I think it's more of a double-edge sword; in a way the ppl who believe CaS is important help take part in keeping the game alive with their wallets, but among them there are those who don't care about the originals thus neglecting the main part of the story.
What if CaS was taken away from Soul Calibur? would SC die? Something to consider here is Mortal Kombat Armageddon which had custom characters, they removed that feature later on in MK9 and MK10 and are more successful in sales w/o custom character creation.
Dunno how many ppl would agree on that, I certainly don't. I see Soul Calibur as more of a 3D fighter with weapons. If fatalities were taken out of MK, then the closest at best is probably Tekken.
I mean no offense but...
Could you please quote the bits in your messages where you actually agreed with anything that was said here ? :) :)
That would at least keep you busy and away from disagreing for a while, which is how i feel when i read most of your replies (i did quote the few things we agreed on, mind you)
Feel free to disagree with my very biased opinion of course, i still appreciate the debate, but feels like you are spitting in the wind sometimes,
I know it is not at all ill-intentioned and a nice distraction from 3D modelling (if you have anything else in 3D to show us, i am still curious, as i only use Krita and a pen tablet (i bet i could easily do a very good-looking TROLLEY too with Krita, it's just that...oh well, forget it).
Don't you have a cool 3D dragon or character for me to comment ? Don't sense any irony in this request, there is none to be found, i am as candid as can be...
I could also post one my latest drawings here if you wish (temporarily if need be), because i use some of my drawings for inspiration for new CAS sometimes, even though drawing is much more time consuming, especially full-color digital paintings...
Mortal Kombat has NEVER been widely known for character creation nor did it manage to draw on such a large fanbase for that feature. It losing it is not comparable because unlike CaS it never had the fanbase or support. Soulcaliburis KNOWN for CaS and it's character creation and has a huge fanbase. The two games have completely different circumstances and comparing a game for which the fans didn't embrace the new feature to one which it was embraced and acquired a fan base not a fair comparison.
CaS is more intimately linked to soulcalibur than mk and as such losing it would be a bigger deal.
Totally agree !
My kid loves SC but right now he is crazy with injustice 2 (we organized a couch tournament for his birthday last week with prizes and all). He never liked MK. When I was a teenager, MK was mesmerizing to me, because of the fatalities(as a coin-op arcade). I think the series has evolved technically but the animations and input precision is still wonky and it is 2D/3D, cheesy and full of bad taste and design choices. Only a few of the characters appeal to me, and I never heard of the character creation tbh. SC cast is much more fleshed out and original.
I loved SCIV chara and costume designs, graphics and solo modes(tower of souls anyone ?), this game struck me silly just like the dreamcast soul calibur did, arcade perfect with extra contents galore, SCV was a letdown for solo and graphics but had a much deeper CAS editor to save it from total and utter disgrace...again, just my opinion, but CAS in 5 saved the day for me, or i would have sold it.