Soul Calibur VI: General discussion

I don't hate fanservice. I do dislike how anime cringe the series has become. But that's neither here nor there...

Bro SC series has been "anime" from the beginning it had even a manga! i know that anime has been brought up more often in pop culture in the resent years and has gained more attention than before, and if you look in to it it has some what of a bad reputation with the "cool kids" i hope this is not the reason why you dont like how SC has ALWAYS been.
 
I'll try to change the subject because god knows this has gone on too long:

I heard Hilde might come on the 28th. Is that true?

Smooth transition ...
Kapp.png
 
I'm embarrassed to ask this because this question is mad stupid... is season 2 actually available for purchase yet? Like I know none of the content is accessible yet, but is S2 purchasable in advance or anything?._.' I haven't bothered to check yet because I wanted to wait to see what was actually in it; with Hilde, I'm ready to buy.
 
I dunno how much the development team pays attention to petition, polls, forum posts, and such.

i wonder if any of the developers browse the interwebz for feedback and if there are any currently browsing this site.
if by any chance any developer is reading this:

Hello dear developer! thank you for your hard work! keep going at it your doing great.
also pls consider the following:

Dampierre.jpg

thank you for your time.
 
Bro SC series has been "anime" from the beginning it had even a manga! i know that anime has been brought up more often in pop culture in the resent years and has gained more attention than before, and if you look in to it it has some what of a bad reputation with the "cool kids" i hope this is not the reason why you dont like how SC has ALWAYS been.

Okay so you seem to be projecting heavily in this post.

I said anime cringe. Not anime. There’s a difference between good anime and embracing it’s worst troupes.

As far as I’m concerned, the facial redesigns for everyone in SC4 was for the worse, and SC5 had the most awful anime cringe story period.

For SC6, it’s moved in a better direction but Groh is so cringe it’s painful
 
Does Sophitia's wet tissue costume count?

No! Like i said, i REALLY dislike SCVI charatcer designs! Ivy's and Sophitia's outfits are really cringe and TOO MUCH! other designs are mixed from "okey" to "Wha...". Talim's outfit is just a color mess! And i din't dig into Nightmare's design! He looks monstrous for me. Yes, i know, he supposed to look that way because of Soul Edge's high-level of power, but... i just cant... and his helmet, it feels so plain compared to his previous helmets.
My first SC game was SC1 from dreamcast and i fall in love with its character designs, and i love SC3 and SC6 character designs as well, because they use aspects of they's original looks. Maybe, that's why i can't like SC4 character design, because its goes to far from my lovely originals. And, yes, i noticed sc4 details in sc6 character designs. But, the combined with original SC1 designs, and thats why i like it!

BTW, i'm one of those who actually like Hilde's new look! Even that infamous boobplate don't disturbed me as much as Ivy's and Sopha's strip-cloths, and it's still make sense because it show royalty armors more as a "regalia" rather then practical protraction, and it really fits a new Hilde's motive as more princess then knight (And, no, i'm not join to this debate! If you dont like new Hilde's look - that's fine)

Or how destroyed parts aren't just vanished? Something that V and VI failed to do.
Well, its really good detail, i most agree, but it's still not enough for me to get motivated to endure a SC4 uncomfortable control responds.


The graphics were amazing. SCIV was way ahead of it's time in terms of graphics. The stages were also great. A good amount and well designed & detailed. It was really hard for me to get bored of looking at this game. The soundtrack was also pretty sweet.
The game looked (and still looks) pretty darn impressive graphically. I also like most of the stages
First and foremost, the game looks amazing. I still think it is still the highwater mark for visual design in the franchise, and the best balance any Soulcalibur game has struck between realism and the vibrant style of the past games. The colour palette is gorgeous in most applications. The stages are inventive, alive with activity and immersive
Well, now do y'all mention it, graphics in this title are actually pretty great. Stages are bursting with life and energy! And i love how they handle a metallic materials with those reflections! SCIV is also distinguished by the fact that the influence of color and lighting on the characters is the most significant and noticeable compared to other games in the series. And i still don't know i like it ore not! I mean, it looks really good and adds alot of points to the atmosphere, but it conflicted with colour of a characters themselves! and it's make a coloring in a CaS mode a little hard.

Some costumes definitely aren't to my taste, but I think most of them looked good in 4. When people talk about SC4 costumes, I feel like they keep referring to Ivy's dental floss outfit, but there are far more costumes in the game than that one.
I don't really understand where the somewhat vague gripes about the supposedly inferior character designs come from: they seem pretty par for the course for me: certainly nothing as goofy as hammerhead Astaroth, or the half of the bonus character designs from SCIII:CE. There are some close competitors in the visual design: SCII and SCIII primarily, but I think SCIV edges them both out for me.
Like i said, my favorite designs are one what references a original looks. Maybe, i'm too stick with originals and is hard to me to accept a new direction. Although, still this is not such a strong part of the problem, in the end, I still really love Talim's design from SCIII, which is has almost nothing from her original look from SCII.
My dislike for the SCIV design lies in the fact that there are very few looks that I like, too many designs that I feel very apathy for, and there are characters whose looks I don't like at all. Ivy's and Sophitia's looks i already mentioned as a one i really hate. Talim's design is IV is really give me tons of frustration, and i really not a huge fan of what they did to Nightmare, even if its make sense to a story. Astaroth... at a first time, i actually liked his lava-beast look, but now i prefer his original design as a beast in humans skin, created by a cult of the war-god. Other designs just don't resonates with me, i can't help it... well, some parts of character designs are really great as peaces for CaS, but not a whole looks. But, i actually really love Hilde's debut design! It really shows her character as a determined princess who takes a lead of her kingdom after a start of a truly darkest times! Hildes design in SCIV is really successful, what i can not say about Algol's look. Didn't hate it, tho, it just doesn't communicates with me. And, funny to say, his SCV look actually gives that god vibe better then his debut look. i dont know how, but this lack of cloths actually shows more power then his armour in IV! Sorry, but i cloud't help myself!

And, yeah, about SW characters: I'm, actually really huge fan of Vaders and StarKillers moveset.
DV is a most badass! Always standing still, but can land a really crushing combo! He's don't need to be acrobatic or just active move to crush his opponent into dust! I really want to give his Fighting style to King of Wolfkrone or other character with authority power. Less meaningless movement, more deadly and practical strikes.
StarKiller's style is also can be great moveset for new original character. Like some sort of assassin with long thin blade, but that's not his only tool to gets his job done! He can also have bombs and little blade on seamless rope, and other silent stuff to play with his target.
uniquely designed bonus characters, Odd but regardlessly fun guest characters, and thankfully no mimics.
Yeah, they really interesting, but i only wish Ashlotte to return as full character. Cute but deadly DollGirl with really strange movement which gives you a tons of Uncanny Valley vibes. Other character is fine, but we can all agree that Angol Fear is a mistake!

Character creation was a lot of fun. Like the graphics, it was a major improvement to SCIII's character creation.
Well, i cant fully agree with that. SCIV have lesser cloth sections then SCIII have. and stats is seriously ruined SCIV CaS for me. It's really frustrating when you almost complete your character, but you have to change come part to less fittest because HP stats is really low! Yeah, you can ignore that stuff and just play Standard Mode, but these limitations still put emotional pressure on you! I'm glad PS is done with stats in CaS!
The singleplayer-content wasn't bad. It didn't get close to SC3 by any stretch, but I enjoyed the story mode and tower of lost souls. The one thing I did hate about the singleplayer content was how CAS items had stats.
Well, about a story.
I really hate how they managed a storytelling in this installment.
Opening briefing, chapter names, pre-battle and post-battle context lines, ending. DONE!
Come on! It a final climax of a series! Give as a little more context! Why Talim and Mina ended up in circus attacked by Lizadrmen! Why Rock joined Cass? and ect. give us some context before fight. Write some text between every chapter to give as an idea what happened? No? oh... Sorry, but that's one of reasons why i think SCIV is a most uninspired chapter in all SC series. Yeah, endings are really touching, but, all of them are not cannon. Yeah, that's a problem with all old fighting games with arcade modes as a primary storytalling tool, but its hurting to understand that all those conclutions are meaningless and going to vanish after release of new game in a series and we get another TRUE ENDINGS like "Mitsurugi still couldn't find Soul Edge and returned home like a total loser, lol."
Tower of Lost Souls:
I still didn't beat it. This mode is to hard for me because have to defeat 6-10 characters with one or to lifebars! For me, is really frustrating. It forced me to waste my CaS slots to characters with 200% HP in order to beat it. Its not fun for me, because its limited my choices to most powerful characters with huge HP. And those challenges you have to figures out and complete to get new stuff... Its always drops my motivation to low...I know i wrong, but... oh, nevermind whining of a loser who can't beat a tower because of his low skill.

About Gameplay... i donno... It still feels for me uncomfortable, too slow and unresponsive. Maybe i didn't catch a flow of it, or maybe i play wrong characters... I'm too used to SCII, SCV and SCVI speedy gameplay, and returning to III and IV feels a little painful to play. Because of it, i can't count a almost full roster as a good thing, because i can't feel i control all of them fully.

But, now do you mentioned it...
I like how they evolved most of the movesets from previous SC titles. The biggest exception being Ivy. I dropped her in SC3, and SC4 did nothing to convince me to use her again.
The movelists of the characters were very rich, which enhanced the gameplay and made it a lot of fun. Clones became more original (Cassandra, Amy, Mi-na, Nightmare, Rock) and Setsuka in this game remains the most fun character i ever played.
Beyond all of that, the roster is the best in the series to date (to be soon surpassed after this season pass though, and with SCIII:AE being a close follower as well) and pretty much every moveset was massively expanded upon over the previous entry.
Yeah, some of the new moves are actually pretty great. Cervantes's teleportation, Xianghua's new stance, Rock's half of moveset, ect.

What about Critical Finishes? Well, i agree they work alot better then SCVI Critical Edges. They can be fleshy, cinematic and over-the-top, but they can't give some player those frustrations as SC6 Ultras because you need some more conditions to use this move. Not much fan of SCIV execution of it, tho, but idea fave potential as a really beautiful peace for promotional trailers!

Music was great.
The sound design is also top notch and the music has a huge number of earworms.
Well, i'm not that huge fan of SCIV music. For me, it sounds too calm and silent compared to other titles. But, its too personal.

Wow... that's big... I didn't know that I would need to write so much in English! Well, want to believe its not to cringy!
First of all, thank you all so much for responding to my question and telling about your love to SCIV! Even with all my whining, now i really understand IV's influence on SC Community. And now i can't call it a Worst chapter on SC history. Now my quest is completed and i'm satisfied with results! Yeah, i still have issues with this installment, but now i know why people like it.

Thank you greatly for sharing your passion and sorry for not responding for so long. My english is far from perfect and i needed some time to fully understand your latter wrote a reply.

Have a SoulTastic day!
 
And, yeah, about SW characters: I'm, actually really huge fan of Vaders and StarKillers moveset.
DV is a most badass! Always standing still, but can land a really crushing combo! He's don't need to be acrobatic or just active move to crush his opponent into dust! I really want to give his Fighting style to King of Wolfkrone or other character with authority power. Less meaningless movement, more deadly and practical strikes.
StarKiller's style is also can be great moveset for new original character. Like some sort of assassin with long thin blade, but that's not his only tool to gets his job done! He can also have bombs and little blade on seamless rope, and other silent stuff to play with his target.
The interesting thing about Darth Vader's moveset for me is that many people (myself included) criticized it at the time for being too stiff and with too much emphasis on brute strength rather than the kind of fluid movement we had come to expect from light saber wielders in the Star Wars media (film and games) in the decade immediately before--but when we finally did get official LucasFilms/Arts representations of Vader in the coming years, they were more or less consistent with the aesthetic balance of his Soulcalibur cameo: not a speed demon, put a steady, implacable, unstoppable force methodically mowing down all in its path. I find that quite interesting, that PS's interpretation of the character so accurately prophesied where the first party studios would take the character in action sequences. The pro-wrestler suplex was still a bit much, but I gather that was a reference to how Vader disposed of the emperor way back in Return of the Jedi.
 
The interesting thing about Darth Vader's moveset for me is that many people (myself included) criticized it at the time for being too stiff and with too much emphasis on brute strength rather than the kind of fluid movement we had come to expect from light saber wielders in the Star Wars media (film and games) in the decade immediately before--but when we finally did get official LucasFilms/Arts representations of Vader in the coming years, they were more or less consistent with the aesthetic balance of his Soulcalibur cameo: not a speed demon, put a steady, implacable, unstoppable force methodically mowing down all in its path. I find that quite interesting, that PS's interpretation of the character so accurately prophesied where the first party studios would take the character in action sequences. The pro-wrestler suplex was still a bit much, but I gather that was a reference to how Vader disposed of the emperor way back in Return of the Jedi.

Wait, that reminds me of something... something awesome but recent...
 
Dead or Alive 6: Failed to appeal to the people that liked the series and failed to appeal to newcomers. One of the worst dlc policies of any company in the gaming industry; not only are costumes ridiculously priced but they have little to no variance between the different characters and have very basic designs overall...also the fact they re-released DOA5 3 times after the initial launch doesn't really help any and was a good reason why some people may have decided to just wait or skip it altogether.

Give me Groh over Patroklos any day.

Honestly if they want to just give another outfit for all the characters and just take the new creation parts from those I'd be perfectly fine with it.

Does anyone know if Groh or Azwel even survive? I never played Libra of Souls not horribly far into it but if that is canon do we know if these new characters they created they plan to actually bring back. Not horribly fond of the play style but Azwel as a character is immensely entertaining in no small part due to the hammy lines and maniacal voice acting of Taliesin Jaffe.
 
Does anyone know if Groh or Azwel even survive? I never played Libra of Souls not horribly far into it but if that is canon do we know if these new characters they created they plan to actually bring back. Not horribly fond of the play style but Azwel as a character is immensely entertaining in no small part due to the hammy lines and maniacal voice acting of Taliesin Jaffe.
Libra of Souls is 1000% canon, and yes, both of them survive. Well, Grøh can die if you get the Soul Edge ending, but that likely will not be the course they take, given historical precedent that typically speaking, the “good” ending is the one that is canon. There are effectively no real differences in the Soul Calibur and Soul Edge paths through Libra of Soul, and even if you pick every single “evil” choice, you are still a hero in almost every sense of the word, so they really failed to make the choice system have real merit. So yeah, Grøh is alive. It’s speculative that he may be Amy’s traveling partner for her journey to Ostrheinsburg. Azwel, on the other hand, is absolutely confirmed alive by the extra chapter of Raphael’s Soul Chronicle unlocked in the epilogue of Libra of Soul, and is reaffirmed by Amy’s Soul Chronicle.
 
i wonder if any of the developers browse the interwebz for feedback.

I remember Siegfried fans cried over small nerfs in SCVI 1.11 & then Siegfried get huge buffs in SCVI 1.30 like 6A+B getting 2 DL stacks instead of one, CE getting 6 DL stacks, SBH B being a Break Attack, FC 1A+G ring outs were back & a better evade. Also everyone dislike a successful GI making you lose 8% Guard Stamina in SCVI 1.30. Project Soul made GI not cost any Guard Stamina on a successful GI in SCVI 1.40 due to player feedback. Siegfried & Nightmare's FC 1A+G nerf & GI costing Guard Stamina on successful GI were retracted. I think everyone complaining about RE cause Project Soul to slowly nerf it. In the SCVI Beta & Most of S1 RE cost no Guard Stamina, but in SCVI 1.30 RE cost 20% guard stamina. SCVI S2 looks like RE may be Done.

In short, Project Soul now listens to feedback, but sometimes makes some questionable decisions.
 
He stays alive in both, choosing Soul Edge you defeat a berserker Groh, if you save him you face him twice as a type of training for him to control his malfested powers.
It is heavily implied that he dies after you defeat berserker Grøh, though. He begs for you to end it when he’s low on health, and you even visit a gravesite afterward.
 
The interesting thing about Darth Vader's moveset for me is that many people (myself included) criticized it at the time for being too stiff and with too much emphasis on brute strength rather than the kind of fluid movement we had come to expect from light saber wielders in the Star Wars media (film and games) in the decade immediately before--but when we finally did get official LucasFilms/Arts representations of Vader in the coming years, they were more or less consistent with the aesthetic balance of his Soulcalibur cameo: not a speed demon, put a steady, implacable, unstoppable force methodically mowing down all in its path. I find that quite interesting, that PS's interpretation of the character so accurately prophesied where the first party studios would take the character in action sequences. The pro-wrestler suplex was still a bit much, but I gather that was a reference to how Vader disposed of the emperor way back in Return of the Jedi.
Vader was pretty solid in 4. He had a lot of great tools in his kit. He was safe on block, had high damage that really helped his whiff punishment game, a really strong Ring Out game, and his Force Cancel combos, while tricky to pull off were really devastating. The only problems I can think of were his lack of guard punishment, weak lows, and the risk of losing Force meter (which you’re bound to at some point) and leaves you stunned. He was pretty much a complete character.
 
Back
Top Bottom