Party Wolf
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There really isnt a single brain dead answer against prep, every answer has a counter for comparable dmg. also for those who think holding block and punishing SE on reaction is a solution then they are ignoring a few facts. First SEA comes out i15 which is pretty quick and secound you get a free unchallenged prep AB which creates really good space on block
I can't win though.
If I post a video, the player I played against will have supposedly either played badly, or just be a bad player.
Plus, how does my personal performance affect my posts? I do well, sure, but it will either be seen as luck / a gimmick / voodoo if anyone sees me body someone, or a close match will just look like a combination of all 3.
There really isnt a single brain dead answer against prep, every answer has a counter for comparable dmg. also for those who think holding block and punishing SE on reaction is a solution then they are ignoring a few facts. First SEA comes out i15 which is pretty quick and secound you get a free unchallenged prep AB which creates really good space on block
With the range and back step of SE it can be made difficult for all characters. i completely understand your point and dont necessarily disagree, im just saying it isnt as reliable an answer to prep as it has been made out to be.
i meant spinning bird kick also beats all of prep off most openers. in reaction to SE then SEA should beat it. Didnt know raph was that slow in SC2, i wasnt really competitive back then
That's crazy also what about SC3 Raph I was curious about him for a good while now?
wow that shit is crazy. lol why would you make a slow fencer
That's crazy also what about SC3 Raph I was curious about him for a good while now?
Note, all moves are listed in SCV commands unless noted otherwise. Everything is also IIRC.
Worse than in SC2. They took away his 22A except after his 4A+B which was critical in step control.
They made his 22B a 4B instead and it linked to VE which was an ok stance.
They took his SC2 11_77B and made that his 3B which launched but not high enough for combo except on CH I think. So his SC2 3B became 33_99B.
They switched to his current 66A instead of his old a6 (which I felt was the most useful command for the move).
His 1K was made into a 236K in console and didn't TC IIRC so you would have to delay the 236 advance step and then kick which usually cost the CH it still took to do the move.
They did add in his 33KB but IIRC both hits were launch punishable. They still kept his 4A CH but fucked it up so A+BA didn't combo. A+BA no longer launched. No longer delayable.
22_88AA string gone. Current WS A was gone and 33A was his WS A.
4 Prep stances reduced to one, a bastard hybrid of Prep 2 and 3. They didn't give him ANY guard break moves and he had TWO (three in AE) SCUBs and they weren't particularly good ones really (236B was ok but of course avoidable as hell, and 4A+BB became SCUB, or maybe I'm confusing that with SC2, and 66A+B in arcade as if that was gonna land in the 1st place).
Since every one lost + frames on generic 2K Raph lost a ton of setups and roachiness. 1A + frames on hit were gone too. I don't think AA was an NC yet. Current FC3B was SC3 WS B and his current WS B gone. Basically Raph's only real hope was to run backwards the whole time BBing and praying for the best.
Overall it was a disaster. They took one of the weaker SC2 characters and ran him through the ringer. It was so bad that I ended up picking up Rock (another disaster), and finally settled on Kilik. SC3 was horseshit.