SCVI Ivy's Move Analysis

Frayhua

[14] Master
This thread is a breakdown of Ivy's moves from her recent reveal trailer & SCVI Ivy gameplay in the future.

SCVI Ivy Reveal Move Updates

22_88(B) - Transitions to SE ~ 6B8[BE] without being in Soul Charge Mode
SCVI 22_88(B) ~ SE B.gif


Ivy 6(A) - Causes a Lethal Hit on Run Counter ~ 9B+K ~ SCIV 6BA+B
SCVI 6(A).gif


SCV Version
SCV CH 6A.gif


1_2_3B+K - The trailer shows the 3B+K version as an Attack Throw
SCVI 1_2_3B+K.gif


SCII Version Stunning on NH
SCII 1_2_3B+K.gif


RE B ~ Mistress Justice and MJ has 7 hits instead of 5. This is done without the JF.
SCVI RE B.gif


Ivy Soul Charge
Ivy Soul Charge.gif


Ivy 66K(K) ~ SE AA
SCVI 66K(K) ~ SE AA.gif


The 1st Hit was Ivy's SCIII 33_66_99K
SCIII 66K.gif


The 2nd Hit was Ivy's SCIV Coiled Stance 11_44_77K
SCIV CS 44K.gif


SCIV SE A
SCIV Serpent's Embrace AA.gif


SCVI Ivy's CE can aGI
SCVI CE aGI.gif
 
I love her design for SCVI and I'm loving the new moves. Just concerned about a few things

I'm relieved she AT LEAST has Serpents Embrace as a stance! I hated how simple she was in V. Looked and played awful IMO

Having that said I REALLY hope she has more stances (bring back spiral serenade and spiral tribute - never understood why those stances were only in SCII! Always thought they were wildly popular and flashy)

- About Ivy lick from SE: I like the bow and arrow animation, but I sure hope its only when you do it out of SE stance. I really like the original ivy lick and i look forward to using it on sword stance

- Not sure how I feel about the 1_2_3B+K change into a throw. I like the animation, but I also liked the old one

- The Soul Charge combo is beautiful. Love it

- Very worried that she might have a small amount of moves like in SCV... I want complex Ivy back!

*PS: can't stress this enough - I want Spiral Tribute and Spiral Serenade back!!
 
I'm relieved she AT LEAST has Serpents Embrace as a stance! I hated how simple she was in V. Looked and played awful IMO

Ivy was in my opinion worst than Leixia. I felt that Leixia was a lot stronger even though she had low damage. It was weird that Ivy had Leixia damage. Maybe because she was really strong in SCIV.

Having that said I REALLY hope she has more stances (bring back spiral serenade and spiral tribute - never understood why those stances were only in SCII! Always thought they were wildly popular and flashy)

Spiral Serenade & Spiral Tribute weren't as viable stances as Serpent's Embrace even though Mistress Justice was in ST. MJ could easily put it into Serpent's Embrace to make that stance more viable. Starting in SCIII Stinging Souls could be done out of Serpent's Embrace for more viable combos like 6(A) Lethal Hit ~ 9B+K ~ Ivy's 6bA+B from SCIV. The 1st hit of SS BB in SCII was the 2nd hit of SCV's (B)

SCII SS BB

SoulCalibur II [PS2] Ivy's Command List (480p_25fps_H264-128kbit_AAC).gif


SCV (B)

Soul Calibur 5 Ivy Move List (720p_60fps_H264-128kbit_AAC).gif

Spiral Serenade was best as part of Ivy's Weapon Demonstration. I hope those are back in SCVI.

About Ivy lick from SE: I like the bow and arrow animation, but I sure hope its only when you do it out of SE stance. I really like the original ivy lick and i look forward to using it on sword stance

She might because it was best punish at i12 in SCV.

Not sure how I feel about the 1_2_3B+K change into a throw. I like the animation, but I also liked the old one

I guess Project Soul wanted Ivy to have another longe range Attack Throw.

Very worried that she might have a small amount of moves like in SCV... I want complex Ivy back!

Less moves is a problem when viable stances or moves get removed. Less moves is good for more viable move lists because really good players will use the better viable option.

I think SCVI Ivy will be strong again judging what was seen in the trailer.

tumblr_onk7r3woaU1qh8rq6o1_540.gif


I love the blend of her SCI, IV, & V costumes in her SCVI primary costume.

2018-02-28_1007.png
 
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She might because it was best punish at i12 in SCV.

I feel like JF Twister takes that spot (though execution barrier...)

Having that said I REALLY hope she has more stances (bring back spiral serenade and spiral tribute - never understood why those stances were only in SCII

Is it the stances themselves or just the attacks from them? I've never been sure when I see this request.
 
I feel like JF Twister takes that spot (though execution barrier...)

What I ment was it was Ivy's best punish in SCV being an i12 move.

Is it the stances themselves or just the attacks from them? I've never been sure when I see this request.

I think @Dudedood was talking about the actual stances themselves. Some of the attacks was transfered to Serpent's Embrace or can be done outside of stance in SCIII & Up.
 
Great OT

Ivy looks prettier and more beautiful than she ever looked, tho for default costumes she had better ones in 2,3, and 5 i think. But maybe i'm just biased by nostalgia feelings lol, i need to play her some least in 6 to have a real opinion about this, but i do like her costume in 6 i just don't know how much atm, and i' definitely love the Armor, i guess it's the skull that do it for me. But i still do really hope SC3 and 5 costumes will make it.

Also something very unexpected is that as opposite of 4 and 5 she looks way better ingame than in her artwork portrait. If they'll give her SC5 default in SC6 her SC5 portrait art will finally be fully respected :praying:

Her armor in 6 looks sick and is the best, i wonder if by the Skull they're trying to tell us that she'll be evil in this game (would make sens since she was in SC1)

I love her movesets so far and it seems she has a lot of new things which is obviously great, and her animations are absolutely amazing as always, even more, i'll main her no matter what even if she'll be Ultra bottom tier i won't give a F*ck lol This trailer i think was trying more to be spectacular rather than showing the changes, which make sens of course. Right now i don't wanna analyse too much stuffs, i just can't wait to try and play her in SC6 <3

Her Super move looks great, overall i'm not disappointed about this aspect so far, Ivy, Night and Zasalamel supers are my favorites so far, but overall they all look great.
 
What I ment was it was Ivy's best punish in SCV being an i12 move.



I think @Dudedood was talking about the actual stances themselves. Some of the attacks was transfered to Serpent's Embrace or can be done outside of stance in SCIII & Up.

Yeah I meant the stances per se. I always thought Ivy was stylish and flashy and I fell in love with those stances' animation at first sight

But nonetheless I want her to have lots of different moves and lots of new transitions into stances (that are usefuk of course)
 
I've finally got some time to quickly weigh in on the discussion! Even though we've only seen a single trailer demonstrating some of her moves, she looks pretty awesome both aesthetically and gameplay-wise, particularly her CE which, despite my obvious bias towards her, is definitely one of my favourites so far.

I'm very pleased to see that Serpent's Embrace has made a return to Ivy's kit as it was always cool to have for mix-ups/setting combos up, and as we can see in the video we're not disappointed in that department. Hopefully that means that some other stances could make it into the game but we'll see about that. I also just want to note that I'm glad Namco are retaining Ivy's great sidestep punishers, though it worries me slightly as the lick seems to be tied to SE, and as previously mentioned it has always been a great punish move for Ivy.

Interesting to see that Ivy's 3[A] is there but no CH in the video so we don't know if the CH 3(A) ~ 8A+B B kind of combo will still exist. Whatever move that follows it where Ivy seemingly does a two-part attack (?) whereby she does a melee-range attack followed up by an extension of her sword, which looks like a great step catcher so thumbs up for that one (also appears to be a mid attack!!). Great to see that on CH this can be combo'd with her classic juggle combo and nice to see the WP 6B A+B move from IV return as well.

As for the discussion surrounding the decision to make her 2B+K attack a (low??) grab, it's definitely one which we'll have to watch out for in future gameplay but it could have some uses for mix-ups, despite being a vertical attack that looks like it would be quite unsafe to miss. It seems to be fairly quick to hit though and hopefully isn't a replacement for Ivy's iconic CS and SS grabs.

Her RE looks very commanding as it should, again very interesting to see the classic B B B B B move added onto the end of her vertical choice, perhaps this means that there could be a new B move for SE? However it could just simply be the new button for using the lick out of SE. We'll see.

Her soul charge appears to be unlocking extra moves as per usual with other characters, at first I thought it would modify her moves to be like her old whip stance but doesn't seem to in the gameplay after. Excited to see what else it will bring to the table for Ivy.

SE A is the classic move we've seen before, I wonder if it's still a shakeable stun so that enemies can avoid the second part.

Overall, I'm definitely happy with what we've seen so far, Ivy seems so young and beautiful while still retaining her authoritative personality which is great, and gameplay-wise it looks very promising, there seem to be more options on the table than in V despite not looking like an exact revert to stance switching from previous iterations of Ivy. Also no CS or SS yet :( please don't let us down, Namco!
 
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Ivy was in my opinion worst than Leixia. I felt that Leixia was a lot stronger even though she had low damage. It was weird that Ivy had Leixia damage. Maybe because she was really strong in SCIV.



Spiral Serenade & Spiral Tribute weren't as viable stances as Serpent's Embrace even though Mistress Justice was in ST. MJ could easily put it into Serpent's Embrace to make that stance more viable. Starting in SCIII Stinging Souls could be done out of Serpent's Embrace for more viable combos like 6(A) Lethal Hit ~ 9B+K ~ Ivy's 6bA+B from SCIV. The 1st hit of SS BB in SCII was the 2nd hit of SCV's (B)


Spiral Serenade was best as part of Ivy's Weapon Demonstration. I hope those are back in SCVI.



She might because it was best punish at i12 in SCV.



I guess Project Soul wanted Ivy to have another longe range Attack Throw.



Less moves is a problem when viable stances or moves get removed. Less moves is good for more viable move lists because really good players will use the better viable option.

I think SCVI Ivy will be strong again judging what was seen in the trailer.

View attachment 48593

I love the blend of her SCI, IV, & V costumes in her SCVI primary costume.

View attachment 48596
Call me crazy but her design just seems like her SC1 design with a bit less around the waist and such and the skull shoulder.
 
Interesting to see that Ivy's 3[A] is there but no CH in the video so we don't know if the CH 3(A) ~ 8A+B B kind of combo will still exist. Whatever move that follows it where Ivy seemingly does a two-part attack (?) whereby she does a melee-range attack followed up by an extension of her sword, which looks like a great step catcher so thumbs up for that one (also appears to be a mid attack!!). Great to see that on CH this can be combo'd with her classic juggle combo and nice to see the CL 6B A+B move from IV return as well.

That was an improve version of Ivy's 6(A) in SCV ~ 9B+K ~ SCIV CL 6bA+B.

As for the discussion surrounding the decision to make her 2B+K attack a (low??) grab, it's definitely one which we'll have to watch out for in future gameplay but it could have some uses for mix-ups, despite being a vertical attack that looks like it would be quite unsafe to miss. It seems to be fairly quick to hit though and hopefully isn't a replacement for Ivy's iconic CS and SS grabs

Nope, Ivy's CS & SS are never going away.

There’s no chance SS won’t be in, but they might change it to an easier input.

Like in SCV with A+G[BE]. I think it might be the same command as CS, but in Soul Charge Mode.

Call me crazy but her design just seems like her SC1 design with a bit less around the waist and such and the skull shoulder.

Yep, Ivy's SCVI default costume is a homage to her SCI, IV, & IV costume. The outfit is similar to her SCI costume, but with the scales + strings are part of the costume is similar to her SCIV costume & the lingerie is part of her SCV costume.

2018-02-28_1007.png
 
Hopefully she has 3 stances Sw,Wp(give it back viola) and Se. Thats all i want with good transitions between the 3 so that she flows relly well between them all feels solid. Also i want SC5 tehaz flood inputs back with guard crush and some tracking.
 
Hopefully she has 3 stances Sw,Wp(give it back viola) and Se. Thats all i want with good transitions between the 3 so that she flows relly well between them all feels solid. Also i want SC5 tehaz flood inputs back with guard crush and some tracking.

Thats good too... i just really hoped for a lot of moves like in the old days. And a spiral stance

Ivy used to be so complex and dificult, that felt good to accomplish
 
Hopefully she has 3 stances Sw,Wp(give it back viola) and Se. Thats all i want with good transitions between the 3 so that she flows relly well between them all feels solid. Also i want SC5 tehaz flood inputs back with guard crush and some tracking.
I'm pretty sure Namco will select her best moves from SC2/SC3/SC4 like they did with Mitsurugi
 
I'm pretty sure Namco will select her best moves from SC2/SC3/SC4 like they did with Mitsurugi

Hope so... I always knew Ivy would be complex and stylish... I never worried before... but then came SCV... and they were like "Ivy is very popular and people cant play as her!! So we gave her like 3 easy slow moves to her and removed everything else! Enjoy!"
 
I'm also holding out for multiple stances on Ivy. The inclusion of Serpent's Embrace is great, but I imagine what we're going to get is basically SCV's Ivy with charge moves with SE tacked on as well. I've always played Ivy but found her style in five so boring I switched to Viola, who basically had a similar attraction to past Ivys; different stances where moves had different properties that you had to be aware of.

Anyway mainly I'm just posting to get updates when the fastidious analysers have something to add...
 
Project Soul really needs to prioritise the competitive scene when it comes to stances rather than the casual crowd. All they have to do is give characters a handful of moves that the casuals will feel comfortable with and leave the complex stuff for those who want it. As the saying goes, easy to learn difficult to master.
 
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