AMillionHP
[13] Hero
Lets prioritize missing 2, 3 and 4 characters first before considering anything from 5.
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I’d actually prefer Viola over Amy honestly.Maybe she'll have a claw and an orb and they won't have to nerf him!!! :D :D :D
I feel like it's pretty obvious we'd pick up Yun-seong, Setsuka, Hilde, and Algol before getting anyone else. Hwang goes back home to his old pal Li Long and new buddy Rock, and they make a reservation for Aeon, just in case, who is the only real questionable inclusion really. And if they don't end up moving in the lizard, then I'm sure that Dampierre might can make use of the space instead. The kids are physically incapable of existing, and Z.W.E.I. and Viola may already be represented, for all we know. So there's not really anything left in SoulCalibur V to bring in, except maybe Elysium...Lets prioritize missing 2, 3 and 4 characters first before considering anything from 5.
I honestly feel like she's useless without malfestation or magic.Not reasonable expectations. It's in Raphael's story that Amy is trained by Raphael to use a rapier. Amy hasn't shown any magical ability, either.
Yeah, like when she killed that guy during Raph's story... totally useless. We all know characters that grow up in a harsh environment, in the midst of a fantasy world, are unable to fend for themselves. Especially characters that are trained under the tutelage of an experienced fencer.I honestly feel like she's useless without malfestation or magic.
I’d actually prefer Viola over Amy honestly.
I know, controversial opinion over here. Sue me for saying such a thing.
It's a lose-lose situation. People complain about clones, people complain when they de-clone a character too hard. There's just no winning. I'm sure if they had changed Cassandra into the longsword style as was said to have been the plan for her in SoulCalibur V, then some people wouldn't have been happy with that. If they change her up in SoulCalibur VI and use a spear instead of a sword, some people probably won't be happy with that, either.I probably would have liked her a bit more if they didnt use Amy to do it. I mean.... why? Like let me go change Mitsurugi into a Paladin just because.
I don't even get why some people want SCV characters so bad. We did this entire reboot to get away from it, and we're unlikely to ever go back, so why on Earth would anyone want any of that in?Lets prioritize missing 2, 3 and 4 characters first before considering anything from 5.
It's a lose-lose situation. People complain about clones, people complain when they de-clone a character too hard. There's just no winning. I'm sure if they had changed Cassandra into the longsword style as was said to have been the plan for her in SoulCalibur V, then some people wouldn't have been happy with that. If they change her up in SoulCalibur VI and use a spear instead of a sword, some people probably won't be happy with that, either.
But, like so many other things in SoulCalibur V, if the story was finished, the characters were fleshed out, and they explained anything that happened, then it's quite possible that people would have been more receptive to the changes/replacements/etc. As it was, we got hardly any justification for anything.
I don't even get why some people want SCV characters so bad. We did this entire reboot to get away from it, and we're unlikely to ever go back, so why on Earth would anyone want any of that in?
It’s really only ZWEI and Viola that they are asking for. The others are just thrown under the bus. I can honestly understand why they’d want to see them again. They did have unique fighting styles, even if they weren’t the most balanced ones out there.I don't even get why some people want SCV characters so bad. We did this entire reboot to get away from it, and we're unlikely to ever go back, so why on Earth would anyone want any of that in?
I honestly feel like she's useless without malfestation or magic.
couldn't have said it better myselfI don't even get why some people want SCV characters so bad. We did this entire reboot to get away from it, and we're unlikely to ever go back, so why on Earth would anyone want any of that in?
@Rusted Blade
Dude, every post you make is TL:DR. That last post you made was the first one that I actually read all the way through. I agree with pretty much everything you said, and you have good writing and vocabulary. BBUUUTTT if you want people to actually read it, you should think about trimming the fat a little. Your entire post could have been summed up in a single paragraph, would have had more readers and 'likes', and the message will actually get across to people.
@Rusted Blade
Dude, every post you make is TL:DR. That last post you made was the first one that I actually read all the way through. I agree with pretty much everything you said, and you have good writing and vocabulary. BBUUUTTT if you want people to actually read it, you should think about trimming the fat a little. Your entire post could have been summed up in a single paragraph, would have had more readers and 'likes', and the message will actually get across to people.
The first person who stated that they want viola back, I already knew it wasn't gonna happen because that was the whole point of this reboot. And I guarantee you more people hated viola than liked her, of course I'm strickly talking about move sets here.
Namco got wise and realized that appealing to nostalgic old school fans like myself was the right business move. I started with sc2 and I'm 35 years old. The returning cast and the movement speed being closer to sc2's, as well as the return of Soul Charge (even though it's different now), was clearly evidence of this. They realized they fucked up with SC5 both with the story and the roster, and the only way to recover was to go back in time and start over. IF this isn't evidence that SC5 was a complete misstep then I don't know what is.
You say that scv had good balance. Don't take offense when I call bullshit. Viola had an infinite back throw, Raphael was completely useless, Siegfried was ass, Alpha Pat had an i8 CE that combo's from 2A on NORMAL HIT. I actually find it quite hilarious when people claim it's balanced just because it was more balanced than 3 or 4, those aren't even worth comparing IMO. The balance in 3 and 4 (hilde and variable cancel) was SOOO bad, that just about any other fighting game was better. 5 was only marginally better, but still a complete mess.
Fast forward to sc6. I'm finding it incredibly difficult to identify low tiers. Everyone seems not just viable, but actually GOOD. Every character in this game is capable of BS shenanigans and can impose their will to some extent.
And there I was complaining about long posts and there I go making a big post, lol.
Anyway, it was just a friendly suggestion, and the end of the day, you do you.
This. Rusted Blade you seem nice but I very rarely read your posts due to how loaded they are. You're a wordsmith for sure it's just that some of us aren't and find long post exhausting to read.
as i said i quit at second patch..First of all, Raphael is upper-mid tier in SCV. But this is about SCVI Raphael so I'm not going to derail this.
explained why raph only lives off those i10....'The usual defensive Raphael'. Actually, he's a very versatile character that allows for both offensive and defensive play. However, I can tell you from my own experience that offensive rushdown is the superior gameplan for him because of his frames, pokes and guard damage he inflicts. Playing patiently and letting the opponent come towards you isn't an effective strategy if you do it constantly.
...........................................6B, iPrep and WR BB, iPrep are +12 on block
StepG. It's almost impossible to interrupt his Prep BB afterwards, only tech crouch moves can do it.
can give you this... i rarely use RE due to a personal hate against the mechanic so i am totally not qualified on the subject.can bait tech crouch attempts with RE afterwards and even if they keep guarding,
and after the +12 on block now we should rewrite statystic it seems....So a lot of attack options won't work, which means the success rate isn't 66%, but more like 5%.
agree but namco Always Patches on tournament players...In the first place, someone would need to have match-up knowledge against Raphael, which a lot of players don't have in my experience.
Step, duck, AA, and TC.Carelessly mashing attacks will get beat by Preparation 99% of the time. So what are your best defensive options then? You can keep guarding, which still allows Raphael to continue his Prep mix-ups. You can try to GI, but that only works against Prep B. You can try to RE, but Raphael can easily interrupt your strike with Prep BB if you let go too soon and even if you don't, he can use Prep CE to break through. He already has the tools to deal with every situation and a smart Raphael player will have no problem adapting to the opponent. This is why the risk-reward is heavily in his favour.
wrBB is NOT a pressure option.An i10 punisher has everything to do with it because you can hit-confirm into iPrep CE. If they keep blocking, you can just continue your stance mix-ups. The only thing I agree with is that his mid horizontals are lacking outside of stance, but that doesn't matter because his other tools compensate for that and 6AA is still a great step killer, even if it's a high.
so raph is a scrub killer now?When I play against competent players, I get punished sometimes, but not often because I try to play as safe as possible in high-level play. Raphael has a lot of safe attacks, which is another reason why he's very strong. Against random low-level players (which is the vast majority), I rarely get punished because they lack match-up knowledge and some players don't even have a clue what they're doing.
I feel SCVI is relatively balanced, especially compared to previous games. But then again, once in a while, you fight someone who is so hilariously strong with a character - as in you-don't-stand-a-chance-despite-being-REAL GOOD - and these characters have been talked about alot in this forum.
But also this mantra that the entire roster should be super strong this time around. This is just my theory but I do think they'd have an easier time achieving a more consensual balance if they toned some specific "advantages" down and made systems more uniform across the board. Not a major nerf party, just file down the needless edges.