Soul Calibur VI: General discussion

False. The risk-reward is heavily in his favour and his pressure game is not only very good, it's in fact one of the best of all characters due to his frames and pokes. Even more so when the opponent's guard gauge is flashing red, which allows for guaranteed guard crushes in some cases. For example, 66A+B after Prep KKB on hit or Prep BBB after hitting someone with 6B or WR BB into iPrep. He also has one of the best backstep killers with 66B. His stance entries are strong, even on block. His wall game is ridiculously strong. He still gets insane damage from an i10 punisher. Need I say more? You clearly don't understand his strengths so you're better off switching to someone else if you play Raphael.

I won t even answer stuff that Always raph had and were nerfed since he was low tier in scV no reason to.... i will only say

I do quite well with the usual defensive raphael......

We both know frames and we both know answer.
Tell me... on a blocked iprep...
Wich are the answer?
Afaik most characters have at least 66% to succeed.
At this point compare success damage and failure damage.

We are talking about pressure game..... and don t bring an i10 punisher that has nothing to do with it....
We both know again raph has only 1 SUPERbad mid horizontal.... so step G and step G 2 will still be a threat.

Also sorry to tell you... we both played... i didn t use iprep before patch because i thought it was a glitch...(i still do but i guess they decided to make it legit for fashion so i am using it now).

Did you have an easy time ot did you get punished A LOT?
And we are talking about online.....with all the problems with reactions....i might had lower damage but try to think having yoshimitsu against for example....

I don t remember you destroying me so easily....
Bye...
 
Every time I go through arcade on legendary I'm reminded of how incompetently they made Inferno. I've beaten him with pure cheese and luck before, but this time it's like a dead end. I just literally gave up because it's late, and that shit ain't worth it. And to be honest here, that's not how it should be.

You shouldn't be able to BREEZE through the first 7 and then get raped ad infinitum by some beyond broken mess. That fight should feel doable by way of skill, not by way of luck. It should be fun. You shouldn't have to abort the whole thing after getting to the end because it's outright tiresome and headache-inducing to be rolling your eyes that hard as Inferno chucks away 90% of your life with one combo for the 20th time. You shouldn't have to deal with unreactable low combo starters and a myriad of super fast unblockables, nor should you have to be tossed around in basically endless wall combos.

And if he has to be that overly op, why make him so relentless? Why not let the player wake up just a tad more to be able to utilize tools like RE. Atleast don't grant him all those guard break spams to destroy your few available RE attempts. I don't understand it. For me, it's incompetent boss-making through and through.
 
I won t even answer stuff that Always raph had and were nerfed since he was low tier in scV no reason to.... i will only say

I do quite well with the usual defensive raphael......

We both know frames and we both know answer.
Tell me... on a blocked iprep...
Wich are the answer?
Afaik most characters have at least 66% to succeed.
At this point compare success damage and failure damage.

We are talking about pressure game..... and don t bring an i10 punisher that has nothing to do with it....
We both know again raph has only 1 SUPERbad mid horizontal.... so step G and step G 2 will still be a threat.

Also sorry to tell you... we both played... i didn t use iprep before patch because i thought it was a glitch...(i still do but i guess they decided to make it legit for fashion so i am using it now).

Did you have an easy time ot did you get punished A LOT?
And we are talking about online.....with all the problems with reactions....i might had lower damage but try to think having yoshimitsu against for example....

I don t remember you destroying me so easily....
Bye...

First of all, Raphael is upper-mid tier in SCV. But this is about SCVI Raphael so I'm not going to derail this.

'The usual defensive Raphael'. Actually, he's a very versatile character that allows for both offensive and defensive play. However, I can tell you from my own experience that offensive rushdown is the superior gameplan for him because of his frames, pokes and guard damage he inflicts. Playing patiently and letting the opponent come towards you isn't an effective strategy if you do it constantly.

6B, iPrep and WR BB, iPrep are +12 on block. It's almost impossible to interrupt his Prep BB afterwards, only tech crouch moves can do it. Even if you tech crouch with 2A, it clashes with his Prep A, which is a mid. Raphael can bait tech crouch attempts with RE afterwards and even if they keep guarding, he can go back into Prep and continue his pressure. Attempting to sidestep Prep A is impossible. So a lot of attack options won't work, which means the success rate isn't 66%, but more like 5%. In the first place, someone would need to have match-up knowledge against Raphael, which a lot of players don't have in my experience. Carelessly mashing attacks will get beat by Preparation 99% of the time. So what are your best defensive options then? You can keep guarding, which still allows Raphael to continue his Prep mix-ups. You can try to GI, but that only works against Prep B. You can try to RE, but Raphael can easily interrupt your strike with Prep BB if you let go too soon and even if you don't, he can use Prep CE to break through. He already has the tools to deal with every situation and a smart Raphael player will have no problem adapting to the opponent. This is why the risk-reward is heavily in his favour.

An i10 punisher has everything to do with it because you can hit-confirm into iPrep CE. If they keep blocking, you can just continue your stance mix-ups. The only thing I agree with is that his mid horizontals are lacking outside of stance, but that doesn't matter because his other tools compensate for that and 6AA is still a great step killer, even if it's a high.

When I play against competent players, I get punished sometimes, but not often because I try to play as safe as possible in high-level play. Raphael has a lot of safe attacks, which is another reason why he's very strong. Against random low-level players (which is the vast majority), I rarely get punished because they lack match-up knowledge and some players don't even have a clue what they're doing.
 
First of all, Raphael is upper-mid tier in SCV. But this is about SCVI Raphael so I'm not going to derail this.

'The usual defensive Raphael'. Actually, he's a very versatile character that allows for both offensive and defensive play. However, I can tell you from my own experience that offensive rushdown is the superior gameplan for him because of his frames, pokes and guard damage he inflicts. Playing patiently and letting the opponent come towards you isn't an effective strategy if you do it constantly.

6B, iPrep and WR BB, iPrep are +12 on block. It's almost impossible to interrupt his Prep BB afterwards, only tech crouch moves can do it. Even if you tech crouch with 2A, it clashes with his Prep A, which is a mid. Raphael can bait tech crouch attempts with RE afterwards and even if they keep guarding, he can go back into Prep and continue his pressure. Attempting to sidestep Prep A is impossible. So a lot of attack options won't work, which means the success rate isn't 66%, but more like 5%. In the first place, someone would need to have match-up knowledge against Raphael, which a lot of players don't have in my experience. Carelessly mashing attacks will get beat by Preparation 99% of the time. So what are your best defensive options then? You can keep guarding, which still allows Raphael to continue his Prep mix-ups. You can try to GI, but that only works against Prep B. You can try to RE, but Raphael can easily interrupt your strike with Prep BB if you let go too soon and even if you don't, he can use Prep CE to break through. He already has the tools to deal with every situation and a smart Raphael player will have no problem adapting to the opponent. This is why the risk-reward is heavily in his favour.

An i10 punisher has everything to do with it because you can hit-confirm into iPrep CE. If they keep blocking, you can just continue your stance mix-ups. The only thing I agree with is that his mid horizontals are lacking outside of stance, but that doesn't matter because his other tools compensate for that and 6AA is still a great step killer, even if it's a high.

When I play against competent players, I get punished sometimes, but not often because I try to play as safe as possible in high-level play. Raphael has a lot of safe attacks, which is another reason why he's very strong. Against random low-level players (which is the vast majority), I rarely get punished because they lack match-up knowledge and some players don't even have a clue what they're doing.
If you can nail the iPrep timing.
 
I think Frayhua is thinking in relation to last EVO where Astaroth and Mina were revealed together.
There's also the fact that info was found on both of them in the datamine. Why would they be attempting to add them to the game in unison, unless a dual announcement was planned, alongside a playable demonstration at the event? Wouldn't the priority be adding in Cassandra if she took precedent as the third DLC announcement? Especially when there's the risk of a leak of the entire season pass (which wound up happening) opposed to one character.
 
There's also the fact that info was found on both of them in the datamine. Why would they be attempting to add them to the game in unison, unless a dual announcement was planned? Wouldn't the priority be on adding in Cassandra if she took precendent as the third DLC announcement? Especially when there's the risk of a leak of the entire season pass (which wound up happening).
I'll still call shenanigans on that. What makes you think that those datamined lines are indeed what they are and not red herrings?
 
I'll still call shenanigans on that. What makes you think that those datamined lines are indeed what they are and not red herrings?
Because Project Soul wouldn't intentionally mislead the fanbases of two very popular characters, just for the sake of a fakeout. It's not in their character to do something like that. Cassandra and Amy are also the only two NPCs with redesigns, and Amy's VA returned in both countries.

If they wanted to do a fakeout, they would've picked two characters with virtually no fans, or made up random codenames to fool people into thinking the last two characters are new.
 
Because Project Soul wouldn't intentionally mislead the fanbases of two very popular characters, just for the sake of a fakeout. It's not in their character to do something like that. Cassandra and Amy are also the only two NPCs with redesigns, and Amy's VA returned in both countries.

If they wanted to do a fakeout, they would've picked two characters with virtually no fans, or make up random codenames to fool people into thinking the last two characters are new.
Well, gotta avoid what happened with Dragonball FighterZ's DLC fighters, somehow...
 
Well, gotta avoid what happened with Dragonball FighterZ's DLC fighters, somehow...
And I laid out exactly how they'd do that without pissing anyone off in my previous reply.

Developing a fighting game is complicated work, They were working on new characters, alongside the costume DLC (which was leaked too), and rebalancing everything (while adding 2B), so it's easy to see how some remnants of all of the info could've accidentally gotten mixed up in the previous patch.
 
Last edited:
Not reasonable expectations. It's in Raphael's story that Amy is trained by Raphael to use a rapier. Amy hasn't shown any magical ability, either.
While I'm personally not a fan of the idea, I could see them giving Amy Viola's powers through some Azwel related high jinks. They already have him involved with Raphael, and one way or another, I'm certain he's going to be responsible for Viola at some point in the canon.
 
What do you mean by "hints"? Is there some sort of info I'm unaware of?

Recent Datamine Rumor
http://www.avoidingthepuddle.com/ne...ile-contains-character-references-to-cas.html

Okubo liking a tweet with Cassandra fan art. Remember when he did it with Astaroth months before his reveal at EVO 2018.

Okubo mentioning a "Dance partner" with Raph officially being announced.

New Designs

Cassandra
ID_017_001.png

Amy
ID_030_001.png
 
Back
Top Bottom