here's what i do, what about you?
this sounds silly but i tend to have very different styles for different people.
i normally start a match with a quick tester to see how a person reacts, a simple 6AA tends to show anyone with no knowlege cos they wont guard or duck at which point comes
MAXI THE CRAZY ATTACKING NUTTER
all out atack. it seems that a lot of people forget what the green smartie button* does, thats right if you dont block i will hit you, if you dont duck i will hit you. i find often simple things work..
6AAKK 3BBB,BK A+KBBB A+K-B+KBBA BT B+K etc throw in an unblockable for a giggle even a 236K and watch them run in to it and there left going O.o "mummy the nasty man is being mean to me". chuck in a couple of mixups and nothing to worry about over and delt with nice and fast next challenger.......
second tester, if they can guard how well do they know my moves do they know to guard BLKK for example. here comes
MAXI THE "HEY YOU DIDNT DO THAT LAST TIME"
throw out a few testers and see how they respond, then mix it up and see what happens. like throw out a sidwinder i use 33B but 99B works too, if they didnt guard then juggle it with KK (on (CH) full launch the fist K wiffs but second plants nicely (most the time :P)) and keep to some basic mixups you should win without to much worry.... if they did guard then use somthing else (nothing to fancy just a couple of basic moves from the nutter maxi (but dont put yourself in a punisable situation though)), closely followed by 33bAKK 4B+K BT B+K and they go O.o "you didnt do that last time mummy the bad man is being mean.... again" how ever if they blocked or dodged all that then here comes
MAXI TURTTLE RUSH
thats right if they got your moves down and you cant see a way in grab that green smartie* and cling to it. watch there moves and spot the openings, intrupt them with 2A, close in 4BBK (or variations) punish were possible with 6A+B just try not to be to obviouse in your moves and watch them. when you see that opening strike with every thing you can muster. you have to go in and try to keep it mixed up enough that they dont know what your planning, use your faster moves i find 33A or A+B or 2A etc if you cant build up a string but just keep them busy and keep the presure on. moves i have found useful lately and these wont work on everyone or be to everyones taste but
3BKAK (yes i know its bloackble but often doesnt leave a gap to really think in but be very careful with it that K after 3B is pretty slow and easy to interupt. i wouldnt sugest over using it, maybe atfer you train them a bit with 3BB or 3BA)
2ABK(stun on CH opening you for a 3BB(and if they dont ukemi)B
3BAAK (stun on CH opening you for a 3BB(and if they dont ukemi)B
RCK, i use the crouch from that (not seen many people do that) then FC 1ABBK or FC1 ABB (slight delay lets RC come back) RCK (use duck) 3A (and improvise with your own fun from there but i have been able to go back ad forwards between FC 1ABB RCK 3A(AA)B RCK and your back to start. you basicly spend the whole round either crouched or atacking seen some people just go O.o erm help)
RCKK (after a bit of the train from above) use the full RCKK(;K) if you dont do the JF then you have a couple of options you can either 236A, 33_99B (tech trap), 4B+K and if the start to roll while the unblockable is starting 4b+kG 3BB (the first B wiffs but the second tracks pretty well and i find normally conects)
remember your PSL's and just think about what you want to do. plan it, see the opening and go for it. go for throw (though i have to admit i am not a good one for that)
in turtle mode rember GI and parry and throw breakers.
any way thats just how i am playing at the moment. im not the best but i do ok. just posting this to see how others play and if my post helps anyone then thats an added bonus (sorry its so long)
*Green smartie = the green button on xbox controler so for PS3 users sorry its guard incase you didnt realise.