Gimpin' Ain't Easy Voldo General Discussion

For starters....he's Italian.
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Get over that mindset.

"Spamming" is a concept only adhered to by scrubs.

We're playing a fighting game, the point is winning.

If you can beat somebody by using the same move over and over, they deserve to lose to it.

Either you're doing them a favor by forcing them to learn to adapt to it, or you're doing them a favor by making them quit, because if they refuse to acknowledge their responsibility for the loss, then they do not have the mentality to be playing fighting games.

And that's not even me being a dick, Sporko is a lover who loves love and loving people. It's just truth, because if you don't find your way over that hump, you're going to handicap your play, frustrate yourself and end up losing to the people who realize that if something works, there's no reason to stop using it until your opponent shows you that you can't get away with it anymore.
 
It’s really quick and I found myself good with him, so I don’t want to be one of those assholes spamming it

I was going to respond with exactly everything Sporko posted -- well said.

If I'm with friends, I'm not going to roflstomp them a few rounds in a row, and then they stop playing and never play me again lol -- It's a sense of mutual respect, sometimes I give 'em tips, help them out and make sure everyone has fun, and find ways for everyone to improve.

In a ranked online or (especially) a tournament setting? I don't mean to rinse/repeat what Sporko said, but if you find any way to beat your opponent, and it's consistently working, don't *ever* switch it up until they learn. Why increase your chances of losing?

Being 'honorable' is fine if you don't mind losing, but the mass majority of us aren't about that.

Be the biggest a**hole you can be.
 
Be the biggest a**hole you can be.

Why the hell else are you playing this character???

MCHT/FT K can be countered with most characters' 2A after a block. GI counters both the K and MC 66. Really, GI is a great option for whenever someone is pressuring you with non stop, fast, and predictable attacks. It's basically free in this game, so throw it out there.
 
Why the hell else are you playing this character???

Well for me, Voldo is the greatest Character in a fighting game ever. I just love his design. Looks like some kind of an elegant Da Vinci Code Mummy or some shit like that. Voiced like Darth Vader meets Tusken Raider. Fighting in all this cool stances, feels comfortable in normal and backturned stance, like he just doesn't give a fuck.

And he is always pretty good. Being the weirdo, he isn't just about mixups, he has amazing range, good poking, damage is fine. He is an overall above average solid character. The only downside was always his speed (block punishing stuff).

I just love Voldo
 
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I’ve found Voldo’s CR (236) BBB to be pretty useful against RE, though it may require a hard read upon it and good reaction timing to shut it down before it goes off.
 
Well for me, Voldo is the greatest Character in a fighting game ever. I just love his design. Looks like some kind of an elegant Da Vinci Code Mummy or some shit like that. Voiced like Darth Vader meets Tusken Raider. Fighting in all this cool stances, feels comfortable in normal and backturned stance, like he just doesn't give a fuck.

And he is always pretty good. Being the weirdo, he isn't just about mixups, he has amazing range, good poking, damage is fine. He is an overall above average solid character. The only downside was always his speed (block punishing stuff).

I just love Voldo
Great reasons, I was being facetious but that doesn't always translate over the internet. I also think he the greatest and most interesting fighting game character to play, no one else plays like Voldo and I love how strange and intimidating he is. There are so many opportunities to play the character how you like, he's fantastic.
 
I'd agree --- Every big tournament I play against at least a couple top Voldo players, from a few states away or even from Japan etc ~ And it's always a blast because our styles of play are so different. Sure, there's bread and butter moves and setups we all do, but Voldo's vast moveset allows such flexibility (pun intended) and freedom to play how you like, and still be effective.

Agreed on his weakness, I initially find his damage/punish game a bit on the lacking side.. but his wakeup (3B mixups) is seemingly insane ~ I hope we find some more awesome stuff in the lab.

11 more days! :sc2vol2:
 
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@Maxou @Enkindu @The Landslide @Crash X @Manta @coolcmcgee and anyone else who was able to play Voldo in the beta.

Hey guys, so I'm working with a YouTube content creator called @Scallywag-93 to make beginner introductions guides for SC6 and one of the videos that's being worked on is a introduction profile of each character to hopefully get it out near or on release date.

Looking just to get abit of info from you guys on Voldo and I appreciate that you have only had a limited time but if you did answer these questions: (doesn't have to be in detail) it would be a massive help.

1. His stand out strengths?
2. His stand out weakness?
3. Any important stand out moves and why these are important?
4. Easy/Intermediate/Hard in terms of execution?
5. Easy/Intermediate/Hard in terms of gameplan and complexity?
6. Overall archtype / what kind of player the character will suit?

Thanks again.
 
@Maxou @Enkindu @The Landslide @Crash X @Manta @coolcmcgee and anyone else who was able to play Voldo in the beta.

Hey guys, so I'm working with a YouTube content creator called @Scallywag-93 to make beginner introductions guides for SC6 and one of the videos that's being worked on is a introduction profile of each character to hopefully get it out near or on release date.

Looking just to get abit of info from you guys on Voldo and I appreciate that you have only had a limited time but if you did answer these questions: (doesn't have to be in detail) it would be a massive help.

1. His stand out strengths?
2. His stand out weakness?
3. Any important stand out moves and why these are important?
4. Easy/Intermediate/Hard in terms of execution?
5. Easy/Intermediate/Hard in terms of gameplan and complexity?
6. Overall archtype / what kind of player the character will suit?

Thanks again.
1. Voldo is unpredictable, he has fast stance transitions and all of his stances have great mixups.
He is also very explosive, switching from keepout to offence and vice versa is easy with him.
And Voldo has a great poking game.
2. we don't have enough data, but in the past, Voldos block punishment was always on the weak side.
Voldos Soul Charge seems to be one of the worst so far.
Being in blind stance (back turned) a lot of the time is dangerous.
3. - 22/88 A is an awesome keepout poking tool, it has huge range, tracks and is mid. (my personal favorite move since soul edge)
-1K is his best low poke with good range
-2B(B) u can transition after both hits into Blind Stance (BS), the second B is also a lethal hit on counter I think.
-4B hold should be one of his main punishment tools and transitions into BS
-4K one of his main launcher
-666B his just frame demon elbow, launches on counter
-Calisto Rush A+B good long range low that rings out
-Mantis Crawl Stance (MCS) 66, fast gab closing low that has lethal hit properties.
-MCS A is a new move that switches the side of the MCS and seems to be really good so far
4. Having only one just frame (at least it was like that in the past and I haven't found new just frames yet) in 666B I would say, Voldos isn't hard in terms of execution.
5. With all his stances and stance transitions, Voldo was and still is one of the most complex characters in the roster. He definitely isn't beginner friendly.
6. Voldo offers a huge variety of possible play styles. I have a hard time putting a Archetype stamp on him, but I think stance heavy mixup character fits him the most.
I would say, Voldo suits players who like to quickly adapt on the fly with all the stances and transitions and are also really dedicated to stances. Also Voldo uses most of his movelist, he isnt a character that just uses his top10 moves and is good to go. You could play him really calculating keeping your distance with just poking with 1K and 22/88 A, whiff punishing as needed and just be a real jerk (I like to play like that haha).
 
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@Maxou @Enkindu @The Landslide @Crash X @Manta @coolcmcgee and anyone else who was able to play Voldo in the beta.

Hey guys, so I'm working with a YouTube content creator called @Scallywag-93 to make beginner introductions guides for SC6 and one of the videos that's being worked on is a introduction profile of each character to hopefully get it out near or on release date.

Looking just to get abit of info from you guys on Voldo and I appreciate that you have only had a limited time but if you did answer these questions: (doesn't have to be in detail) it would be a massive help.

1. His stand out strengths?
2. His stand out weakness?
3. Any important stand out moves and why these are important?
4. Easy/Intermediate/Hard in terms of execution?
5. Easy/Intermediate/Hard in terms of gameplan and complexity?
6. Overall archtype / what kind of player the character will suit?

Thanks again.


1. It's a great momentum based character. Insane oki, good range, good mix ups, good flexibility, good lows, good pokes.
2. His fastest moves are not that fast and his punishment game seems to be lacking a bit. His SC may be very good, I've got a tons of ideas to exploit SC mode but it's not tried yet.
3. Some moves which I liked (my top 10 atm) :
- 4K : your go to launcher, combo ends up in mantis or a free BS A+B pressure at oki. Tracks and it's safe.
- 1K : your low poke with good range.
- 22A : good range, good antistep, middle, may be safe (need FD)
- Everything he has in Mantis (opens a shitload of mix up options and oki options.... And I think MC A may already have one slot in the "Top10 moves in the game")
- Everything he has in CR and BCR. (opens a shitload of mix up options as well, and can be used at oki)
- BS 4B (your blind stance autoGI comes back, and may - or may not - combo with 2A+B)
- 2A+B (slow low but good range. Voldo antiroll, if it's not antistep it tracks a lot, and against OTG opponent sometimes - well most of the time - pick'em up oppening for a free mix up at +frames. Against some guarding character 4A+G nets you a backthrow. It's good.)
- BS A+B (what's make your oki game scary, a GB move that can go into MC, cannot be rolled, cannot be RE, cannot be GI, and opens up MC pressure IF you want ? Yes please)
- 1A+B (opens up to oki when you end combo with that. Invisible low overwise, switch position, unsafe. May be - or may not be - + on hit. It's good)
- BS 2A+B (Slower than in SC5, but goes into MC, seems + on hit, and still STC. A very good move).
4. Easy execution, I couldn't find one JF but it's the beta so hold on a bit.
5. Hard in terms of gameplan and complexity, but it's worth it. You need to be one step ahead since every move he does opens up to a lot of options.
6. You like momentum based character, you like having the solutions to deal with everything your opponent can deal and you also like throwing some risky guess sometimes.
 
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You can cancel calisto rush with block, doing this over and over again is like a strange calisto rush wave dash haha. this character is so awesome
 
Calisto rush can cancel into retreat rush by hitting 1, and cancel that into forward rush by hitting 3. Can also tap G at any time to cancel into immediate WS.
 
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