Maxi General Q&A

I don't know about anyone else but after playing Maxi through SC2, 3, and 4 Maxi's move list and how he controls just feels wrong and unnatural to me. Maybe its just because i haven't played a SC game in awhile but its just so weird to me.
 
33K is still looking good and I think today I got a RO from further than I you used to but I need to check again when I get home.

I have been trying to see whats free after 236K but didn't find anything the little bit Iplayed today.

6B4g does cancel real quick like on the first tap hit and LI A is tracking the step afterwards.

FC3AAA is tracking them even if they step and avoid the first hit but its not ringing out kike in SCII.
 
best followup for 236K as far as i can tell is 66B+K, although you need all of the 236K hits otherwise it'll whiff. 2KB is always guaranteed though except in cases where you only get like 2 hits.
 
So far Maxi is complete shit in this game. God everything he does is punishable. He's so unsafe and his mix ups are weak. Over half of his movelist is completely useless. Just Guard hurts him even more. Out of all the character's I've been playing with he's by far the worst.
 
So far Maxi is complete shit in this game. God everything he does is punishable. He's so unsafe and his mix ups are weak. Over half of his movelist is completely useless. Just Guard hurts him even more. Out of all the character's I've been playing with he's by far the worst.

Troll post?
 
Troll post?

No I'm dead serious he's terrible. Nothing is safe. Nothing. His entire game off of his stances involves maybe I'll do a super punishable move you can't interrupt for a tiny bit of damage or maybe I'll do a super slow safer move that can be interrupted

List of safe moves Maxi has A, B, K, 3K 33K, 33A, RO AK, and that's about it. You can't do anything because you're just getting punished for everything. Rule of thumb if it goes into a stance it's punishable. His moves are terrible on hit too. I can't recall a game where when I hit someone I felt like I was at a terrible disadvantage. I do AA with Maxi first of all it's punishable so I best be doing it on hit and then I go in to RC and have absolutely no mix up. BB is even worse cause you end up in fuckin LO which is so god damn useless 3A nope better hope that it didn't get blocked cause it's punishable. 1B is decent but that's only cause it goes to RO. 6A unsafe as well. I mean the list goes on. I read Barry's NEC write up and either Barry was sadly mistaken or they nerfed the hell out of Maxi since then cause there is no way 4BB is safe. Not in a million years. Half the stuff Barry's write up is just wrong too. He talks about 66B being good when the move is complete trash. It's super unsafe on block and even more on wiff. They must think that cause Maxi has the stupid GI out of his stances this shit is ok.

He's bad guys he's real bad. Maybe my hopes were too high but how the hell is a character like this suppose to be viable at all. He's got all the signs of being the worst character in the game,

-Crap Lows: Check
-Super Unsafe: Check
-Crap for Mix ups: Check
-Weak punishment: Check
-Weak pokes: Check
-Problems closing the gap: Check

I can not fathom how anyone thinks Maxi is good in this game. He's straight up garbage as far as I can tell unless there is something huge I am missing.
 
AA, 4BB, and anything that goes into LO or LI are pyrrah 236B punishable (although you can WL), but 6A is only AA punishable. that said, you're not really supposed to be spamming those moves out, or even using them at all in the case of AA and BB. pretty sure you only wanna be using 6A to get CH, and 4BB as a kind of mid-range mid attack (4B kind of weak in this game tbh).

maxi's strengths seem to be in his strong TC moves like 6A+B (this move is really good), 22B, and maybe 236K (risky), his ability to whiff punish, and his ability to make people respect his damage potential (LI A). 66B sucks on block, yeah, but it's a really good whiff punisher (67 damage normal, 99 damage with LI A BE). 44B (71\94\114) and 22KK (67\72\85) into their respective combos both punish whiffs nicely as well. his stance game does seem a bit weak though, not because his stances are bad themselves, but just due to the fact that it's difficult to enter stances safely without spending meter (6A+B BE) in a lot of situations.

i dunno, maybe he'll turn out to be bad but he seems strong so far. you can't be mindless with him though, because he is kind of unsafe like you said.
 
@Deck: howiplaythisgame has summed what I was going to post quite nicely, and I couldn't have done a better job myself. It's only been 24 hours since the game's release so I believe it's a little too early to speculate. We all need more time with the game, specifically against solid competition before we truly see if Maxi can be exposed.
 
this maxi is not a beast, his damage output is godly
so many ways to win
you can poke
you can rely on Guard Burst:)
you whiff or bait out or trap with his CE.
But his lows suck balls

But i still dont like him in this version no mixup at all.. its all strings and strings are predictable.

HEADS UP everyone his stance shifts are on auto-pilot. push forward or back and he stance dances on his own... i felt so disgusted when i saw this. beyond sad..
PSL stance autojumps are gone only manual 8&2B+K.... horrible
i cant get use to the fact that i do so little work to deal major damage.:) :)

Guess who Anti maxi character: nightmare. Beware
followup for 236K is 44B hits ground/techs/on block your in RO with frames.
4A+b is amazing now:) lmao. ring out properties have be increased massively
 
wait wait, i thought FC 3AAA was hot sauce, how did that suddenly change into a sucky low?
Also I'm not too worried about the unsafety of Maxi, I got accustomed to that in SC4.....he does damage for his risks though, and that's what matters. You read me you get rewarded, I read you I get rewarded.
 
Its like I gotta re-learn everything Ive ever put into maxi. He plays nothing like the SC4 version. I kept wanting to PSL3 into other stances, but had to get used to not doing that. INSANE damage, absolutly INSANE.

The first day of sc5 maxi was rough for me......but I couldnt be happier about it. I look forward to nailing that 14 hit combo Barry came up with. I do miss my SC4 RCA & 33bA, but for what I have now.....Ill get used to it real quick.

I love this fuckin game!!

HRD
 
wait wait, i thought FC 3AAA was hot sauce, how did that suddenly change into a sucky low?
Also I'm not too worried about the unsafety of Maxi, I got accustomed to that in SC4.....he does damage for his risks though, and that's what matters. You read me you get rewarded, I read you I get rewarded.

FC 3AAA is seeable there by making it useless when discussing how good Maxi is because it's just going to get blocked every single time if the player is good. I don't think many of you guys understand what makes a good charactet. Like why are people discussing 44B as if it's a good move? It's super slow and has zero tracking. No good player is going to get hit by it.

You people talk about Maxi doing damage but the moves you need to hit to do huge damage are either slow as balls, super situtional, or require.him to have a shit ton of meter which Maxi wont have. 6A+B BE LI A BE is godlike but you need the all that meter to do it and it has to hit.

Right now IMHO he's super meter dependent. He needs bar to set up his offense and do damage.
 
He plays nothing like the SC4 version.

And good riddance, I couldn't be happier!

That damage makes worlds of difference on the field of forcing people to respect you.
CH 6A RO, AK being a NCC still has me smiling.
 
And good riddance, I couldn't be happier!

That damage makes worlds of difference on the field of forcing people to respect you.
CH 6A RO, AK being a NCC still has me smiling.

Wow how bad was Maxi in SC4 that THAT makes you smile? No offense but you don't need to respect Maxi at all in this game. Damage off of ass moves=/=respect.
 
FC 3AAA is seeable there by making it useless when discussing how good Maxi is because it's just going to get blocked every single time if the player is good. I don't think many of you guys understand what makes a good charactet. Like why are people discussing 44B as if it's a good move? It's super slow and has zero tracking. No good player is going to get hit by it.

You people talk about Maxi doing damage but the moves you need to hit to do huge damage are either slow as balls, super situtional, or require.him to have a shit ton of meter which Maxi wont have. 6A+B BE LI A BE is godlike but you need the all that meter to do it and it has to hit.

Right now IMHO he's super meter dependent. He needs bar to set up his offense and do damage.

So far youre the only one that feels that way. Everyone else that has played him thinks other wise.

Its fair to say that all the characters are meter dependent in order to produce good damage. So thats kinda vauge.

FC 3AAA is still the hotsauce. 44B is great for wake up games. I think you just need a few more weeks to get used to the new mechanics and the new & improved (best so far out of all the series) Maxi.

HRD
 
So far youre the only one that feels that way. Everyone else that has played him thinks other wise.

Its fair to say that all the characters are meter dependent in order to produce good damage. So thats kinda vauge.

FC 3AAA is still the hotsauce. 44B is great for wake up games. I think you just need a few more weeks to get used to the new mechanics and the new & improved (best so far out of all the series) Maxi.

HRD

You're right bro Maxi in SC5 is totally better than SC1 Maxi lol. SC2 Maxi is much better as well.
 
FC 3AAA is seeable there by making it useless when discussing how good Maxi is because it's just going to get blocked every single time if the player is good. I don't think many of you guys understand what makes a good charactet. Like why are people discussing 44B as if it's a good move? It's super slow and has zero tracking. No good player is going to get hit by it.

You people talk about Maxi doing damage but the moves you need to hit to do huge damage are either slow as balls, super situtional, or require.him to have a shit ton of meter which Maxi wont have. 6A+B BE LI A BE is godlike but you need the all that meter to do it and it has to hit.

Right now IMHO he's super meter dependent. He needs bar to set up his offense and do damage.

FC 3AA is not seeable. You can sorta make an early read watching for a duck, but then you might get smacked by a 4B or something. And I don't really see how you could not think 44B was a good move. It hits grounded, does a shit load of damage, and its advantage on block going into RO, whats not to like? Sure its not i14 or something, but so what. This game isn't about 50/50 mix-ups all day where you just keep doing fast mid/low attacks for damage. Learn to read your opponent and punish them for it. He can already do plenty of damage without meter. A CH 6A or CH 1B leads to 70is damage, RO B Kills, CH LO B leads to a big combo. WR B+K does pretty good damage for a TC sidestepping mid. I don't get it, what do you want out of this character?
 
Nothing Maxi does is safe? 1B? Safe. 22KK? Safe. 22KA? Not quite safe, but most characters can't punish it unless their back is to a wall or edge when they block it. LI K? +4 on block. 6A+B? Safe i16 mid that tech-crouches for like two weeks. And that's just off the top of my head.

Unless half of the stuff I just mentioned was stealth-nerfed in the patch, I don't know how Deckard's getting his info. Maybe he's the same guy on SRK who told me that all the people I play against suck because they're not JGing everything Maxi throws out.
 
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so like, i haven't played the game at all. prolly wont get it for a week or so. what are his loops like? like how does psl1 and 2 work? what stances do they transition to and from. is ws b+k safe-ish on block like in sc4? and the 2/8b+k, do they just transition thru the stances automatically, and how do they loop?
 
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