Skiegh
[05] Battler
If you hit CE in juggles you get all 3 hits before the cinematic. For example do 236B and then CE. If I'm right, that means you could do 236B~CE~6~WNS A+B or something for massive RO potential.
Going from memory, I don't think the second hit of CE picks up particularly high off the ground, so I think with that combo you would likely go flying over them, maybe clipping them slightly. I think more likely you could do WNS-(K) or maybe WNC-B~B.
All really depends on how quickly the second hit can be stance canceled.
Would be nice to get some sort of ringout potential from it, but considering Talim's track record on ring outs, she'll probably just ring herself out first. I am curious about scaling and stuff. She won't be the first character capable of canceling the cinematic, and I wonder if she'll get a higher damage output from it than she would for the normal CE. As it stands now, if you're not low life, her CE is very underwhelming damage-wise. Would lend more credence to using it at higher life thresholds. Don't have to worry about not wasting the "heal" and doing such little damage.
If nothing else, this also means, if she gets a combo from it, that she can circumvent the full screen distance put between her and the opponent on hit, which was the most detrimental thing about her super.
We'll see, I guess. It's going to be stupid regardless. Really, really, really, really stupid. Not a fan of meter mechanics being the buff spot, but... eh...