If there was a Soul Calibur VI, prequel/sequel/reboot/retcon?

Says most of the majority that disliked Patroklos and the new characters? Willingness to play as them and liking them aren't specifically tied as one or the other. Though the time skip was just used to get rid of the old cast purely and if thats what people hate then they hate the time skip being the cause.

Enough to petition for a 5th installment/enough to mark 200k likes on FB. Seems big to me.

I think the hype came from the guest characters but from what I know of SC2 was a lot of people's starting game into the franchise. It got them in but it isnt what kept them, not many people liked the starwars inclusion seeing is clashed. I'd give you references but its all from gathered comments on various review sites and people I've spoken to.
Exactly, comments. Not "reviews".

Agreed, I want everyone to be happy because we're all victims here.
So that's what your mindset is? Makes plenty of sense.
 
Doesn't matter.
Actually it does. While there may be bias, some reviewers at least have a better understanding of video games than most commenters, and can also influence players to buy games. Take Tekken 3 for example, who did the exact same thing as SCV in the timeskip and it turned out to be one of the most popular Playstation games, and still is one of the most popular fighting games today.

Most of what I've seen about SCV based on reviews were positive. Most of the criticism was constructive. Only significant ones were the lack of single player modes and the story focusing on only 3 people. The timeskip, however, was welcomed.

Only problem was word of mouth from commentators, and many on nostalgia's balls before the game was even released.
 
Believe it or not, the people who make the games don't always kiss the asses of the lowest common denominator just because "making games is a business".

Oftentimes, it's about what the dev team would like to do, and their ideas, and their love of the property. In SC5's case, especially given that it was considered a labor of love, I'd say it is more likely than not they will proceed forward, and screw you people with nostalgia goggles and change-blinders.
 
Actually it does. While there may be bias, some reviewers at least have a better understanding of video games than most commenters, and can also influence players to buy games. Take Tekken 3 for example, who did the exact same thing as SCV in the timeskip and it turned out to be one of the most popular Playstation games, and still is one of the most popular fighting games today.
But I believe there is two reasons for this, first; Tekken was a very "young" game the first game was not that far, four years I believe, and I think back there people would not attach themselves to characters because Tekken was not so clear about characters in-game you could grip the main story there but never for sure what was happening, (I guess so)
 
But I believe there is two reasons for this, first; Tekken was a very "young" game the first game was not that far, four years I believe, and I think back there people would not attach themselves to characters because Tekken was not so clear about characters in-game you could grip the main story there but never for sure what was happening, (I guess so)

Seems like what you are saying is we need less story in order to get people less invested so they don't get their panties in a bunch?

... really though, as someone who was playing back between Tekken 2 and Tekken 3, the general reaction was WHERE IS KAZUYA/JUN Q.Q.Q.Q.Q.Q.Q but then people got the fuck over it because it's a game.
 
Seems like what you are saying is we need less story in order to get people less invested so they don't get their panties in a bunch?

... really though, as someone who was playing back between Tekken 2 and Tekken 3, the general reaction was WHERE IS KAZUYA/JUN Q.Q.Q.Q.Q.Q.Q but then people got the fuck over it because it's a game.
Heheheh, sorry first I got Tekken 3, very very after I played the others.
Hmm, that is where lives the danger, in my point of view, without a story new players will have less attachment to the series and will be less "loyal" to the point where buying or not the next game will do little difference to them.
 
Heheheh, sorry first I got Tekken 3, very very after I played the others.
Hmm, that is where lives the danger, in my point of view, without a story new players will have less attachment to the series and will be less "loyal" to the point where buying or not the next game will do little difference to them.

Then why did a lack of story, or using nebulous and vague assertions about the characters make virtually no difference to previous game sales of the series?
 
Then why did a lack of story, or using nebulous and vague assertions about the characters make virtually no difference to previous game sales of the series?
You mean for Soul Calibur or Tekken?
Hmm I guess, for Soul Calibur, is because we had The Museum mode, where people would know little things about they characters, maybe the game just spoiled us.
For Tekken, I don't really know, I'm sorry but really maybe is because they didn't had until the later installments, if I'm not mistaken Virtua Fighter don't do so bad without one, does it?
 
You mean for Soul Calibur or Tekken?
Hmm I guess, for Soul Calibur, is because we had The Museum mode, where people would know little things about they characters, maybe the game just spoiled us.
For Tekken, I don't really know, I'm sorry but really maybe is because they didn't had until the later installments, if I'm not mistaken Virtua Fighter don't do so bad without one, does it?

Tekken has had a story since Tekken 1, but it was only displayed by how specific arcade mode battles went, and brief ending cutscenes. That, frankly, was enough. SC should be doing the same. VF more or less does the same.

If exchanging little things like Museum mode or character specific quotes, or other things like that, would get us rid of a useless multi-character story mode (and the pointless development resources that come with it), I would CELEBRATE it. The advantage to this approach is it induces player to "fill in the blanks" to shape their own perceptions of the characters.

Filling in that blank for themselves is important. It's why we have people like Lang and Frayhua. It's why people write fanfics. It's why people argue over how characters are "interpreted". It's how you sucker people into loving fictional characters, and thus pocket their money for minimal development resources.
 
Actually it does. While there may be bias, some reviewers at least have a better understanding of video games than most commenters, and can also influence players to buy games. Take Tekken 3 for example, who did the exact same thing as SCV in the timeskip and it turned out to be one of the most popular Playstation games, and still is one of the most popular fighting games today.
Most of what I've seen about SCV based on reviews were positive. Most of the criticism was constructive. Only significant ones were the lack of single player modes and the story focusing on only 3 people. The timeskip, however, was welcomed.
Only problem was word of mouth from commentators, and many on nostalgia's balls before the game was even released.
Im not familiar with Tekken's story but I don't think people take Tekken's story as seriously as they do with SC which is why it could have been passable but even so I don't think the radical inentions were just to kill off the entire old cast just for some new characters. The difference is that the original characters still exist and came back exactly the same.
 
Im not familiar with Tekken's story but I don't think people take Tekken's story as seriously as they do with SC which is why it could have been passable but even so I don't think the radical inentions were just to kill off the entire old cast just for some new characters. The difference is that the original characters still exist and came back exactly the same.
Yes they do. Just Namco adds all of the "comedic" non-canon moments during games, especially Tekken Tag Tournament games.

Tekken has had a story since Tekken 1, but it was only displayed by how specific arcade mode battles went, and brief ending cutscenes. That, frankly, was enough. SC should be doing the same. VF more or less does the same.
Yes, but even Tekken is doing that same route as SCV by including a "canon storyline" in the form of Scenario Campaign. Isn't the first fighting game to do this: Earliest game I know off the top of my head is Destrega.

SC has always included some story into the game since SB. Just more extended than Tekken. Arcade for a more condensed, yet non-canon manner. The endings, good or bad, adding some speculation to it, but no one wants those anymore *rolls eyes*. Edge Master Mode extends the storyline of each character's journey around the world in long texts each stage, but I'm assuming that you already knew about this feature. Tale of Souls from SC3 goes even further than that.

VF's way of showing story is through a PV, and the instruction manual, but other than that, there is no story displayed in VF. Maybe some things that can be clued in character wins poses (Brad having a crush on Aoi), since these are where the personality of each character comes from, no matter how much people say these characters don't have one.

DOA did what SCV did on Arcade at first, but DOA2 was when they began to add story for each character and began to separate "story" from "arcade". DOA5 more significantly.

The problem with SC and their story mode was that it didn't go as planned (Timing constraints, obviously), just to put it simple.
 
Yes they do. Just Namco adds all of the "comedic" non-canon moments during games, especially Tekken Tag Tournament games..
Correct me but regardless Tekken still has it's entire roster WITH the new characters. SCV has ZERO and I mean, ZEER-oh reason not to have them as well.
 
Correct me but regardless Tekken still has it's entire roster WITH the new characters. SCV has ZERO and I mean, ZEER-oh reason not to have them as well.
- There would be way too many characters with very similar playstyles, It'd be a unnessecarily long roster that would be much harder to balance properly.

- Making changes to the roster is a breath of fresh air for a series criticized for remaining most of the same at each itineraton.

- All the characters would need to have a historic reason for being on the roster, which would take a lot of development time that could have been better spent on more important aspects of the game.

Just to name a few.
 
- There would be way too many characters with very similar playstyles, It'd be a unnessecarily long roster that would be much harder to balance properly.
- Making changes to the roster is a breath of fresh air for a series criticized for remaining most of the same at each itineraton.
- All the characters would need to have a historic reason for being on the roster, which would take a lot of development time that could have been better spent on more important aspects of the game.
Just to name a few.
1. A valid concern but not a roadblock. If they actually put some thought into it they can diversify these new characters despite sharing the same occupation. Based on how SC3 organized, Raph/Amy and Sig were "knights" but didnt all use a big sword. There are other types of variations to the root occupation. As I brought up somewhere else it does't and shouldn't be limited to that.
2. A breath of fresh air when the air is clean. The new characters were all in which terrible. As bad as they were to listen to they weren't even original additions, just very shallow and generic replacements. SC3 was a breath of fresh air as the characters they added were actually new and relevant to the story building on from it. Tira/Setsuka/Zas all became veterans just on their debut because they were original additions.
 
Correct me but regardless Tekken still has it's entire roster WITH the new characters. SCV has ZERO and I mean, ZEER-oh reason not to have them as well.
Only in non-canon games they do. Canon games they don't, and I bet they STILL won't in Tekken 7.
Tira/Setsuka/Zas all became veterans just on their debut because they were original additions.
Being an "original addition" doesn't automatically make them a "veteran". Experience in an occupation, skill, and in this case, appearance does, as the term "veteran" is defined as. Even Hwang is a veteran and he borrowed moves from Mitsurugi. Ironically, not even an original design when he debuted.

And once SCVI is released, Patroklos, Pyrrha, Leixia, Natsu, Xiba, ZWEI, Viola, Yoshimitsu II, and one of those Astaroth models will all be defined as "veterans". Less experienced than the older characters, but yes, veterans.
 
1. A valid concern but not a roadblock. If they actually put some thought into it they can diversify these new characters despite sharing the same occupation. Based on how SC3 organized, Raph/Amy and Sig were "knights" but didnt all use a big sword. There are other types of variations to the root occupation. As I brought up somewhere else it does't and shouldn't be limited to that.
So you suggest that the new characters have more distinctive playstyles than the veterans. That works, but the huge roster problem still stands. There's a reason sc5 is by far the most balanced entry in the series. The devs can't please everyone, so they have to set priorities, which is gameplay. It would also take more development time to come up with different movesets for all the new characters, time they can't always afford.
2. A breath of fresh air when the air is clean. The new characters were all in which terrible. As bad as they were to listen to they weren't even original additions, just very shallow and generic replacements. SC3 was a breath of fresh air as the characters they added were actually new and relevant to the story building on from it. Tira/Setsuka/Zas all became veterans just on their debut because they were original additions.
At least they attempted it. If they had more development time, the new characters probably wouldn't have been as shallow, after all they were forced to release just a quarter of the story mode they had planned. This was also the first game these characters appear, give them time to develop. You can't expect then to be as "deep" as the veterans. I can tell the developers' head was in the right place when they tried to refresh the roster, but it didn't work too well due to time restraints.
3. It wouldn't if they followed the mithos they set. I can think of a reason in a few seconds.
If they just do the first thing that comes to their head, wouldn't that make the story poorly developed, just like you claim sc5's story to be?
 
Being an "original addition" doesn't automatically make them a "veteran". Experience in an occupation, skill, and in this case, appearance does, as the term "veteran" is defined as. Even Hwang is a veteran and he borrowed moves from Mitsurugi. Ironically, not even an original design when he debuted.
And once SCVI is released, Patroklos, Pyrrha, Leixia, Natsu, Xiba, ZWEI, Viola, Yoshimitsu II, and one of those Astaroth models will all be defined as "veterans". Less experienced than the older characters, but yes, veterans.
Im not talking about the characters themselves having experience. I'm talking about being the first of their kind. The new characters are replacements for the veterans not veterans for anything by themselves.
So you suggest that the new characters should have more distinctive playstyles than the veterans.
Fixed.

That works, but the huge roster problem still stands. There's a reason sc5 is by far the most balanced entry in the series. The devs can't please everyone, so they have to set priorities, which is gameplay. It would also take more development time to come up with different movesets for all the new characters, time they can't always afford.
Most balanced in the series? Thats a new one.
It would take no more time then it would when they did their research before creating their new characters the only contraint is just diversing the moveset, but likely it isnt the who cast they have to redesign. Just 5 at minimal, but if Namco wont let then have the fundimental time then I know where my blame goes.

At least they attempted it. If they had more development time, the new characters probably wouldn't have been as shallow, after all they were forced to release just a quarter of the story mode they had planned. This was also the first game these characters appear, give them time to develop. You can't expect then to be as "deep" as the veterans. I can tell the developers' head was in the right place when they tried to refresh the roster, but it didn't work too well due to time restraints.
I get that. Its more of a shame though but if they remain like this onward then my eyes will roll. I dont even thin PS actually developed these characters; they all sound much more like what CC2 would do considering they're high on Naruto gas.[/quote]
 
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