Maxi Combo Thread

nope no list...miguelito might know though, he's a fan of such stuff :)

No, I don't know that. I'm sure that against Astaroth is very unreliable, but that's it.

I think it was who Whirow said something about that combo, he said that characters that place their foot on certain position can avoid it (or something like that), but I really don't know.

Tiamat:
If you are lazy to research, stick to a+bG, or mix delayed 66A, that catches EVERYBODY on ALL directions almost for all his stuns.
 
Ok if there is no list I will try to work on one. I was playing hudathan about a week and a half ago and he was teching 2B+K with raph so I looked at it.

vs Raph
CH LO BK > 2B+KB consistent
CH 88A > 4BBK 2B+KB consistent
CH LI K > 4BBK 2B+KB and CH BL A > LI K > 4BBK 2B+KB both inconsistent (he can tech left to escape)

notice that even though CH 88A and CH LI K into the string is the same number of hits, he can tech from the LI K but not the 88A. strange.

will be doing more research on the matter

edit: vs cervy seems to be range specific or something. tech left again. I think id use 66B+K to cover it because 66A timing varies
 
been a while guys... but i'm curious... who the hell are u hitting with the CH 33B> 33bA >RC A
i've tried it, maybe my timing is off...but i can't hit it for shit...

I'll just stick to my CH 33B >LO K

edit; scratch that...timing was off... hmmmm that's pretty nice
 
been a while guys... but i'm curious... who the hell are u hitting with the CH 33B> 33bA >RC A
i've tried it, maybe my timing is off...but i can't hit it for shit...

I'll just stick to my CH 33B >LO K

edit; scratch that...timing was off... hmmmm that's pretty nice

I normally stick to CH 33B > PSL3-> LO K in case I'm close enough to an edge, I can knock them out the ring.
 
I want to suggest a few new mixup strategies (maybe new).

The stupid run ring out mixup (The focus is on 66 B+K, most effective against seasoned players and the odds are on your side, even more when he learns you do this shit from time to time, stay unpredictable and piss them off).

Just run against the opponent looking stupid doing nothing, he gets nervous. Wait until its to stupid for your opponent to watch your standing hip hop run anymore. He wants to do something, hit B+K or K (K is quite punishable though, don't use it alot) . 66 B+K hit connection time is very short at blank range, if you see a single twitch, HIT IT! You can also combine any while running or 8 wayrun move with this if you like + throws.

As a bonus 66 B+K is pretty safe on block and you need to be defensive if it's blocked, but it packs a punch so you have enough time to think through if there any ring out follow ups you need to be careful about, be ready with the correct break button :)

66 hold run, look stupid, hit 2 k,k, thats a third ring out option, hurles the opponent to the left (if he's twitchy enough not to block the second k). Second k is mildly punishable on block though so you have to decide if it worth the risk.
 
Couldn't they just side step and avoid the issue entirely? Seems really dependent on the opponent just standing there blocking.
 
Against a seasoned player running straight at them hoping to get them to freeze before you do anything will generally get you a savage beating.
 
Against a seasoned player running straight at them hoping to get them to freeze before you do anything will generally get you a savage beating.


If your Maxi play involves lots of mind games they will hesitate more then they usually do close to the edge. Like if you use a,g (a cancel, causing twitch), stance cancels, one b into throw, a jump that does nothing into something, taunt.

I play quite safely otherwise, these unexpected mindgames keeps me unpredictable. I only use the weird shit when there's a need to. When I can see that my opponent is skilled with anti maxi strategies, then they will just wait for the right moment to punish you in your stance transitions and give you a more guaranteed savage beating then the 66 b+k run does.

I don't believe in relying on stances with Maxi for mindgames, it's to risky. I mixup 3 style modes. Safe moves, stance transitions, weird shit (+ block n punish moves). When my opponent adapts as all seasoned players do quite quickly I change style modes and mix em up, then back to safe mode when he "should" not be so confident in what I will do next. Doing it like that keeps me unpredictable and keeps them guessing and sometimes defensive, when I notice that I can use the stupid run 66 b+k crap or the alternatives available to me. Psychologicaly there's a limit to how much a person will watch that stupid run without doing something. Read your opponent and delay the 66 b+k depending on your opponents style. If he's a confident blocker good at punishing he will usually wait longer.
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Couldn't they just side step and avoid the issue entirely? Seems really dependent on the opponent just standing there blocking.

Maybe, if you meet someone that does everything perfectly by the book. But most likely not in a stressfull situation, especially if he's seen you do something else then the expected 66 b+k earlier. I need to examine the avoidance possibilities that you pointed out. Im not sure a side step to Maxis left will work if you hit b+k as soon as you see movement in your opponent.
 
2B+K B is a NC against Amy, Ivy, and Zas.

It's also a combo from the front against Sophitia, Cassandra, Taki, Yun, and Agol. Though the B will whiff, or can be blocked from at least 1 side/range against these characters.

Yeah, alot of you probably already knew this, but I still think it's worth posting.
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Funke: Running into your opponent, and then trying to 66B+K them out of the ring is usually a bad idea. At least it's not something you should plan on attempting. I also think it's strange to have this discussion in the combo thread.

But despite that I agree with what I think is your basic point. To put it simply; Think on your feet, and keep all your options open (easier said). I would think most serious Maxi players try to fight like that.
 
2B+K B is a NC against Amy, Ivy, and Zas.

It's also a combo from the front against Sophitia, Cassandra, Taki, Yun, and Agol. Though the B will whiff, or can be blocked from at least 1 side/range against these characters.

Yeah, alot of you probably already knew this, but I still think it's worth posting.

Does this still work on Broken Destiny? Since they buffed the damage on 2B+KB, it would be too good to still use it.
 
CH 33B ~[PSL3] LO K still very possible, i don't see many whiff. But LO K dmg is nerfed. and I don't see any nice follow up after.
 
thats nice.

maxi in BD seems to be pretty greatly enhanced. if it wasnt for the shitty controls and lack of online play i would play it more
 
RO B is definately shakable

personally I don't really feel any enhancements

CH BL A not comboing into LI K really hurt a ton of combo possibilities from him
 
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