Soul Calibur VI: General discussion

@sytus @Rusted Blade Hum yeah in that perspective i can see that, tho i'm not sure Viola was meant to be Amy in SCV by the devs tbh.
Well, there is an awful lot of stylistic overlap in the designs, but I agree it's at least an open question (whether she was always meant to be Amy or the SCVI devs just piggy-backed on a fan theory). I tend to think the former is more likely than the latter, but there's by no means a threshold of evidence where we can feel super confident about it.
 
I really want to punch someone on the STAGE OF HISTORY. Come on, Soul of Kazuya someday.

On that note, I was thinking about what if Rock or Li Long were to become a barehanded/gauntlets/claws character. Rock is a big dood, I bet he could do some damage with a punch. Li Long is an assassin, right? So maybe he could be reworked into claw Fighter, or needles or something. Like a serious/more practical/ to the point version of Dampierre or Voldo. Or they could save these for a new character or two someday, I dunno.

This has been Random Rambles with Raregroove, thanks for reading.
 
Ah, ok, fair enough. Though I do think, particularly with the fandom of this series, innucous little comments by this or that developer often get exaggerated, mistranslated, taken out of context and just generally distorted by the game of telephone-repeat as this information gets passed through the community. So I take all of that with a grain of salt, until I read the interview myself in the original language.
I dunno about the "in the original language" part, but here is the interview.

Sure, but that doesn't mean claiming those weapons is necessarily critical to the plot for this new generation: if anything, a smart writer would realize such narratives would be repetitive and uninspired and would thus arguably choose to have the plot pick up after the point where these characters are tested fighters, regardless. I'm just not convinced all of the newbies were meant to have significant arcs, but for the low budget/short production time.
But that's just the thing, as I've said before, as you've not necessarily agreed with me before, one of the bigger issues with the new cast is them not being contextualized properly. The part of the story where you run into the quartet is like, "well alright then, you guys just came out of nowhere", and after your match to prove yourself or whatever, you never see them again. At least with Ivy, you meet her, you talk to her, set up your goal, complete the goal, come back to her, finish the loop. Even something like, after finishing Patroklos's quest, getting a flashback to show what the other players were doing, not necessarily the whole story told in chronological order, would have been far superior to what we actually got. But then there's also Ivy's subplot involving the revival of Cervantes as human, that story is not even hinted at... so yeah, the more you delve, the worse it gets.

Well, mind you, it's been seven or eight years since I last played through the story mode (though i did recently replay the last few chapters), but my memory was that the game actually did have significantly more animated and in-engine/mechanima scenes, which is what I was referencing in terms of raised production value.

For a certainty, those segments which were there were actual scenes, as opposed to the previous standard of "[Cervantes, turning around]: 'I shall feat upon your soul!!!' [Sophitia, raises her shield]: Are...you some kind of Monster!?!'"

Indeed, the last few chapters verge on the cinematic, and do something no previous Soulcalibur really ever managed: they give a sense that something fundamental has changed in the fictional world, rather than just setting up a revert to the status quo ante for another retread of basically the exact same plot. and that resolution makes the actual suffering of the principle characters seem more real, earned, and significant. I mean, its not King Lear by any means, but it was something more than I was used to seeing from this franchise.
The end parts are almost fully cutscenes, yeah, but it just makes you look back and want for the rest of it to have been in the same way. The wooden dialogue that's even worse than some of the worst bits in SoulCalibur VI are found in the earlier chapters of SoulCalibur V. There were more fully animated scenes in SoulCalibur V than SoulCalibur VI, that is true, but the non-animated scenes were so bad that it evens out the equation, or even dips SoulCalibur V into lesser quality despite. The visual novel style of SoulCalibur VI is a far better implementation, when you accept that fully animating everything is highly improbable when you want to include so much story.

If they could, somehow, channel that same energy in SoulCalibur VII, or whenever we get our grand plot divergence, should such a thing occur, then that would be quite an impactful moment, perhaps on the same level as SoulCalibur V's ending scenes, but even if not, just having more scenes like that in general for the upcoming SoulCalibur II story and beyond could make a lot of pivotal moments a lot more memorable, if only by pure spectacle. Though, just speaking for myself, I'd rather everyone be represented than to have some folks be cut just to have some sweet high theater scenes.

And while I would be happier with a cheaper product that emphasizes core content assets and de-emphasizes lore and long, drawn out story modes, I recognize we are all in this together as fans and I'm happy to pay $100-$120 per platform for the complete game, provided the roster returns to being consistently large and composed of well-balanced characters, and other core assets (stages, hardcore modes, matchmaking/netcode, CaS, ect.) are all done right. That said, I do wonder how many fans are as eagerly along for that price tag as I am. But we shall see: clearly Namco (like its genre competitors) is trying to finally break open that game consumer reticence to pay more than $60 for a fighter, and I do think the time has come, and support their moving in that direction. But I still hear a lot of bitchy, whiny, entitled moaning from a lot of players.
At the point where we can get a full roster and experience to rival the experience of SoulCalibur III, I would say that $120, in today's video game market, is more than fair and reasonable a price. I would just pray that the next release is a lot more forthcoming with its post-launch content. This leaving us in the dark business just really isn't good for anyone, I don't think. It's painful to those who speculate and for those who don't even really get into any of that, it creates the appearance that the game is just dead, or dying, when there's no word on what's to come. Knowing what will come will bring hype more than it just being some mystery figures on a multicolored background, I think, but maybe I'm just crazy...

For that matter, its only relatively recently that we got confirmation that Viola is Amy: for all intents and purposes in that game, she is a new character.
Nah, Viola's been Amy for sure since New Legends of Project Soul. It was already practically certain before then anyway, but the cryptic backstory and biographical information they gave, it became more than obvious, especially with the other practical confirmation that Nightmare was indeed Raphael, if that needed additional clarification. I didn't ever have any doubts, but if I did, the art book practically quashed any notion that could be raised otherwise.

For comparison, for how much I personally believe the Grøh = Z.W.E.I. theory, I acknowledge that this could easily fall through, as there are plenty of probable inaccuracies, mostly due to the lack of information and mystery shrouding both Grøh and Z.W.E.I., but there's at least a minimum amount of possibility that makes it a maybe. By comparison, Viola being Amy and Nightmare being Raphael were practical certainties, with where if it wasn't the case, it would be an excessive troll move by the developers for dropping so many hints, design queues, model reuse, and dual language voiceovers. If Grøh is Z.W.E.I., then they have done a much better job of obfuscating the hints to make it a real mystery instead of it being a "well, yeah..." outcome.
 
In Cass story, it is said that Sophitia has fought the Fygul Cestemus cult several times and they hate her so much. Anyone knows the detail?
The only real mention I'm aware of is that Astaroth was wounded by Sophitia on his quest to find Soul Edge in SoulCalibur, but other than that, not really? She doesn't have any direct conflict with him or Aeon that I'm aware of, and would just have fought them as malfested warriors serving Nightmare, no personal grudges or anything like that. She likely went on patrols like Cassandra did looking for Sophitia, and sought to purify the evil that the cult represented, but didn't succeed, but kept trying. I'm not sure what implications it would really have, other than establishing Sophitia's presence in the area.
 
Someone say something controversial, I want to distract myself from the never-ending monotony of having to function like normal person.
Screw Hilde's boobplate, why aren't we talking about Mitsurugi's boobplate?!
SCVI-Mitsurugi.jpg


There, is that controversial enough? lol
 
I'm more concerned about her gameplay. I'm afraid they'll follow the trend of making all characters "beginner-friendly", like they did with Hilde recently. A huge part of what makes Setsuka fun to play, imo at least, is how difficult or challenging it is to master her and her just frames.

Oh dear god, please don't let them fuck her up Okubo san.
So, I have been thinking. What would you guys think about removing the JF properties in SC while retaining it in non-SC state? Actually, that would be a compromise concerning beginner friendliness that I could live with.
 
So, I have been thinking. What would you guys think about removing the JF properties in SC while retaining it in non-SC state? Actually, that would be a compromise concerning beginner friendliness that I could live with.

No because that would come at the cost of diluting the potential reward for button execution both in game and out. Most of the just frames in SC6 have the perfect sized buffer windows (Maxi's is weird but don't care when you're pushed to unlock Seven Stars), there is seriously nothing more in this department to casualize.
 
So, I have been thinking. What would you guys think about removing the JF properties in SC while retaining it in non-SC state? Actually, that would be a compromise concerning beginner friendliness that I could live with.
No way. That would just almost remove her learning curve completely. That’s like giving Raphael an automatic iPrep immediately through Soul Charge, stripping away the technical necessities to pull off the ability completely.
 
I'll be getting a computer that can handle Soulcalibur VI soon, and since it seems people have been getting it to work on Linux I'm thinking of trying it. I wanted to ask you PC players how the online population is, is it worth getting? I'm only interested in casual rooms here, if I want to play ranked I can just as well stay on Xbox.
 
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