K reset, you can go for another 66B+K or go for 44B+K. That is so fraudulent and unsafe, but... I've seen worse, I suppose...
 
They can roll to avoid the second 66B+K, a guy just did it to me in a match.
Could you watch the replay and tell me if he rolled left or back? If he rolled right, that's legitimate. If he rolled left or back that means my data is inaccurate.
 
To his right I believe. Granted it wasn't a normal hit, the first 66B+K caught him in the air. (Don't ask how that happened) In training if I record it and make the computer do it I can roll both ways. Granted if I roll left then the first hit still gets me but it doesn't relaunch.
 
Hm, I was getting relaunches on left rolls.

What character are you using? I tested using Pat vs Pat, recorded 66B, 66B+K, 66B+K, playback then rolled left manually by holding 8.
 
For Drake:
The Dude I played threw his stick after being 236A(B)'d to death at locals. These were the same people who said choose a different move

Real Question:
What do you guys consider the best TC move Patroklos has?
 
236AB
B+K
6A
3A

All good TCs (236AB and B+K are probably the most useful though). It should also be mentioned that his WR game is phenomenal if you are willing to take the risk of ducking.
 
The Dude I played threw his stick after being 236A(B)'d to death at locals.
Sounds like a personal problem to me.

The old guys back in Metal Gear Online used to have a phrase for this.

"GiT GuD"

It's quite appropriate.


Best TC move... 236AB, I'd say. I will 236AB on wakeup, 236AB on whiff, etc., etc., it works a lot of the time. The reverse mixup that comes from not using the B is icing on the cake.

B+K is my panic button/hail mary. Sometimes it works!
 
All good TCs (236AB and B+K are probably the most useful though). It should also be mentioned that his WR game is phenomenal if you are willing to take the risk of ducking.

I only think of it as decent. What's so phenomenal about it? I overuse 2A(comes from playing Maxi alot) so I'm in FC alot.
 
Sorry, I've been out of the loop for awhile. (I've been perfecting my 236AB game)
What's Rage Pat?

Is it the unlisted move 236ABC

Rage-Pat [Reyj-Pat]
noun
1.
When a player pours all of his anger/hatred into playing the Patroklos character from SoulCalibur V, he/she taps into the full potential of the character. Those who are aware of this refer to the being as "Rage Pat".

2. When Partisan uses Rage Pat, I want to die.

I only think of it as decent. What's so phenomenal about it? I overuse 2A(comes from playing Maxi alot) so I'm in FC alot.

To put it briefly...

If you commit to a duck and guess right, you are looking at huge damage/RO opportunity.

WR A+B = u ded

Combos into CE, 236B/BE and 3KK stuff. RO options available for 50% meter (1B BE) and CE.

WR KA = u ded

RO or 102 dmg with CE.

Oki on both is decent at least but I won't get into that.
 
I only think of it as decent. What's so phenomenal about it? I overuse 2A(comes from playing Maxi alot) so I'm in FC alot.
236B is i14 from FC and I don't get hard punished for it a lot despite it being -infinity. (I am beginning to suspect that lots of people have trouble punishing fast moves like I do, it's not just me...)

236AB is i17 from FC, I really need to pay more attention to that.

the A in wrKA catches opponents who aren't used to it. You can reverse mixup, but it's not as good as 236AB.

Normally when people say "Pat's WR game is great!" (and I have heard this numerous times) I believe they're referring to wrA+B. Some anti-step properties, good range, good damage, -15, I have not been punished for it yet. (On the flipside, I have been JG punished for wrKA before, I am starting to shy away from the move if it's not used as block punishment.)

Ducking is so hazardous though. ._.

RO options available for 50% meter (1B BE)
This is a combo? Learn something new every day...
 
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