Patroklos Match Up Discussion

I am very familiar with this as my training partner (Criticalhit4) as been playing Aeon since day 1. He could ring me out from the center of zwei's stage in a heartbeat. Everything I read about fighting Aeon is be extremely cautiousness and aware of positioning. And also how does one run away from 66Aeon truth, it's an all catch. I hate to keep asking even more questions, but how do I counter that huge backstep of his, I feel like Pat can't reach him and I eat a 3B.
 
Simple Maxi strategy. Just because a character is susceptible to backstep doesn't mean you can't backstep/sidestep your opponents backstep and whiff punish (which means don't whiff when they expect you too).

It's all about patience. If you read that enough they will come into your dangerzone making fights much easier.

Even better you have 66B for every whiffed whiff punish you can draw so they will reach that point much faster.
 
Thanks I'll be sure to try that maybe the next series won't be Aeon: 34 Patroklos: 3 :P
That quote in my sig is not just for show
 
Is aeon's RO game is that good? I mean, it is really really good, but he's not SCIV Hilde is he? I have not fought any good aeons, so I haven't experienced his omfgyouraspammer ring out capabilities. Is it on par with Nightmare's and Asta's amazing RO abilities?
 
Is aeon's RO game is that good? I mean, it is really really good, but he's not SCIV Hilde is he? I have not fought any good aeons, so I haven't experienced his omfgyouraspammer ring out capabilities. Is it on par with Nightmare's and Asta's amazing RO abilities?

Nah he isn't Hilde bad but imo he has the best ringout game, in the game. He has so many ringout tools and can ringout from pretty far in the stage. I know I was surprised when I got rungout, I was like "hmmm I wonder what this guy will do on my wakeup" but it didn't even matter, I was already swimming.
 
Aeon's ring out game is pretty ridiculous, but not because of where he can ring you out, but mainly because he has so many ways to do it. Whether it's your back or his to the edge of the stage his got 4-6 ways of accomplishing a ring out. It's pretty scary
 
I wanna post what I think are Pats worst matchups:

-Hilde. Just because of 44B, this makes this match-up extremely hard for Pat to get in. I found this out first hand tonight playing a casual session offline. Also don't whiff a 66B(or at all for that matter) when she has meter or you'll be eating a "Homeland" for lunch. A+B auto-GI is fairly handy in this matchup though.

-Ivy. The pushback on a lot of her moves makes it hard to get in and she's not exactly slow up close. You have to block a few times to get anywhere near her and you try to land a 66B and get 3B'd or 214B'd and you back to the original situation. A lot of 3A is suggested against her to lessen the threat of the two aforementioned moves but it's still hard.

-Cervantes. Personally my pick for the best character in the game but that isn't really relevant. He can fight outside of Pats range while probably matching him in speed close up. I don't really know what to say about this matchup as Cervy has tools for everything, you just have to outplay the opponent without sticking to any particular gameplan.

Other peoples thoughts are appreciated, maybe even a discussion on this?
 
You're quite right. Pat has a hard time against characters that can play good keepout. He has to start using advanced mindgames to get anything started.


Hilde is a little easier than Ivy and Cervantes, in that if you can Just Guard her charge moves, you get free 66Bs.
 
I may be the only one who thinks Pat is 5/5 at worst against Cervantes.
- He punishes all of Cerv's unsafes pretty hard, especially with meter. (And he ALWAYS has meter, let's face it)
- He has 1K, which is basically a less damage/better frames version of Cerv's 1AB
- Better oki game than Cerv.

Only problem is the Mid range game from Cerv. But I mean, if you're on a non-infinite stage, even that's not too bad.
 
Its nice that a lot of the matchups i have trouble with have been covered already in here (free info)

but i'd like to know how do you better fight in Pat mirrors? Mirror matchup's are always bad for me, but specifically i don't know if i should attempt to pressure more if the other Pat doesn't want to and would rather just wait and block or play footsies during the match more.
 
ut i'd like to know how do you better fight in Pat mirrors?
It's really personal choice, up to you.

If the other Pat is turtling, feel free to pile on the pressure, that's his game after all. A lot of Pat's stuff is safe so you'll probably not get many block punish opportunities, and if the Pat player knows they have short range you probably won't get many whiff punish opportunities.

It's more about reading the other guy though. When you come in on him make sure he doesn't switch it up or something and turn aggressive whenever you're near. That'll be a problem if he's waiting for you to get close before starting his offense.

If he freezes up when you get close though just aggro like usual.

Also, be careful where you backstep.
 
I seem to be having a problem over all with interrupting my opponents, or should i say not interrupting. I can't seem to stop their attacks. now I know about frame speed and all that, but when I land a hit, the hit should land. Example. I was fighting a mitsu today using patroklos. I was blocking through his combo. before he could finish I hit him with a quick 236B, it was beautiful. yet somehow he mysteriously blocked it. like wtf. Another example is Nightmare. I can play the whole outside game with him for only so long, but once he gets started, I find it impossible to cancel him. Same goes for a lot of the other characters using their BE, which is understandable. Yet they seem to interrupt mine all day long.
 
Pats 236B is i15 so any move -14 or lower on block will recover fast enough to block it every time. Without more specific scenarios that's all I can really say.
 

do you think it's possible you're not reacting quickly enough? you can start inputting the moment your block is hit so you might try upping your input speed.

that is at least a problem i had in the past when trying to punish things with 66B that frame data said i could but for some reason i was just a hair too slow.
 
Pats 236B is i15 so any move -14 or lower on block will recover fast enough to block it every time. Without more specific scenarios that's all I can really say.
This is true. However, keep in mind that his 236 moves are 1 frame faster from crouch, so he can punish -14 lows (that is, 2Ks) with 236B or 236B BE. Against mid/high -14s all he gets is BB or CE.
 
This is true. However, keep in mind that his 236 moves are 1 frame faster from crouch, so he can punish -14 lows (that is, 2Ks) with 236B or 236B BE. Against mid/high -14s all he gets is BB or CE.
Yea I just found that out when I looked up his frame data. When I get back on the Pat train people will be taking shields to the face.
 
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