Kartel_Alucard
[08] Mercenary
Going to add my opinion here, I would consider myself I'm between a casual and hard core gamer. Could beat most players but wouldn't win a tournament for example Because I have a full time job and a
Life.
I have to say the 1 player is poor and that is a massive problem, there is just no reason build up your skills in a comfort zone (the AI range is insane) or even care about any of the characters to expand beyond a few moves . You could try and do this online, but you will have your backside handed to you every time which of course is no fun at all. This has spread among casual games and many simply have not bought the game due to this feedback.
Three mimic characters is just unacceptable with two versions of the same character thrown in the mix as well It, just feels Lazy. Missing characters holds weight in my books, as people connect with fighting style which express the way they like to play the game. Picking up a new style is not appealing because it probably won't suit the way you like, remember gaming is all about enjoyment. let's say each of the missing characters/styles have about 2000 loyal fans and none of them buy the game because they are missing , that's a lot of missing sales
I pre ordered the game and didn't pay much attention to the marketing afterwards, simply because I enjoyed playing SC, SCII and SCIV so much(didn't play 3). It takes at least a good 6 months to be compete with hardcore gamers on-line or 0ffline
I have mained Hwang and Yun throughout and was gutted when I realised the entire fighting style had been dropped, I thought to myself I just do not have time spend another 6 months getting beaten by my online mates who still have their mains in the roster. I would imagine many others felt the same only they didn't pre-order the game, thus didn't buy it all. I'm probably going to trade it because I don't enjoy playing it.
Not a bad game at all net code is great and it looks slick, but there is nothing build connection with the characters because the story is so bad.
Life.
I have to say the 1 player is poor and that is a massive problem, there is just no reason build up your skills in a comfort zone (the AI range is insane) or even care about any of the characters to expand beyond a few moves . You could try and do this online, but you will have your backside handed to you every time which of course is no fun at all. This has spread among casual games and many simply have not bought the game due to this feedback.
Three mimic characters is just unacceptable with two versions of the same character thrown in the mix as well It, just feels Lazy. Missing characters holds weight in my books, as people connect with fighting style which express the way they like to play the game. Picking up a new style is not appealing because it probably won't suit the way you like, remember gaming is all about enjoyment. let's say each of the missing characters/styles have about 2000 loyal fans and none of them buy the game because they are missing , that's a lot of missing sales
I pre ordered the game and didn't pay much attention to the marketing afterwards, simply because I enjoyed playing SC, SCII and SCIV so much(didn't play 3). It takes at least a good 6 months to be compete with hardcore gamers on-line or 0ffline
I have mained Hwang and Yun throughout and was gutted when I realised the entire fighting style had been dropped, I thought to myself I just do not have time spend another 6 months getting beaten by my online mates who still have their mains in the roster. I would imagine many others felt the same only they didn't pre-order the game, thus didn't buy it all. I'm probably going to trade it because I don't enjoy playing it.
Not a bad game at all net code is great and it looks slick, but there is nothing build connection with the characters because the story is so bad.