ShenYuan
[10] Knight
Hey guys.
What I'm saying is something I've said before on the forums, or at least told personally, to some of the players I've met. It is similar to thugish's opinion and I'd like to elaborate more on it.
Hilde shouldn't be banned; only button binding with her should be banned. Hilde players with easily accessible A and B button binds are able to circumvent the intended systemic flaw brought about by her application of charge moves. I see it as systemic as fighting games have been designed with arcade joysticks in mind. The flaw that I am refering to, is that of throw breaking.
Ciernan stated that "she loses the charge when she breaks a throw, or even attempts to break a throw. Sometimes it goes all wrong and you lose both a charge and you still get thrown". Taking this to mean that with binds, when Hilde is charging, and when she breaks a throw, whether she does the right break or not, she loses the charge.
That is ostensibly fair. However, when compared to a Hilde with no binds, The throw usually does not get broken at all, even if you get the right break. Especially when it is a command throw with a smaller break window.
So is it still fair? To most players, I don't think its easy to see how this is a BIG problem as far as defense is concerned. I didn't think it was, but this stupid thing cost me many round as a hilde player to make me think otherwise. hilde players become more pressured to duck throws, making a throw/mid 50/50 even harsher.
The presence of this flaw would make playing with Hilde more calculated IMO. Good Hilde players with no binds must focus on reading ahead more and charge only the appropriate button, so as to preserve the flexibility to throw break. If it is realised that a wrong prediction is made, the Hilde will not have the charge move to apply in the new situation, and she has to resort to using an inferior normal move, of the same attack class or property to cover it up.
This applies to both offense and defense. for example, If Hilde knows that she is gonna get poked or stepped when at disadvantage, then she charges A for the C2A/C3A. When that situation comes about, then good for hilde. but if hilde guesses wrongly, and the opponent does a backdash after poking at midrange, or A throws directly, C3A is gonna die a horrible death. And if the hilde realises it, she has to retract her plan and go for another.
If a hilde with no binds is charging BOTH A and B. She cannot access any of her quicker pokes if the need arises. She can only stick to her kicks... guard cancelling will take too long. This is not the case for a Hilde with binds.
Interestingly, the opponent can also capitalise on a unbound hilde's defensive flaw when a charge is held. My sparring partner is able to pick out which charges im using. And when he nails it, I can get a lot of problems. Reminds me a lot about SF where you can pick out your opponents charges from their movement.. or whether they are standing or crouching. However in this case its her attacks that give hints.
So in essence, Hilde with binds can have more cards to play in any situation at a significantly lower risk, than a hilde with no binds. A hilde with no binds has to play a game with a clearer understanding of how matches flow, and focus on having a direction to set up for her charge attacks. She is also forced to use her normal moves more IMO. Evidence of this can be seen in the huge difference between my playstyle, from my most recent videos, and from Cedric's.
I am NOT implying that Hilde players who play with binds do not need foresight at all. I am just saying that if you need foresight to play bind hilde effecively, you will need a lot more to play a hilde with no binds on that level of effectiveness. Also I am not implying that Cedric is a poor player, without the abovementioned high level of foresight. Essentially i do not mean to imply anything negative in relation to his playstyle. i have not played him before but I am confident of his level of skill. Also, I am not implying that hilde with binds is broken. Its just severely skewed risk reward.
Finally I;d like to add that many players on this forum who think they know what they are talking about, as far as hilde is concerned, don't know what they are talking about. This is because it is not easy to understand the thought processes involved in playing Hilde at a high level... Unless you are a high level player and you play her very effectively....
However, I hope that people who read through this get the idea that what you see as a super powered turtle with near OHKO powers is a bind hilde... which is a totally different animal from a hilde with no binds. So in summary, im just suggesting we remove what are arguably her unintended advantages when she has binds. Its an entirely different argument from the OP... i know that but im suggesting a change in direction of thought.
Oh she will still be strong with no binds. Just that the playing field is more level now.
And if anyone still says im from a community with a small voice or watever seriously STFU.
* this post is potentially very confusing. I might edit it later. But i am hungry and i want to eat.
What I'm saying is something I've said before on the forums, or at least told personally, to some of the players I've met. It is similar to thugish's opinion and I'd like to elaborate more on it.
Hilde shouldn't be banned; only button binding with her should be banned. Hilde players with easily accessible A and B button binds are able to circumvent the intended systemic flaw brought about by her application of charge moves. I see it as systemic as fighting games have been designed with arcade joysticks in mind. The flaw that I am refering to, is that of throw breaking.
Ciernan stated that "she loses the charge when she breaks a throw, or even attempts to break a throw. Sometimes it goes all wrong and you lose both a charge and you still get thrown". Taking this to mean that with binds, when Hilde is charging, and when she breaks a throw, whether she does the right break or not, she loses the charge.
That is ostensibly fair. However, when compared to a Hilde with no binds, The throw usually does not get broken at all, even if you get the right break. Especially when it is a command throw with a smaller break window.
So is it still fair? To most players, I don't think its easy to see how this is a BIG problem as far as defense is concerned. I didn't think it was, but this stupid thing cost me many round as a hilde player to make me think otherwise. hilde players become more pressured to duck throws, making a throw/mid 50/50 even harsher.
The presence of this flaw would make playing with Hilde more calculated IMO. Good Hilde players with no binds must focus on reading ahead more and charge only the appropriate button, so as to preserve the flexibility to throw break. If it is realised that a wrong prediction is made, the Hilde will not have the charge move to apply in the new situation, and she has to resort to using an inferior normal move, of the same attack class or property to cover it up.
This applies to both offense and defense. for example, If Hilde knows that she is gonna get poked or stepped when at disadvantage, then she charges A for the C2A/C3A. When that situation comes about, then good for hilde. but if hilde guesses wrongly, and the opponent does a backdash after poking at midrange, or A throws directly, C3A is gonna die a horrible death. And if the hilde realises it, she has to retract her plan and go for another.
If a hilde with no binds is charging BOTH A and B. She cannot access any of her quicker pokes if the need arises. She can only stick to her kicks... guard cancelling will take too long. This is not the case for a Hilde with binds.
Interestingly, the opponent can also capitalise on a unbound hilde's defensive flaw when a charge is held. My sparring partner is able to pick out which charges im using. And when he nails it, I can get a lot of problems. Reminds me a lot about SF where you can pick out your opponents charges from their movement.. or whether they are standing or crouching. However in this case its her attacks that give hints.
So in essence, Hilde with binds can have more cards to play in any situation at a significantly lower risk, than a hilde with no binds. A hilde with no binds has to play a game with a clearer understanding of how matches flow, and focus on having a direction to set up for her charge attacks. She is also forced to use her normal moves more IMO. Evidence of this can be seen in the huge difference between my playstyle, from my most recent videos, and from Cedric's.
I am NOT implying that Hilde players who play with binds do not need foresight at all. I am just saying that if you need foresight to play bind hilde effecively, you will need a lot more to play a hilde with no binds on that level of effectiveness. Also I am not implying that Cedric is a poor player, without the abovementioned high level of foresight. Essentially i do not mean to imply anything negative in relation to his playstyle. i have not played him before but I am confident of his level of skill. Also, I am not implying that hilde with binds is broken. Its just severely skewed risk reward.
Finally I;d like to add that many players on this forum who think they know what they are talking about, as far as hilde is concerned, don't know what they are talking about. This is because it is not easy to understand the thought processes involved in playing Hilde at a high level... Unless you are a high level player and you play her very effectively....
However, I hope that people who read through this get the idea that what you see as a super powered turtle with near OHKO powers is a bind hilde... which is a totally different animal from a hilde with no binds. So in summary, im just suggesting we remove what are arguably her unintended advantages when she has binds. Its an entirely different argument from the OP... i know that but im suggesting a change in direction of thought.
Oh she will still be strong with no binds. Just that the playing field is more level now.
And if anyone still says im from a community with a small voice or watever seriously STFU.
* this post is potentially very confusing. I might edit it later. But i am hungry and i want to eat.