Slade
[14] Master
I'm fairly certain 2KKKKK does do 40-ish damage. If you JG Sieg or Nightmare's 44K you can punish with all the hits of 2KKKKK.
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That's right !I'm fairly certain 2KKKKK does do 40-ish damage. If you JG Sieg or Nightmare's 44K you can punish with all the hits of 2KKKKK.
...(please use the search function next time)what can I do to get a consistent iagA? I get it sometimes but it's very random, is there any trick or something? I press ag and R1 (A+B) for the input
I am trying now in training mode but I get a throw most of the time or an A+B lol lame
Siegfried.I think we should help Rurounikenshin with his information on characters thing so if you're interested copy the below format and put your opinion. Hopefully we can reach a general consensus about Siegfried and help turn his idea into a nice guide for newer players to look at when deciding a character to main. He had a great idea, just executed it poorly.
Siegfried:
-Style: Zoning, CH fishing, and baiting horizontals.
-Why use: If you like to play keep away with your opponent and use tools that give you major rewards for making the correct read (Ex. SBH aGI and CH 3B).
-Pros: Long range, good long range pokes, great damage off of SBH aGI, good damage with CH and meter, good ringout game, easy execution.
-Cons: Unsafe, Whiffing issues, low damage without CH or meter, bad standing punishment, slow overall.
-Players you should be looking out for: Heaton, Shen Yuan (now mains Ezio), Pantocrator.
Sounds good but i personally think "mediocre" meterless punishment is stretching it.
No meter: -18 punish for 40ish dmg? Yay
All true but 30 dmg and a force block for -18? Man i dont know, that sounds pretty bad to me.
As you said, SCH B is not a guaranteed force block if you do SCH K.
So you only get your 30 dmg off of 3B.
Dont rely on gimmicks.
Hey, I haven't bitched about Sieg in a long time! :PI swear to god, this SA makes me want to go pick up Ω just so I can stab the depression out of you all.
This was just an interpretation of his strengths and weaknesses and imho, its safe to say that a -18 punish that deals 30 or 39 dmg, either way, is pretty below average.
Now to get back at the setup. Dont get me wrong, it does work and i am using it too but the problem in itself is that it still relies on char ignorance and therefore has no place in a legit discussion about a characters strengths.
Basically, if it would be strong enough to actually be bothersome, people would learn how to AC it and this in itself is saying something.
Isn't Hilde's 2A+B i16 and it hits 34 damage I think (their frame data is out of date I believe, it got buffed damage wise in an early patch and I don't think they changed that in the wiki).To compare:
Aeon: 4A, 51 damage + KND
Algol: 4BA, 55 damage + KND
Astaroth: 66K, 28 damage + 10 frames
Cervantes: 66B, 50 damage + KND; at range 30 damage, no KND
Ezio: 6B, high, 28 damage and +6
Hilde: 66B, high, 24 damage and +9
Maxi: 6A+B, 35 damage + KND
Ivy: 3B, 38 damage + KND; becomes i19 at tip; gets better damage on fat people
Raphael: 3(B), 48 damage and +10; at range 38 damage and +11
Yoshimitsu: 3B, 60 damage and the ability to AC your knockdown to fullscreen