KowtowRobinson
[10] Knight
Kilik is the best!
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I personally think Tira should be at least mid. She has a fair degree of speed, and some very powerful combos in Gloomy Stance.
Yoda can actually be fairly useful. I don't really think he gets the credit he deserves. After all, half the game's combos and attacks don't work on him, and he has some nice punishers himself. He can also be a great counterpick against some characters, like Nightmare, Raphael, and Rock. Picture this: a Yoda that can impact. He already has an auto-impacter that allows for force grapples, which can ring out if I recall correctly. Also, it seems like he could be very successful with 3G, mainly because he doesn't really have to worry much about impacting high attacks.
It's possible to block/impact/crouch/jump every attack he has on reaction.
LOLLLLL
All it takes is an i10~i12 attack and nearly all of Siegfried's mixup game is laid to waste. The only real way for Siegfried to avoid such disruption is to use 88(B) to get SRSH K (duck high punishers) and (B) to get SBH B (duck high punishers) or SBH K (disrupt mid punishers). However, I don't doubt that there are mid punishers out there that will disrupt SRSH K.
All it takes is an i10~i12 attack and nearly all of Siegfried's mixup game is laid to waste.
All it takes is an i10~i12 attack and nearly all of Siegfried's mixup game is laid to waste.
It's possible to block/impact/crouch/jump every attack he has on reaction.
My Asta fears no man. He has all he needs to win. It is the player ( me. ) which fails him when I lose.
I don't know about you, but the people I've been practicing with can clear through any Siegfried in local with near perfects.
Lol You are doing it wrong Mailbox arson... Siegfried is a beast. Your posts are hilarious. Learn to play the character before you talk about him.
The key to fighting any Siegfried is to not let him attack, and if he does attack, just 236B him right afterward or something. Almost any character's AA or BB will rape his stances. Even his i11 SSH K and SCH K can be punished prior to attack, assuming the Siegfried uses an attack to enter the stance. AA with many characters will disrupt manual entry into SCH, and a number of characters have the tools to punish SSH mixups (Amys 6B) prior to i11 SSH K or the auto-backstep SSH A+B. His closest thing to a safe attack in my opinion is aA, which can be ducked. 3B is really only useful if it's a guaranteed hit, so as to get the counterhit combo from it. Of course, Siegfried's usefulness is elevated greatly with the ability to impact, but from my experience, many top/upper-tier characters, such as Mitsurugi, make this ability ridiculously difficult.
I still don't see how Misturugi isn't top tier. He has great damage, range, and speed. 2KB makes Siegfried's mixup game look like a fucking joke.
OOOOOH some HARDCORE Forum talk from the Ryan "Offbeat Ninja" Ward, I'm not in this lmao, i just felt that some instigation was needed, No offense to either person
However, BeatoffNinja, Sigel v2, PyroZamfir, EscapedJail, and Felix007 all post here, frequent live, and have monster Siegs. Find them and leech their shit. He has a lot more options than you think.