fukou_da_man
[12] Conqueror
Give raph pat's 44a.
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You forgot to ask for doom combos to be brought back.snip
I would like to describe Hilde of my dreams
- Give her one of the most threatening mid screen moves in the game
- Make her ringout capability with her back to the wall even dumber
- Lets give her pat 66B only faster so i can kill backstep at disadvantage
- 100% safe moves
- Unnecessary
- Give her one of the best BBs in the game
- why
- Debugger?
- Make guard punishment on the stupidity of Natsu so not only does she have absurd range she can punish near anything on JG
or C3B:A for more damage (lets buff one of the best whiff punishers in the game okay)
- Why
- Again, lets make her tools the cream of the crop in all types, best punishes, best zoning, best backstep move
-Lets make 22B an even more dumb move
- Lets give her legitimate unblockable pressure
- Lets make her perfect 100% safe moves also track perfectly 100%
Back step killer? Her stabs?I would really love it if Omega had a good back step killer. Something like Pyrrha's 6B+K
6K is cool but not the best range. I would also like for DNS B to combo more easily with NS/DNS A. You can do it but it's tricky.
I would love it if Leixia had more feints.
Most consistent backstep killer would probably be DNS B, but there's also 6K, DNS A (followup can whiff at tip range), 66A, 66B (though a little slow), 4A, 66A+B. If they're backstepping then attacking without confirming a whiff, 66B+K series should stop that.I would really love it if Omega had a good back step killer. Something like Pyrrha's 6B+K
You can only do it when they get hit by DNS A after its first active frame. Can't say I know that many reliable setups for it. But tbh, for an i18 horizontal with such an amazing TC and very little blockstun, it already does a ridiculous amount of damage so it really shouldn't be buffed imo.I would also like for DNS B to combo more easily with NS/DNS A. You can do it but it's tricky.
Or make it A4 to correspond to B4, then make the existing 4(A) combo into SBH K. And make 4B i14 for 22 damage.- agA input changed to 4A to prevent unfair dropped inputs