Wait, let me get this straight. Just answer yes or no to these questions and I'm all set.
1. You say: "Making someone whiff on high level isn't really that hard on SC" - You're sure about this?
2. Because of Hilde's combos off her charged moves, she should be top or if not, near top tier simply because if you whiff twice against her = Baibai. - Yes or no?
Thanks.
There's a lot I want to comment about Hilde, but, I'll start with this one.
Yeah, Hilde can punish a whiff. If she's anticipating a whiffed attack, she can punish with C3 B, B+K, 4A+B (simplest combo and still does quite a bit of damage). Heck, she even punish on blocked lows with FC C3 AKB, B+K, 4A+B. And if you've got good timing you can do all sorts of charged combos that hit for slightly more damage with tons of ring out power on small stages.
No, C3 B cannot beat any attack. It's fast, but not that fast. Same with FC C3 A. The only ones fast enough to beat attacks is FC C1 BB and C3 A. Even C2 AA can get stomped.
C3 B tracks pretty well. In fact, it covers C3 A's weakness in step (in that, it can be stepped, but probably not on reaction).
Hilde can go counter hit fishing like X and Yoshi can with 6B and series. Since 6BBB is a natural combo, and has great range, it works really well. Plus its safe. It's an honest to goodness, very nice poke that gives Hilde a lot of baiting and time for charged attacks. Heck, Hilde's basic strategy revolves around 6B series and C3 A. But there's a problem there. She doesn't have a whole lot else to work with at that distance. Hilde's BB puts you at negative frames on hit. 66B has great range (very phantom like), but it's linear as can be. 44B is really long, but doesn't really lead into anything. 11B is another launcher and can follow up with a charged A. But it's slow and linear. And 33B... well I haven't found much use for it yet.
The point of all the negatives on hit with her B series of stabs is really to force the target to go after Hilde so can counter with charged As. It's really there for set ups for charged As, even Bs. Issue comes up with you block Hilde's BB and she eats a free launcher from Yoshi or Mina (not sure who else can launch at that distance), 236Bs from Sisters. Then there's the problem of being stuck to using 6B series and 66B and eating a GI (granted, very few can really do anything post GI at that range, unless you parry then...). Basically, she needs a stronger strategy at mid-range and her B series of moves doesn't give it to her.
Charges don't take forever to charge. If you buffer an A charge in after 6BBB, you'll have a C2 AA ready to go afterwords. Heck, you can even get a FC C1 BB out of a blocked 2A. It's the application and set up that's the issue. Hilde just doesn't seem fast enough on most of her normals to really set up her charges. Sacharja pretty much nails it. She's definitely lower-mid. But it can change as we discover new and with more play with her.
As for who could be a better punisher or as good as Cervantes... Cassandra, JF 236
, 3B, 236:B, 236:B, 236:B, 236:B. Probably could fit 4BB:A somewhere in there as well.