Are you happy with Siegfried in SC4?

Tripp:
Depends on HOW you play with maxi, he's a character that can be played in a shitload of ways due to his complexity...the way i play hardly has holes, unless i'm just messing around or i'm trying to force a reaction of some kind. There's vids of me, if u want to see them. Thing is I know Maxi's weaknesses better than my opponents heh, so i'm able to compensate. Likewise you with Sieg...although your Sieg plays way safer as a result....me...not so much, i do my gambles ;) ps. online is uugh. Also i don't get beat by stupid stuff at all.

BTW i love BH B and RSH A+B....especially RSH A+B
 
Tripp:
Depends on HOW you play with maxi, he's a character that can be played in a shitload of ways due to his complexity...the way i play hardly has holes, unless i'm just messing around or i'm trying to force a reaction of some kind. There's vids of me, if u want to see them. Thing is I know Maxi's weaknesses better than my opponents heh, so i'm able to compensate. Likewise you with Sieg...although your Sieg plays way safer as a result....me...not so much, i do my gambles ;) ps. online is uugh. Also i don't get beat by stupid stuff at all.

BTW i love BH B and RSH A+B....especially RSH A+B

I envy you, stupid shit is my weakness online =(
 
whiff? you mean SSable? it doesnt whiff in neutral stance

The only real use I see for 66B was

Parrying affected everyone its not that hard

Siggy can shove his sword through kilik's gut and lizardman's head. 66B was godlike at tip range for a safe initiates in a ton of matchups. And parry isn't that hard I agree, but the advantage window is now crap and you can't parry a fucking throw so it got shit on in 4.

If you haven't experienced the pain that is a kilik/soph/liz matchup where you whiff I dunno man...maybe you just expect your sword to go through their chest occasionally or something and have them hit you a split second later with their move which...should have been counterhit...but wasn't. 3B+K is the worst whiff offender in Siggy's book.
 
1. I have a vid of me vs a good Kilik, you dont need 66B at all. there are better options

2. I`ve never had an incident where 66B missed in neutral stance.

3. Sieg doesnt have a 3 B+K
 
1. I have a vid of me vs a good Kilik, you dont need 66B at all. there are better options

2. I`ve never had an incident where 66B missed in neutral stance.

3. Sieg doesnt have a 3 B+K
1. Why are you answer the warble's post?

2. Kilik its insanely easy to play, but have many holes, and too easy to step. The problem is punish him.

3. A good question would be: Why 66B doesn't have the same properties as RSH A+B?

-Stryker-
 
Siegfried shouldnt be buffed. A reason why you can have difficulty is that a lot of ppls use Siegfried, and 85% of them use the same set of moves, so if your attack goes mid > low, there is a lot of chance that the one you are fighting already know this move and how to counter it... and will counter it =D
 
that just means you are being predictable
Predictable. That's the magic word in video fighting. If the opponent really knows what you going to do, then is easy to prepare a counter attack. Siegfried has a lot of predictable attacks. B6 and aGA are really the part of his move list that nobody cares. Too good moves, but nothing hard to guard. The problem is the % of vulnerability in the move list. Siegfried had 75% of unsafe moves in SCIII. In SC4 the percentage grows up to 80%. If somebody check, nothing really change from SCIII:AE (just the good properties from some moves), a new SCH kB and a new stunt set(all the moves that didn't stunt in SC3 that obtain this feature in SC4).

That's why most of Siegf's players often plays with the same movesets and same strings, cause are the only reliable way to play. Everybody is afraid of be punished. Everybody is afraid to be parried. Everybody is afraid to lose in a "frustrate" way.

I'm not gonna give up. I'm going to do better defense, better GI and better evades that the others players to surpass the limitations of my character and win just by myself.

Something strange to say is that I feel connected with this character. But since SCIII he never took the command in my matches. In SCIII I really feel my mind like in blank, and sense that Siegfried was the one controlling the situations. I really love to play as Siegfried, I just want to have a more fun move-list for the next patch.

-Stryker-
 
More I use old Sieg the more I feel like Sieg is viable against anyone. None has showed what the new Sieg is capable to. But that's just my opion.

Tiamat: have you vids of you playing Sieg?
 
3. A good question would be: Why 66B doesn't have the same properties as RSH A+B?

-Stryker-

One steps left, one steps right. There would be no poiint in having two of the same move and giving them the same properties.


Well fellas wish me luck, bout to be on my way to the jersey regionals. I`ll try to get some vids recorded and hopefully they will be good. Cheers
 
Nightmare is also freaking precitable, even more than Siegfried because Nighty dont have any Stance(exept one but it doesn't count). From a stance, we cannot know if it will be a low or a med... So use the stances at your advantage, use variation in your gameplay, trick your opponent =D
 
Nightmare is also freaking precitable, even more than Siegfried because Nighty dont have any Stance(exept one but it doesn't count). From a stance, we cannot know if it will be a low or a med... So use the stances at your advantage, use variation in your gameplay, trick your opponent =D

huh??


Anyway...
Stryker, i agree with you on that. It SUCKS to have a movelist where most of the moves you have to be VERY wary to put them out there. It's no fun at all.
 
More I use old Sieg the more I feel like Sieg is viable against anyone. None has showed what the new Sieg is capable to. But that's just my opion.

Tiamat: have you vids of you playing Sieg?

If you look on my youtube page there are two SC4 matches of me playing sieg, though they aren't anything special honestly. I do not use him much in SC4.

Akijo: Characters are not predictable, players are predictable. If a certain character appears predictable to you, it merely means that all the players who have used that character against you have been predictable.
 
I haven't read much of this thread at all... But put me down for one of the people that is definitely happy w/ Sieg in this game.

Werd.

- I.C.E.
 
Y'know what? As long as I can smack people with 3, B, I'm happy. Whether it's a CH combo or a natural combo, it's highly entertaining.

As for technicalities? I like both versions of Sieg, but I prefer and am happy with the way he is now.
 
Akijo: Characters are not predictable, players are predictable. If a certain character appears predictable to you, it merely means that all the players who have used that character against you have been predictable.
That's true. Characters have a lot of options to attack or defend. Changing the time beetwen attacks also helps to be less predictable. But the character can help you to be less predictable when you have more and more options.

Check this video for a short explanation. When you have to play safe some characters (like Siegfried) gave you less and less options, and that's when the player becomes predictable, when is short in avalaible choices. I was playing on sunday against Judas (Mitsurugi) and he was only retreating, attacking from the distance, and blocking in standing position all the way... I was playing like in the match above (the url), to overcome the different safety properties... Then I did remember that match (above) and I start to do only super guard breaker moves that are safe, like SH B, BH B, SCH B untill I get the first CF... Then he only become more turtle, cause breaking the soul gauge you can only win a round, but being turtling against an unsafe character is more convenient.

I really like this game, and I really like the moves Siegfried have; its just that some moves have ugly properties... and the grow up of the unsafe percentage too from 72~75% in SC3 to 78~80% in SC4... (unsafe % = (unsafe moves/total moves)*100)... one of my favorites moves ever is 3KKB... in this game any character (even Astaroth) can punish the second K, so nobody keeps quiet or try to GI the second K... and this move isn't combo even on CH... doesn't get any advantage... only 3K is still good as interrupt. So the problem is solved for the opponent in every situation.

This is not a treath to "criticize videos" or complaint for nothing, this is a treath to be honest and argue about this theme like adult people. If I or any other is wrong (or mistaken) in any way just write your point, and I would be glad to learn something new and change my oppinion.

-Stryker-
 
one of my favorites moves ever is 3KKB... in this game any character (even Astaroth) can punish the second K, so nobody keeps quiet or try to GI the second K... and this move isn't combo even on CH... doesn't get any advantage... only 3K is still good as interrupt. So the problem is solved for the opponent in every situation.

I would give so much if the initial 3K had a 3-4 frame stun on CHit such that 3KKB combos on CHit and quick high pressure characters can be slowed down with just 3K. Not to mention punishing habitual steppers.

The only decent speed guaranteed mid combos Seig has from neutral are 3~ and 4k~ on CHit, and both can be stepped.
 
ahem

11B CH
SSH K CH (thought its a high)
SCH B
SBH B
3A (when near edge or wall)
SSH B (at tip range and even in close it has traps)
44B


these all have guaranteed follows ups and they are mid for the exception of one (I just like the move =) )
 
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