Maxi General Discussion

Learning Maxi . .what that hell. .

from what i understand that wiki is way off! i was told not to pay attention to that until its fixed.

It's not useful for moves ending in stance transitions, but stuff like 2A's not that far off.

I rarley use the 1A. its to slow and i usually get CH'd before the low gets there. Maxi defiently does not have a good low game.
Just to be sure we're on the same page, I meant the 8wr 1_7A. Absolutely stupid range. Fun as an opening move from time to time etc.
 
Learning Maxi . .what that hell. .

It's not useful for moves ending in stance transitions, but stuff like 2A's not that far off.

Just to be sure we're on the same page, I meant the 8wr 1_7A. Absolutely stupid range. Fun as an opening move from time to time etc.

ohhhh...ok...i use that as an opener to. that goes into RC and then you can tiger pounce. thats a pretty good one! im definetly not an expert on that wiki stuff as far as the frames go. if its not that far off it would defeinetly be a good tool to go by. but i was told its really flawed with certain characters. dunno if thats entirly true anymore, apparently somoeone has been editing it!
 
Learning Maxi . .what that hell. .

If you take the wiki data as gospel, it's flawed. If you view it as a general guideline, it's still helpful. 1K does have a big recovery window. (Most people don't smack you, but they can.) 3K is Maxi's fastest mid etc.

8wr 1_7A's just the big low swipe attack. No stance transition. I think you're thinking of fc 1AB.
 
Learning Maxi . .what that hell. .

8wr 1_7A's just the big low swipe attack. No stance transition. I think you're thinking of fc 1AB.

ur right. i am thinking of the fc 1AB. i like that one against the opp's that charge at you. on hit it goes into BL and you can follow up with B and do a pretty cool overhead strike
 
all his punishable moves

dont know if anyone has posted this info yet. im not even a maxi user but i fought someone who knew what they were doin with him and i was lost. i havent had nough matches with "good" maxi players. i read these posts and everyone is jus talkin bout how unsafe an punishable he really is but i dont see it. can someone show me the light please?
 
here's what i do, what about you?

236K to 236A is a combo if they dont tech right away... soon as they wake K,K usually gets'em

and of course i'm going to contradict u here hehehehe :p

nah.
Not this time.

I prefer to take my guaranteed damage though with A+BG. 236A is so.....sketchy at times. If you think it will kill 'em though, it's sweet.

Also about 4B+KG, i like to do that UB cancel into iFC 1A cuz ppl like to step when they see flames.
 
Learning Maxi . .what that hell. .

They're not terrible. 2A's -5 on block according to the Wiki. 3K's -13 on block. He just doesn't have a huge range of options to choose from. Makes their use kinda predictable.

Then you get stuff like 2K... that's i21 so it's not something that can be thrown out willy-nilly etc. :1h::A: is handy at times though it's also kinda slow and crappy on block. (Main grace there is it's got such nice range and you're coming off axis so you probably won't get punished.)

margi

1A and FC 1A is safe vs everyone except maybe Amy's 6BB. It's damn good vs everyone else. Personally i've never been punished for it.
2KK is pretty great on block as well, and i use it regularly, i21 is pretty decent speed for a low that's pretty hard to read.
3K data seems wrong as well, will need to recheck that

AA is leagues worse than BB as well.

BB has some good properties in that WL will GI any vertical on block, psl3 will autoGI any fast horizontal on block. If they punish it's going to be with something minor most of the time. If i autoGI with WL i can get a 65 dmg combo. To me that's low risk high reward. BB psl5 gets u outta lotta shit too.
 
Learning Maxi . .what that hell. .

margi

1A and FC 1A is safe vs everyone except maybe Amy's 6BB. It's damn good vs everyone else. Personally i've never been punished for it.
2KK is pretty great on block as well, and i use it regularly, i21 is pretty decent speed for a low that's pretty hard to read.
3K data seems wrong as well, will need to recheck that
Yeah, I use FC 1A, 2KK etc as well. I was mainly thinking in terms of interrupt situations.

That 3K should've been 1K. So the data's not that far off. ;)
 
all his punishable moves

definetly watch out for the 2A while YOU are throwin whatever you have at them. the 2A has stun properties thus letting maxi go crazy on you. Most of maxi's throw strings and combos come out in 2 or 3 hit increments. usually after 2 or 3 hits you have a chance for an interuption, wait for maxi to hit you a few times before you throw a poke out there. a good maxi player will usually throw a couple highs and then a low poke to keep you guessing. Voldo has a lot of stuns so if he has a quick LOW stun, you can go to town. Good maxi players (like myself...i like to think at least) will be relentless in continuously hitting you until you guess wrong. when you play against a good maxi player, voldo has the best low's in the game, try to stay low or on the ground. at least thats my weakness against voldo. as you know there are not a lot of good maxi players. most maxi's will come right off the bat swingin and not giving up till they get hit. there is a maxi punishable thread. however it doesnt have voldo's punishers in there yet, it might help you, http://www.8wayrun.com/f32/6a-b-punishment-thread-t995/. he is very fast and can be ruthless. voldo is actually one of the characters i dread. due to his "what looks high is actually low" and vice versa. stick to that low game of voldo's! maxi's low game is horrible!!! if you see 100 high hits in a match, i guarantee probablly only 10 to 15 are gonna be lows!! hope that helps
 
Learning Maxi . .what that hell. .

ohhh interrupting.

Hmm from what it seems to me K, 2A, 1B and probably 1K is all you ever need :) of course GI and step is integral as well. maxi isn't a speed demon so, be wary how u interrupt. I know i am.
 
Learning Maxi . .what that hell. .

ohhh interrupting.

Hmm from what it seems to me K, 2A, 1B and probably 1K is all you ever need :) of course GI and step is integral as well. maxi isn't a speed demon so, be wary how u interrupt. I know i am.

im a hardcore 2A guy. i also like to throw out that K against verticle attacks, if i can read them comin. 2A is just my personal favorite. 1B, 1K work really well also.

every once in awhile i will use 3A+K. i will usually charge up to the guy. being that maxi has very few good lows, nobody really sees that coming. you CANNOT abuse that though!

also WS A~k is nice for me to start right off the bat. if i get those guys that like to strike right when the match starts. i will throw that out in the begging of the next round to shut him up. you can go to one of the psl's from there and mess with his head, and it also leads into BL from which you can go with numerous strings and combos
 
all his punishable moves

dont know if anyone has posted this info yet. im not even a maxi user but i fought someone who knew what they were doin with him and i was lost. i havent had nough matches with "good" maxi players. i read these posts and everyone is jus talkin bout how unsafe an punishable he really is but i dont see it. can someone show me the light please?
Some simple situations:

4BBK you can duck the K and punish Maxi severely from there.
On block AA Maxi's vulnerable to a fast interrupt 'cause he's stuck in a stance transition. (He can short circuit some punishment options but it requires Maxi to guess right.) A's will stop his WL auto GI, B's will stuff his RC options.
Similar situation with BB.
Generally, most of his stance transitions are risky and prone to interrupts. (A good Maxi will keep these to a minimum.)
BL KK is low then high. You can duck that second hit and punish.
66A first hit's mid, second's high. You can duck that second hit and punish.
88_22KK blocked has a lot of recovery, and Maxi recovers standing. You can throw etc.
WL BBA (auto GI to the spinning 'chucks) leaves Maxi at disadvantage if blocked.
236A is punishable even if Maxi hits you.
A+B leaves Maxi at disadvantage. (Just gotta watch for the canceled version since he loops into RC from there. Still interruptable if you block that first hit tho.)
6BBB ends high and it's crappy on block even if you don't duck.
 
all his punishable moves

2A? is that maxi's fastest move as well?

could defintly be considered on of his fastest. others prefer his 3k. although i find that to be to risky on block. where as the 2A is a lot safer. what you would really need to work on is knowing what his 2A, 6A, 3B's look like cause they are all combo/string starters. that is what 99% of maxi users start out with cause they are really quick and lead into those valuable stance changes that good maxi players will utilize quite a bit! its really hard to stop maxi once he gets going.


marginal had a really good explanation of whats interuptable. the key is patience. he is also absolutly right his stance tranistions are risky. thats a good way to interupt. but like i said. stick to that low voldo game, and your maxi match up will definetly improve in your favor!
 
all his punishable moves

it seems like they made him much better in this game. moves that he had b4 i could identify easier and for some reason they seem like the speed of the move has been altered. thats one of the reasons i feel i cant catch on and asked for this advice, thanks to all of u by the way. i need to fight some good maxi's so i can practice this stuff, which is hard to find online though :(
 
all his punishable moves

it seems like they made him much better in this game. moves that he had b4 i could identify easier and for some reason they seem like the speed of the move has been altered. thats one of the reasons i feel i cant catch on and asked for this advice, thanks to all of u by the way. i need to fight some good maxi's so i can practice this stuff, which is hard to find online though :(


i would totally practice with ya. i need to practice against voldo. he is just so fuckin weird in his movements, and they are so hard for me to predict. looks like you and i have the same problem..lol
however im xbl and it seems ur on psn. if you got some insider info on how i can improve MY game against voldo, i would take all you can give. but if a voldo gets on the ground ...im usually screwed.

there is one move of his imparticular that seems people spam me on. i dont know the notations but i can describe it (i think)........voldo is laying face down on the ground flat. then he does this worm dance type move that if i get caught in it, they will usually get about 8 hits in or so. there are very few moves with maxi that will hit him on the ground. i try the 236A, that will hit him but he can just continue to lay there and then i get punished. i have the A+Bg, A gets him, but it seems all they have to do is lay there and keep spamming that "worm" move.....help me if you can
 
all his punishable moves

it seems like they made him much better in this game. moves that he had b4 i could identify easier and for some reason they seem like the speed of the move has been altered. thats one of the reasons i feel i cant catch on and asked for this advice, thanks to all of u by the way. i need to fight some good maxi's so i can practice this stuff, which is hard to find online though :(
You're welcome to add me if you want to practice against Maxi. (On PSN)
 
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