Soulcalibur VI DLC Discussion Thread

It didn’t stop them from doing this to say, elf ears in SoulCalibur V. So yeah, without the setting, it would be breakable.
Aside from that, it's a virtual certainty that the ExEq will be used for many purposes other than the one it is nominally designed for, and in this sense it would be incredibly impractical to make any item indestructible by default, particular where other objects in the same zone are destructible. I just can't imagine the devs would finally give us this long-desired feature of being able to choose when objects destruct (if only via rough body region), only to take that freedom away (defaulting in the opposite direction) for certain pieces. Without intending offense to Klimat, I just can't imagine there is any possibility that hypothetical will bear out.
 
Not at all. Precisely that has been the name of my male piece since I was 12 years old.

Speak now or forever hold your piece I guess.....

wow.gif
 
I was commenting to Dante yesterday that Wilhelm, Dampierre, The New Girl and a Guest would be the best options as DLC for Season 3 in case Project want send Rock and Aeon to limbo like they did it with Li Long, save Yun-seong for SC 7 and let Algol, Viola and Z.W.E.I. for another sequel to them don't f*ck the 'new' timeline.
 
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If Rock got a return in a season 3 pack, would you give him a mace or a war club? Anything to bring him back and counter Astaroth who now takes his entire gameplay.

Rock (King) vs Astaroth (Armor King)
 
If Rock got a return in a season 3 pack, would you give him a mace or a war club?
Without intending offense in the way I am framing this, I am sure that Dante would tell you there's a cannon answer as to what that should be, at least as regards his 1P weapon, but I personally liked his warhammer selection in SCIV. In any event, ideally we'd get a selection of his maces, clubs, and warhammers for creation.
 
whats the difference between a warhammer / war club / mace in game ?
Bludgeoning tool with a weighted end, ideally metal (or that clanging sound). I can't see them be any different other than being alternate weapon skins.

Ideally, Rock would have to return with entirely new grab animations, simply because Astaroth has so many:
• 2 Normal front grabs
• 1 special forward front grab
• 2 side grabs
• 2 back grabs
• 2 command grabs
• 2 grabs against crouchers
• jumping grab against croucher
• jumping grab against airborne
• standing grab against airborne x2
• crouching grab against grounded
• 2 crouching grab against standing
• 2 armored charging grab
• 2 armored charging grabs against crouchers

plus special SC followup grabs
One of the most important de-cloning steps is to have different grapple animations, and thats been largely done in the past

Hopefully if Rock returns, his grabs will incorporate his hammer more than just pure hand-to-hand grappling.
 
whats the difference between a warhammer / war club / mace in game ?
Bludgeoning tool with a weighted end, ideally metal (or that clanging sound). I can't see them be any different other than being alternate weapon skins.

Ideally, Rock would have to return with entirely new grab animations, simply because Astaroth has so many:
• 2 Normal front grabs
• 1 special forward front grab
• 2 side grabs
• 2 back grabs
• 2 command grabs
• 2 grabs against crouchers
• jumping grab against croucher
• jumping grab against airborne
• standing grab against airborne x2
• crouching grab against grounded
• 2 crouching grab against standing
• 2 armored charging grab
• 2 armored charging grabs against crouchers

plus special SC followup grabs
One of the most important de-cloning steps is to have different grapple animations, and thats been largely done in the past

Hopefully if Rock returns, his grabs will incorporate his hammer more than just pure hand-to-hand grappling.
Two thumbs up for this. SCIV Rock was already moving in this direction, and I know the popular received wisdom was that he was low-ish tier in that game, but there was the odd player who found a way to leverage his grab/mix-up rythym to deal out massive damage and control the pacing of the match from the very first opening they managed to seize. I know, because one of them was my years-long practice partner and I have to tell you, at least for someone specializing in rushdown who wants that inertia for themselves, it could be a frustratingly effective approach. So making Rock a true grappler/mix-up artist would be a good way to go to distinguish him from Astaroth's niche in this outing.

Of course, throwing is absurdly difficult to utilize in this game--the recovery windows are just way too generous and the contextual opportunities set by frame traps so few and far between to be of consistent use, one just learns to avoid the impulse almost altogether--but it's not something that can't be engineered into a useful moveset with enough variations with different advantages and properties, allowing for throw and tech traps. I like the idea in the abstract anyway.
 
Ideally, Rock would have to return with entirely new grab animations, simply because Astaroth has so many:

Here are his moves, throws and strings exclusive to him. There are some moves in this list that Astaroth has, however the difference is how he gets to them which are all exclusive to Rock. At a guess I would say that Rock's current collection of exclusive moves in comparison to a fully fledged SC6 character is 30% complete. One thing I do want to see changed is his hellsweep to spin grounded opponents. The animation looks naff that I hope it gets replaced with a low punch instead, similar to King's or Gigas' snake edge.


 
Here are his moves, throws and strings exclusive to him. There are some moves in this list that Astaroth has, however the difference is how he gets to them which are all exclusive to Rock. At a guess I would say that Rock's current collection of exclusive moves in comparison to a fully fledged SC6 character is 30% complete. One thing I do want to see changed is his hellsweep to spin grounded opponents. The animation looks naff that I hope it gets replaced with a low punch instead, similar to King's or Gigas' snake edge.


solid detective work.

30% unique moves from prior games
20% shared moves with Astaroth (knees / basic kicks / RE ... etc)
50% new moves ? This is going to be very tough to pull off, unless they really trim down his command list. If you look at Setsuka (which I think is unanimously exceeded our expectations) she had about 2 dozen new animations
Other than RE, CE, and the clash A/B/K
• A+G
• 2nd hit of 4KA
• 66KK
• 3A+B
• 66A+B
bK
third A in AAA
third B in BBB
1B+KB
4B+K and all follow-ups
3KB
1A+B
1st and 2nd 6B+K
G+K
6B
third hit SC 22A+BA
66K
66B+KB
8B+KK
BT 2B+K
BT 2A+B
SC 1AAAAA
 
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50% new moves ? This is going to be very tough to pull off, unless they really trim down his command list.

Considering what they did with Haohmaru, could pull inspiration from Tekken characters, plus all the moves they have already done that we know nothing about, I'm honestly not worried one bit. Don't forget that they can just add more moves later like they have been with the rest of the cast. I mean look at Groh who keeps on getting more and more fleshed out with new patches.

Wait, are you talking about this? Because, no pun intended (but happily embraced), that move is pretty clutch if you ask me!

Yeah that's the one. The move looks flaccid for such a manly man like Rock. Have a look at King's or Gigas' snake edge from Tekken 7 to get an idea what I would prefer to see, which is a low sweeping punch.
 
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