Maxi General Discussion

here's what i do, what about you?

I'm rushing with Maxi and only that. Otherwise, it's a loss.


hell yeah...im balls to the walls rushin fools. let em turtle up! they will guess wrong or wiff eventually. thats when maxi is best for me, waiting for a turtle to guess wrong then pound the shit out em!!
 
here's what i do, what about you?

pointless to play turtle with a character that's not very fast and little to no defensive tools
 
Learning Maxi . .what that hell. .

After lots and lots of trial and error with the cast Ive come to the conclusion that the next character I want to actually learn inside and out is Maxi. Theres just no way he cant be anything less than a beast if you can squeeze one in just by mashing buttons.

Blabbing aside, where do I start? I dont see a newbie silencer here anywhere.


Ive went into practice mode and went through the moves, playing with the stances, which still have me very much confused. I have several questions::

1. What should I focus on right now for the time being, until im fully comfortable with Maxi?

2. Is Maxi more suited towards defense/counterattack or offense?

3. Are remembering the PSL's just something I have to give time to? Do I just have to KNOW what is going on?


Any tips would be most appreciated
 
Learning Maxi . .what that hell. .

1) focus on knowing the movelist inside out
2) then focus on the basics, fastest mids, best interrupts, what tech crouches, what techjumps, throws and so on (most important of all....so u will spend most time here)
3) learn combos
4) understand his stances and see how and why they work


To answer your other questions
Maxi is offense oriented
PSLs, u just need to know what's going on...or more accurately know what YOU'RE doing, cuz he didn't do it for himself. If you looped then u should know what u looped to and why.
 
Learning Maxi . .what that hell. .

After an hour and 30 minutes I can know what I can do during the stances, I have a vague idea of what he can do after certian "chains". Sounds like a bit of progress to me.

Now im wondering why he is so low on this tier list. His problem seems to be steppers, but other than that?
 
Learning Maxi . .what that hell. .

After an hour and 30 minutes I can know what I can do during the stances, I have a vague idea of what he can do after certian "chains". Sounds like a bit of progress to me.

Now im wondering why he is so low on this tier list. His problem seems to be steppers, but other than that?
In general, he's high risk, low reward. AA and BB are both unsafe on block. No really good lows. He's also prone to getting CH'ed during his PSL transitions in general. (These can be minimized by sticking with the basics, but the problems still lurk. You really have to read 3-4 moves ahead with Maxi.)
 
Learning Maxi . .what that hell. .

Yea I noticed that AA and BB were unsafe. I been getting into my loops mainly through 6A and 4B.

Are his lows bad on block? They all seem to come out pretty fast, and in a Maxi flurry they can seem out of nowhere, then again, this is coming from someone who has be fighting Maxi and not playing as him.
 
here's what i do, what about you?

I guess i play wrong, cos i think guarding is so very important. guard, see patern, gi or parry where possible, then spot opening and go for it. once there on the back foot then keep the pressure on, but i cant just start a match flailing like a loon, i want to plan and then take apart the openent which takes a bit of knowlege of there play style gathered through guarding.
 
here's what i do, what about you?

for some reason i dont swing first. at least hardley ever! i always wait till i see the other guy move or swing first then patiently wait. but when i find that first opening....someones gonna the crap beat out of em!
 
here's what i do, what about you?

i have a horrible horrible habit of trying to do 33B on a downed oppenent. i always think that they are going to ukemi and get right back up. the 33B goes into BL and then i try the shin poke but by then im facing the wrong direction lookin like a noob. if Im lucky Ill get the B+K in there but thats not even most of the time. The B+K will usually make them block or keep distance from me. but is a habit i want to break, cause when i get punished, i usually get punished badley! anyone got something good for the anticipation of a downed oppenent?
 
here's what i do, what about you?

4B+KG 3BB cos the see start up unblockable and start to roll to be planted square in the face with the second B in the 3BB (dont worry about the first missing and it does but the second seems to track well)

236A

or rather than the 33B do 33bA normaly if you miss that your straight there in to RCKK.

or simple 1K lol

thats a couple i do
 
here's what i do, what about you?

4B+KG is one of my fav. moves... I can cancel the unblockable so fast it will just make his nunchakus flame and he wont say anything... I like doing 3A after 4B+KG usually provides CH and if they dont shake they are in for the combo if they do shake then k,k will usually hit them after , also another thing i do to downed people is run up and 2K them it will whiff so they will usually tech up or try to hit you then you just add the B the B usually hits and the follow ups ensue
 
here's what i do, what about you?

4B+KG 3BB cos the see start up unblockable and start to roll to be planted square in the face with the second B in the 3BB (dont worry about the first missing and it does but the second seems to track well)

236A

or rather than the 33B do 33bA normaly if you miss that your straight there in to RCKK.

or simple 1K lol

thats a couple i do

i like the 236A option. that will work and even throw me back into BL. so that might be the option ill use. i dont know why but my brain tells me to do that 33B everytime and I cant stop sometimes. if i get to excited on that RCKK, that could wiff and end up with a bad punishment. im gonna focus on the 236A till i can break that 33B habit.
 
here's what i do, what about you?

4B+KG is one of my fav. moves... I can cancel the unblockable so fast it will just make his nunchakus flame and he wont say anything... I like doing 3A after 4B+KG usually provides CH and if they dont shake they are in for the combo if they do shake then k,k will usually hit them after , also another thing i do to downed people is run up and 2K them it will whiff so they will usually tech up or try to hit you then you just add the B the B usually hits and the follow ups ensue

funny you mention that 4B+KG. ever since i saw you use that the other night, i have been doin the same thing. I just use it to get a feel for my openent. i dont really follow up with anything....yet. but know i got some ideas so watch out reddj. its kinda funny watching people turtle up when they see my chucks on fire. the 2k makes good sense as well. im gonna try both the 2k wiff & the 236A and see whats better for me! thanx guys
 
here's what i do, what about you?

236K to 236A is a combo if they dont tech right away... soon as they wake K,K usually gets'em
 
Learning Maxi . .what that hell. .

his 2A poke is pretty safe, that is my main poke. im not exactly sure on the frame advantage but its pretty good to use as a poke only imo. also 22A throws ur oppent off really well if you are cirling around each other. its a little unsafe though, but those not that familiar with maxi will either fall for it or block, and has ring out possibilities. and dont forget his LO K which he is famous for. throw in the WR K after that for another nice ring out type move.
 
Learning Maxi . .what that hell. .

Are his lows bad on block? They all seem to come out pretty fast, and in a Maxi flurry they can seem out of nowhere, then again, this is coming from someone who has be fighting Maxi and not playing as him.

They're not terrible. 2A's -5 on block according to the Wiki. 1K's -13 on block. He just doesn't have a huge range of options to choose from. Makes their use kinda predictable.

Then you get stuff like 2K... that's i21 so it's not something that can be thrown out willy-nilly etc. :1h::A: is handy at times though it's also kinda slow and crappy on block. (Main grace there is it's got such nice range and you're coming off axis so you probably won't get punished.)
 
Learning Maxi . .what that hell. .

They're not terrible. 2A's -5 on block according to the Wiki. 3K's -13 on block. He just doesn't have a huge range of options to choose from. Makes their use kinda predictable.

Then you get stuff like 2K... that's i21 so it's not something that can be thrown out willy-nilly etc. :1h::A: is handy at times though it's also kinda slow and crappy on block. (Main grace there is it's got such nice range and you're coming off axis so you probably won't get punished.)

from what i understand that wiki is way off! i was told not to pay attention to that until its fixed. the 1A is sometimes handy. however you are right. it is slow and crappy. if find its useful for when im being charged at. that 1A will deter someone from getting in that slide kick that everyone has. I rarley use the 1A. its to slow and i usually get CH'd before the low gets there. Maxi defiently does not have a good low game.

however. BL B is a good little shin breaker as well. you can incorperate that into the middle of your strings. it has stun properties as well and will keep your opp in check. if you follow that up immediatly with a 3B you can put together a nice string for a lot of damage! however if you wiff or opp blocks that 3B, throw out the RO A quickly to keep your loop going and keep the pressure on. try to pay close atten to what stance you are in and what move follows what stance. DONT BUTTON MASH!! this may get you out of jam very rarely but. if you have patience, and pay atten to the stances (they go very fast so be careful) you will be ok.
 
Learning Maxi . .what that hell. .

that's one of the problems I don't think he really has, lol

i agree steppers arent that big a deal. 3B RO A is a good way to keep the steppers at bay. or 6A A:A B+K BBBA quite nice. one of his biggest problems for me, is that he is a mid to close range fighter. if someone like ivy or kilik (who both have great long range games) can keep you away from them. maxi will not be a good match up. however there are several ways to get close. key is patience. know when to innterupt them with that 2A then let them have it. dont try to run in all the time cause they will punish the crap out of you. i try to stay just out of long range and wait for them to come to me!!
 
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