Ban Hilde

Ban Hilde.


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Hey guys.

What I'm saying is something I've said before on the forums, or at least told personally, to some of the players I've met. It is similar to thugish's opinion and I'd like to elaborate more on it.

Hilde shouldn't be banned; only button binding with her should be banned. Hilde players with easily accessible A and B button binds are able to circumvent the intended systemic flaw brought about by her application of charge moves. I see it as systemic as fighting games have been designed with arcade joysticks in mind. The flaw that I am refering to, is that of throw breaking.

Ciernan stated that "she loses the charge when she breaks a throw, or even attempts to break a throw. Sometimes it goes all wrong and you lose both a charge and you still get thrown". Taking this to mean that with binds, when Hilde is charging, and when she breaks a throw, whether she does the right break or not, she loses the charge.

That is ostensibly fair. However, when compared to a Hilde with no binds, The throw usually does not get broken at all, even if you get the right break. Especially when it is a command throw with a smaller break window.

So is it still fair? To most players, I don't think its easy to see how this is a BIG problem as far as defense is concerned. I didn't think it was, but this stupid thing cost me many round as a hilde player to make me think otherwise. hilde players become more pressured to duck throws, making a throw/mid 50/50 even harsher.

The presence of this flaw would make playing with Hilde more calculated IMO. Good Hilde players with no binds must focus on reading ahead more and charge only the appropriate button, so as to preserve the flexibility to throw break. If it is realised that a wrong prediction is made, the Hilde will not have the charge move to apply in the new situation, and she has to resort to using an inferior normal move, of the same attack class or property to cover it up.

This applies to both offense and defense. for example, If Hilde knows that she is gonna get poked or stepped when at disadvantage, then she charges A for the C2A/C3A. When that situation comes about, then good for hilde. but if hilde guesses wrongly, and the opponent does a backdash after poking at midrange, or A throws directly, C3A is gonna die a horrible death. And if the hilde realises it, she has to retract her plan and go for another.

If a hilde with no binds is charging BOTH A and B. She cannot access any of her quicker pokes if the need arises. She can only stick to her kicks... guard cancelling will take too long. This is not the case for a Hilde with binds.

Interestingly, the opponent can also capitalise on a unbound hilde's defensive flaw when a charge is held. My sparring partner is able to pick out which charges im using. And when he nails it, I can get a lot of problems. Reminds me a lot about SF where you can pick out your opponents charges from their movement.. or whether they are standing or crouching. However in this case its her attacks that give hints.

So in essence, Hilde with binds can have more cards to play in any situation at a significantly lower risk, than a hilde with no binds. A hilde with no binds has to play a game with a clearer understanding of how matches flow, and focus on having a direction to set up for her charge attacks. She is also forced to use her normal moves more IMO. Evidence of this can be seen in the huge difference between my playstyle, from my most recent videos, and from Cedric's.

I am NOT implying that Hilde players who play with binds do not need foresight at all. I am just saying that if you need foresight to play bind hilde effecively, you will need a lot more to play a hilde with no binds on that level of effectiveness. Also I am not implying that Cedric is a poor player, without the abovementioned high level of foresight. Essentially i do not mean to imply anything negative in relation to his playstyle. i have not played him before but I am confident of his level of skill. Also, I am not implying that hilde with binds is broken. Its just severely skewed risk reward.

Finally I;d like to add that many players on this forum who think they know what they are talking about, as far as hilde is concerned, don't know what they are talking about. This is because it is not easy to understand the thought processes involved in playing Hilde at a high level... Unless you are a high level player and you play her very effectively....

However, I hope that people who read through this get the idea that what you see as a super powered turtle with near OHKO powers is a bind hilde... which is a totally different animal from a hilde with no binds. So in summary, im just suggesting we remove what are arguably her unintended advantages when she has binds. Its an entirely different argument from the OP... i know that but im suggesting a change in direction of thought.

Oh she will still be strong with no binds. Just that the playing field is more level now.

And if anyone still says im from a community with a small voice or watever seriously STFU.

* this post is potentially very confusing. I might edit it later. But i am hungry and i want to eat.
 
yuan: i expected nothing less from you on this subject. that's why i looked to you before for info. you know what's up.
 
If Hilde is so godly of a character why don't people just unban the other chars. For all we know they could be the key to shutting her down. You never know till you try. Yoda is banned for retarded reasons. Same with Algol.

yoda is banned because he is console specific or you have to pay to get him. you cant expect peope to beat a move the have never been against.Also yoda being banned is good riddens half of the combos in the game dont work on him. algol is banned for retarded reasons
 
I completely agree on the button binding with Hilde, I was against it from the beginning, and everyone laughed at me back then. Since this argument had come up I had forgotten about the issue. The only Hilde player I know for SURE, that doesn't bind (that i have played) is Valei, he plays default.

cha cha
 
yoda is banned because he is console specific or you have to pay to get him. you cant expect peope to beat a move the have never been against.Also yoda being banned is good riddens half of the combos in the game dont work on him. algol is banned for retarded reasons

Yoda is not console specific. Stop being a cheap bastard and unlock Yoda or stop making excuses for losing to Yoda.
 
ShenYuan: In Australia we've already taken that step, in fact, I'm surprised that other's haven't because it is clearly something intended to force Hilde players to deepen their reading of game to compensate for the general strength of the charged moves.
 
Have you all thought of taking one stage and just making it the tournament standard?

Personally, I'm in the 'let it all go, and stop trying to fix shit after the fact' camp. Perhaps, even in the 'Namco better patch this game because its dead if they don't no matter what' camp. But if you ARE going to take part in the futile attempt to save the game from itself, allowing all the the characters and just picking one damn stage for us all to play on might be the best choice.
 
Some additional thoughts...

- Countee, in Tekken 4 the community banned all stages except one for tournies, and for reasons less potent than Hilde's relative strength in SCIV.

- Banning her from Regionals and the Nationals would be extreme and unfair at this point. After that, it should be up for debate if enough people think it is still an issue.

- I was against button mapping when it was debated early on. It seems like a good step to the problem until Namco patches her (if they ever do) should Hilde remain allowed in the long run. However with at least one Regional played already under current rules, it would be unfair to impose it until after Nationals IMHO.

- Josh, coming from the 2D fighting world, do you agree with the logic behind banning Akuma from vanilla SSF2T? If so, in what ways do you see things different for Hilde in SCIV? You bring up the turtle style of SC2 from Mick and others and compare it to RO Hilde; no one seriously challenged that as game breaking. Aris lost to Mick in one of the biggest SC2 tournies, and neither he or any of his supporters took anything away from Mick's awesome skills or the abilities of his character.

- Some here argue against banning of anyone such as Algol, and the SW characters... I wonder if they also feel bonus characters should be allowed? Why or why not? I guess I'm thinking that if they have reasons for wanting bonus characters banned, then how is it so wrong for others to have reasons for Hilde set aside considering she's stronger than any of them. Who here is truly against character banning period, regardless of the reasons for it?
 
Yo, this is DancingFighterG. By no means ban Hilda but I think that either she needs to be patch concerning her ring out potential or make it hard to do it. Either one is fine with me!!
 
I think its funny how people are defending Hilde like they KNOW her personally or something.

SCIV is UNBALANCED. VERY. Its sad and rediculous, because namco didn't even try to even out the plane, the first and really only patch only got rid of very obvious stuff like Ivy's unblockable, supertrackable rolling sword thing. It COMPLETELY missed many other overly powerful moves, which are too many to list. Just look at half of the characters forums here on 8wr and you'll see, especially those with "Anti-(Insert character name here)" threads. Threads like those are necessary to fight against characters who win by seemingly defying all conventional logic. BUT, even though the direction of the game balance is toward polarization it is still leashed enough to promote competitive play, and still be fun (though not as fun as it should be, when considering said factors). If you win a battle, you should win because you played better or smarter. Period. Not because you rely on BS moves and situations

But I think Hilde crosses the line. Yes, the rest of her movelist is not that impressive, but nobody is considering that as the reason for her ban. Its her charge moves, its her doom combo. At worst, its a REDICULOUSLY POWERFUL combo thats completely safe and guaranteed. At best, its a completely safe INSTANT KILL. The latter point alone is enough reason to seriously consider banning her, but the fact that its a SAFE move is what sends her over the edge. If you didn't know, that's SNK-boss-level cheapness. Even in Guilty Gear, you will have to pay some kind of price for an instant kill move!

Really, if this was present in any other game, ANY other game, she would be immediately banned. VF, SF, GG, even friggin Tekken! Only because of the history of this community is this topic even up for discussion.

The only way to avoid being in ANY sort of disadvantage, damage or not, is to hope she whiffs, which is completely laughable! The only people who actually think that's a logical answer are people who probably shouldn't be playing this game! Go play SSB or something! Why should I have to stand 30 feet back to avoid a simple combo? Why does she have +frames on block? Some may say use 8wr to get away, but that is not always successful, as its not completely safe since the moves are not 100% linear, so even then, its low risk/high reward for the hilde player.

All of this controversy would be solved by a namco patch fixing that one move. All of the DOOM combo leeches will be weeded out and won't play her any more. Any true Hilde devotee will be forced to use the rest of her moveset to win, rather than using any excuse of disadvantage to use that cheap combo, and will most likely even discover more and better uses for the rest of her moves as well! They don't even bother to see the real beauty of her, most hilde players are mentally immature, like other players were when the game first came out, they don't even try to grow. Way too many Hilde players (read:MOST Hilde players), rely solely on DOOM combo, that is where the center of their world lies. If that doesn't work, 90% of Hilde players fold, because they don't even try to see what else works with her. But the fact is, NamcoBandai has seemingly washed their hands from the game, only providing sporadic CaS DLC that nobody likes. This is why banning is even considered in any situation.

I don't personally like banning, but for those reasons I just mentioned, she is clearly detrimental to both Hilde players and the rest of the SC community. If she is not banned, fine. Though it is clearly not right, I've learned to deal with her and still play SC. I'll still fight any Hilde player. But if she IS banned from anything, I believe it is just because it will create a more balanced and competitive environment.

I voted ban
 
If Hilde is so broken (binds or no binds) that she deserves a ban because of her "unbeatable 1 hit KO" then why isn't Hilde winning every tournament? No one even had her in the top 5 at NEC.

Is it because the Hilde players that entered those tournaments weren't good?! If that's the case then it truly is about the player and not the character! So maybe you shouldn't be banning the characters but ban the players!!

BAN KDZ AND CEIRN.

:)
 
Really, if this was present in any other game, ANY other game, she would be immediately banned. VF, SF, GG, even friggin Tekken! Only because of the history of this community is this topic even up for discussion.

really? because i was under the impression that other game communities only banned characters as a COMPLETE last resort.

what was the last character VF, SF, GG, or Tekken Banned?
 
I completely agree that it is too late to change regionals and nationals rules at this point. Leave everything as it is until after nationals, then make the change. Its not fair to do it now.
 
OFFMATIC > Unbeatable character doesn't exist, that's not the point here. Human player can still find a way to deal it, compensing with their experience, skill, mind game, but the game become more difficult for the player who face this difficulty, this could be to unbalanced beetween players.

SC3 Xianghua was clearly umbalanced for some move, we still be able to deal with it, lot's of people won french tournament with other characters.

Well the problem it's to NOT find a line to determine a BAN or NOT, but to find at wich point an avantage for a character can be TO MUCH for the major party of the your community. Cause everyone have different though about Hilde, but when players start retired cause they unlike too lot's of "DISVANTAGE/CHALLENGE", we lose people every week.

Well i'am not saying that Hilde need a ban. I'am ready to deal with it, like i did on SC1, SC2, SC3 versus some "matchup", but clearly, this RO Combos is Broken, that the first point. The second point is your answer for your community, at which point you can let an advantage to not negativly affect your community. And i repeat i'am not telling about a UNBEATABLE advantage.

And there is a lots of other solution than banning a character totalement. Like forcing some interdiction on her combo, etc. We have banned VC use at SC3 in France, at it helped a lot the community to reappreciate the game and come to tournament!!

Btw i am sure namco will patch this shit. But i hope it will come before the community reduce.
 
really? because i was under the impression that other game communities only banned characters as a COMPLETE last resort.

what was the last character VF, SF, GG, or Tekken Banned?

Guilty Gear has banned Robo-Ky, Kliff and I think another. Robo-Ky being no where near over powered enough for a ban.

Street Fighter 2 Super Turbo banned Akuma for being over powered

Virtua Fighter banned no one unless you count Dural, and they didn't allow a super small stage with all walls in VF4:Evo because it made Kage over powered.

Tekken, Jinpachi is not allowed in tournaments.
 
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