Hey guys, I'd like to get into Hilde and I have few questions about her:
1. Should her playstyle be entirely revolved around her charge attacks?
2. Is Hilde most effective at long, mid or close range?
3. What exactly is the timing for getting the hit on C3B?
1. yes, you need to learn how to attack and move freely while also constantly charging to c2a. I only use c1a because i didnt have enough time to get to c2a. What i like to do is start to charge during attacks. Example would be something like 66k-during kick animation start charging A. When your charging A try not to twitch duck. Instead just let go of A and if they grab you hit them, and if they dont attack you just touch with safe c1a or c2a while also pushing them away from you. The max range that c2a hits also the most effective range to throw out 22_88 b's. So find max range for c2a and stay at that range. I feel like that is her optimal range. Find creative ways to apply pressure while also charging to c2a. Dont be afraid to abandon your charges. If your playing her right you will be constantly charging to c2a and not letting the attack out because the situation your in.
Since your gona be holding A alot you need to get good with her kicks. Really good people will start to step her 66k if you spam it. So in those situations you use 22_88 k to catch their side step. If your charging A of course c1a and c2a are very easily spammed. Hildes go to kicks, 66k(i 14 punish make sure you buffer it),3k(safe kick poke,sets up movement and the pressure it makes it just kinda annoying),22_88 k(stops sidesteps),44k( good guard damage, try to only use on downed opponent, will whiff sometimes so its kinda risky. I like to do something like 44k(blocked)-c2a)
BE CARE FULL charging B, typically you only want to use c1b. I played you the other day and i thought you where using c1b well so dont worry about that. C2b is my kyptonite, its really only good in combo or as tech trap(back roll full combo). Seriously every time i try to use c2b as a poke i either get stepped and counterd or i get JG'ed . C3b is a slipery slope because first you have to charge to c3, then you have to wait for a whiff to punish. Sometimes you wait so long that you hit c4b. And thats not good because usually that means your getting pressured really hard and charging while being pressure is not good because you can become easy to grab.. Plus charging B you are basicly limiting B to long range whiff punishes only. C3b can also be auto gied or JG ed so if your not at least like 80% sure you will counter i would not use it. If you hit c4b that means you can no longer use the charge as long range whiff punsih. Then it becomes a new tool all together and that messes up your game plan.
Last thing about charging and ive said this before but im not sure if you have read it. If you get knocked down always let go of your charge. Because if you decide to keep charging after being knock down You cannot cancel the charge till you stand up and hold G then let go of charge. On the ground if you try to hold G and let go of a charge the charge will come out. So make sure when your knocked down before you hit the ground 90% of the time you let go of all charges before your body touches the ground. Or when you stand up not only are you easily grab'able. But also you have disabled that attack from being used when you might need it. Only thing i like to charge when im knocked down is c2a. So sometimes i just get up and c2a. Obviously this is very risky.
2.Its character dependent, for the most part you want to stay in and out of the range in which c2a will hit. Create whiffs and frames traps from that range. If you fighting long range characters you need to depend more on your long range tools like c3b,66b,66a,c2b,c1b,ce. 66B at range is amazing, punishes alot of long range pokes and it TCs, plus its safe on block and can lead to extra damage if you use BE version. Most long range character are easily c2b looped so its more advantageous to hit with 22_88 b vs long range characters. Vs asty c3b at max range even jged i think might be safe. So also remember to abuse the low mobility that others long range characters have.
Btw small side note, voldo is one of the hardest characters to c2b loop. IDK why.............
3. I just mash A after i do the move, but i will admit that sometimes i miss the follow up. I think its cause online though. If they block the c3b dont do the a follow up .
I hate writing things like this because then i go online and play you guys and know exactly what im doing lol. But enjoy and ask away ill help where i can.