Soul Calibur V Sales Discussion

The story mode isn't bad, its just different. Brown paper was a let down though. Also I bet PS were like this.

"Mate, the fans will be pissed if we cut Sopthitia."
"She's like in her 40s, we can't keep her."
"You're right, why not have the form of Sophitia as Soul Calibur?"
"Yeah that's a good idea, the fans won't be so mad at us then. "
"What about Cassandra?"
"Who?"

RawDealCassandra.jpg
 
I blame the 3 mimics and the lack of content.

From the sounds of it PS had all they need to make the game like wanted... A larger budget than before and over a year to make it. I wonder why we have so many missing styles and bad story mode.

I agree with the whole 3 mimics and lack of content. And as far as the missing styles and bad story mode, All I have to say was that Namco had probably discarded so many characters as well as the ideas that the writers had that they had no choice but to condense the content into nothing more than a fail.

EDIT: The whole age limit thing is BS. It has to go and for a good reason. A 60 year old man can be in a fighting game (because it's required by fighting game law to have an old guy character) but a 50 year old woman or even a female character in their late 30s, early 40s can't go because her sex appeal is gone? Then explain why Ivy (who's probably in her 40s) and Nina Williams (who's chronologically in her 40's yet looks a day over her 20s thanks to cryogenic sleep) are still fighting? You know what? why not put all the Soul Calibur Girls in cryogenic tanks and have them sleep for the past 17 years, come back, and beat the crap out of their so called successors!
 
The story mode isn't bad, its just different. Brown paper was a let down though. Also I bet PS were like this.

"Mate, the fans will be pissed if we cut Sopthitia."
"She's like in her 40s, we can't keep her."
"You're right, why not have the form of Sophitia as Soul Calibur?"
"Yeah that's a good idea, the fans won't be so mad at us then. "
"What about Cassandra?"
"Who?"

RawDealCassandra.jpg

The lack of animated cut scenes and overall shortness and lack of focus was what made it bad. It felt like it was very diluted and rushed. Like halfway through development they decided to scrap everything and make something that was only vaguely similar to their original goal.
 
PS was rushed, that's why there is so much missing from SCV. Daishi himself tweeted being frustrated at trying to create a game that matched his vision while Bamco was constantly on his ass to get the game out the door. As soon as the release date was announced, there were concerns that the game was coming out too early.
 
PS was rushed, that's why there is so much missing from SCV. Daishi himself tweeted being frustrated at trying to create a game that matched his vision while Bamco was constantly on his ass to get the game out the door. As soon as the release date was announced, there were concerns that the game was coming out too early.
Indeed!
 
PS was rushed, that's why there is so much missing from SCV. Daishi himself tweeted being frustrated at trying to create a game that matched his vision while Bamco was constantly on his ass to get the game out the door. As soon as the release date was announced, there were concerns that the game was coming out too early.
It sucked knowing that Daishi had to bust his ass trying to get the game finished because Namco had them running on borrowed time. Namco knew what they were doing in terms of SCV, they wanted the game to be released early so that Namco could still have time to work on Street Fighter X Tekken.
 
Well, there's 2 ways to view it. Should the publisher be blamed for putting a short deadline to the project? Or should the team's producer be blamed for not setting a realistic schedule based on that deadline? I definitely think the game should have had a longer development time, but I think it's the team's fault for wasting time on a story mode they couldn't finish or deciding to go with mimic characters.
 
PS was rushed, that's why there is so much missing from SCV. Daishi himself tweeted being frustrated at trying to create a game that matched his vision while Bamco was constantly on his ass to get the game out the door. As soon as the release date was announced, there were concerns that the game was coming out too early.
I will grant Bamco all the blame here, they only care abour profits, never about quality. I mean its the same company that makes a DBZ game every 6 months and then questioning why they sell so bad. Though not as bad as capcom, they have the potiential to be a succesor.
 
http://andriasang.com/con0yj/namco_bandai_targets/

According to that, US sales of SC5 was 650k. That must mean the lack of US sales in the fiscal year report was intentional. This means the total sales has been around 1.3 million. Much better than we thought, but still far less than SC4.
It's listing Namco's sales target for the game, not actual sales. Notice that it also lists numbers for Tekken Tag 2, a game that hasn't been released on consoles yet.
 
It's just a sales target, but, considering how they basically should know how many copies they're shipping by the time they made those estimates, it should be pretty close to the actual number. Remember, sales numbers for them are sales for shops, not consumers.
 
It's listing Namco's sales target for the game, not actual sales. Notice that it also lists numbers for Tekken Tag 2, a game that hasn't been released on consoles yet.

Yeah, you're right. That is really puzzling though, why aren't they already aware of the US sales numbers for SC5?
 
So Namco expects Tekken Tag Tournament 2 to sell 2 million copies compared to Soul Calibur V's sales sans the U.S. Sales Figures? I guess that's what Namco is truly hoping for.
 
Soul Calibur always proves itself but somehow is viewed as less successful than Tekken. Even at tournaments Tekken stays in the main line up at major events while Soul Calibur brings in more players. Its not in the arcades but as far as console goes and tournament scene SC always keeps up or even does better with Tekken.
 
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