1.03 Tier List Discussion (aka Argument)

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nah see im not trying to say play a chargeless hilde, but in general every hilde plays basically the same no? basically it turns into a "turtle" (maybe wrong word, imagine a heavyweight with one hit KO power) and the fight turns into a defensive match looking to hit the doom combo. would i be wrong in stating that most hilde players (tourny level players) end up being one dimensional? not necessarily referring to you or a hilde not winning nats or evo, but i guarantee that if you would have added a brand new never before seen set up that not everyone and their mom is used to seeing i.e. Doom combo, to your already good hilde; you would have won more matches. Note: im not referring to you personally, but someone with your skills. and if their isnt that certain thing that makes hilde fresh or unpredictable, she will soon fall from top tier.
Hilde will not fall from top tier because she's predictable. Hilde is THAT good, you can be predictable w/her and still win. C3A covers a MASSIVE amount of moves it will deflect, then cause a RO from mid ring. Trust me, if most chars had what she had, they would scrap most of their other moves for this also. You play to win, you don't play to be fancy. If my opponent whiffs 3 times and each time I win a round, you can bet your ass since I paid 10$+ to enter the tourney, I'm going to do my best to win by any means necessary. All top players play to win, bottom line.
 
I don't know what to say other than try her out, maybe after playing her you will understand a bit more of what I mean. Also RTD and myself play quite differently, playstyle is more than just what moves are being used.
 
I've tried in training mode, and it is very hard to get right. when the character hits the ground after the C3, 44K, my C2BB that supposed to follow misses or comes out wrong( like a regular B attack, because I release than press B again, but released too early) I really struggled to get the timing I cannot seem to get it. Now if im having that much trouble against a dummy, that would be a bitch in a live match. "Hilde by FAR easiest character to learn and use effectively" and "her doom combo is stupid easy". If that were true than how come there are so few Hildes, Top tier character with a stupid easy doom combo, the tournaments and online play should be flooded with them than lol. I'll have to check the Hilde soul arena for tips on the combo but I'm certain your exaggerating the facility of its execution
i agree with Oofmatic, Hilde's doom combo is not that difficult to use against most characters. It's not the easiest combo, but it's not that hard. it took me less than 10 minutes to learn it and be able to use it consistantly in battle. the reason you don't see that many hilde is because just knowing her doom combo's not good enough. furthermore relying heavily on charge attacks make you very predictable. before i realised this my brother can GI almost all of my hilde's charge attacks with amy's aGI move (:B:+:K: i think, he mains amy, not me). hilde's normal attacks are also limiting her potential. but i guess that's a good thing for other characters, because otherwise she'll be too unbalanced. also, hilde online has slightly different timing for her charge combos. maybe it's just me, but i need at least one round to adjust my combo timing for hilde after switching between off and online. this is why i don't use hilde much online any more.


I admit I need to work on incorporating them into my instinctive gameplay so that in high pressure situations I don't forget about certain things though.
Oh good i'm on the right track. i'm glad i'm not the only one doing this.
 
It's because she gets one dimensional that hilde players lose.
To be precious, players at the top have a disadvantage especially if they use powerful characters...and that disadvantage is that they win with a strategy, and as long as it works there is no real reason to change it. So while everyone below them figures ways to counter that strategy; their development or adaptation to new strategies is static--so they become one dimensional until they're defeated. (the more you win the harder it is to adapt)

But then it becomes complicated, because they now how have to figure out a new way to play their character. The complications arise especially for high level characters, because of the numerous amounts of tools at the players disaposible...you could learn to use them all...but it will take you way longer to master your character than someone using a low tier character.

The thing with hilde, is that there is no concrete strategy to defeat her...none. You have to defeat the player instead. Although this is probably true for most match-ups, it's especially true against hilde.

She is top because before the match even begins she controls the entire flow of the game. That can't be said about any character.
 
Babalook:

Setsuka is beast but something about that list looks a little suspect to me as well but i'm giving Maxou the benefit of the doubt. I could fill in Setsuka vs. Algol for him but I don't know about her vs. Yoda or Vader either.

Setsuka vs. Algol should be a 5/5 or disadvantage because I don't see her getting in and maintaning getting on the inside for the most part. She doesn't have the tools to fiddle with the range game in this matchup and Algol doesn't present himself with step oppurtunity's outside of Hilde for the most part.

Setsuka vs. Sophitia should be a 5/5 and not a 6/4.
Setsuka vs. Kilik should be a 5/5 and not a 6/4.
Setsuka vs. Astaroth should be a 5/5 but I won't argue against a 6/4 because its possible.

Setsuka vs. Amy I could believe as Amy is severely weak to Step G on all of her most important moves so she needs them. Setsuka's step applications come out much faster than Kilik's and covers both recovering ducking opponents and standing. Her 3BA can be punished from umbrella and Setsuka's pokes are better than Amy's plus she can utilize the range game similiar to Kilik and has much better throws than Amy.

Anything else I can't argue because it sounds plausible and I don't know all the minor details in those matchups.

Ceirnian:

Would u mind cleaning up the Hlde list a little bit because its possible their are minor errors. For example I think she has another 7/3 or she could have one thats a 6/4 instead.

It's because she gets one dimensional that hilde players lose.
To be precious, players at the top have a disadvantage especially if they use powerful characters...and that disadvantage is that they win with a strategy, and as long as it works there is no real reason to change it. So while everyone below them figures ways to counter that strategy; their development or adaptation to new strategies is static--so they become one dimensional until they're defeated. (the more you win the harder it is to adapt)

But then it becomes complicated, because they now how have to figure out a new way to play their character. The complications arise especially for high level characters, because of the numerous amounts of tools at the players disaposible...you could learn to use them all...but it will take you way longer to master your character than someone using a low tier character.

The thing with hilde, is that there is no concrete strategy to defeat her...none. You have to defeat the player instead. Although this is probably true for most match-ups, it's especially true against hilde.

She is top because before the match even begins she controls the entire flow of the game. That can't be said about any character.

This is by far the worst thing I have ever heard from a competitor in any fighting game. There is wrong written all over this post and u can just sense that 1. You don't understand Hilde 2. You just gave up 3. You simply don't have what it takes to compete.

That's what the post sounds like. What happened to the player who was involved in helping learn how to fight against Astaroth so long ago.

Quote: "Their is no concrete way to defeat Hilde" This has to be the worst thing in your post. What happened to things such as positioning, patience, excellent blocking, using moves that track negating her step (outside of some retarded hitbox issues that just happen in general in this game).

Or how about discretion. An example of this was me vs. Ceirnian in the tournament on the Seesaw stage with the two gates that break. I used iFotD on him but realized that I did not want the gate to break because he was at the angle to break it if I connected into Asura Dance. Because I didn't want that and I couldn't think fast enough with what to replace it with I dropped the whole combo.

You know what happened, a decision like that saved me the round and alowed me to position myself later on in the matchup. Most peope thought I just simply messed up the combo but very few noticed that I did it on purpose like Thugish who was thinking about it as a possibility when I didn't do it. I'm also convinced that most still don't even know I did it on purpose. Little things like that are what make the difference between a really good player and just a player.

Last but not least since I don't know how to link to one specific post i'm gonna link u here

http://www.8wayrun.com/f30/kilik-matchup-thread-finalized-t4194/ and tell u to go to post #15 which argues against ur whole post and has two vids to prove differences in strats.
 
Thugish:

That's insane even Setsuka's JF Umbrella doesn't punish. I thought it was i12-Frames and Amy's 3BA was -12-Frames. That's strange.

Nori:

Vader:

I can't go into techinical detail on Vader that much as Boomatic is probably the only one who can in full detail.
The little things I can say though is that his Offense is off the charts due to that glitch (not sure what is the setup) that causes the opponent to be stuck without the ability to move and be forced into a constant 50/50 throw mixup and powerful mids that can ring out from badass distance.

Some of his other strings into force cancels mess with the frames as well either leading directly into +Frames or neutral (not sure which). His damage is one of the better one's in the game and his ring-out game is stupid strong. He has Cass attributes in which he has enough time to maneuver into direction where his back is to the edge while ur stunned use Force and ring u out with his back to the edge from more than respectable distances.

So attempting to compete with him with Vader close to the edge is somewhat a major threat and u will more than likely be stuck in 50/50 throw mixups alot. That makes him an Offensive machine and for people like Hilde its even worse with the added bonus of having Astaroth properties so she can't be combo him with the doom combo. In the glitchy 50/50 throw mixup for Hilde its not even worth ducking to land FC C2B to get lucky because the whole thing won't work and Vader has moves that stun and hurt like a bitch directly into ring out.

That's off the top of my head.

Kilik:

Kilik is regardless always a problem because of his tools. Asura JF, A+B, iFotD are the creme of the crop and are still abusable when taking everything else away. All of them max out at 80-Damage with Asura JF doing like almost 90-Damage from tech jumps and countering throw whiffs.

So at his basics he is a problem. To top things off there are very few characters in the game who can take away his other tools and when they do again u could almost say he gets stronger.

More important than anything else though is that he is predominantly safe on all his good tools. His A+B can be sneaky too as I was showing this to Thugish and Oofmatic. I don't know Vader's string command but the mid-high can be fuzzy ducked directly into A+B punishment instead of WsB. It's difficult and takes practice but very practical. What u have in that situation is 54-Damage WsB being Substituted for 80-Damage A+B, 66B, 6BB. So even strings that end with a high are dangerous against Kilik.

If u lose room to effectively lose Asura do to K's or just general strats to negate Asura. His powerful standard GI game is just as good. He gets A+B in after a GI again for 80-Damage, 4A+BBB for 70-Damage slow option. That's not even considering all the other methods of ringing out the opponent such as iFotD mixup. He can control space better than most of the cast and dictate the flow of most matchups.

His punishment is unique as well. For example his ability to punish from far ranges allow him to punish things that would otherwise be unpunishable by other characters.

Things like his i14-Frames aB,B are phenomenal because its a high that is fast leading into 54-Damage aka (WsB 54-Damage) on CH and even though its Non-hit confirmable depending on Kilik's safety from distance it will be safe on block. Thats just some of the reasons why Kilik is good. I'm not even gonna get into his phenomenal low game which can be abused for days are safe and do high damage, and in some cases give +Frames.

In the hands of people who can GI extremly well (me lol) he is hard to beat because his damage output is constantly high.
 
Saitoh:

Take back the Asta vs. Amy thing. I was talking to Thugish and it he doesn't think so. So forget that.

Scrap the Mitsu vs. Amy one as well.

There both 5/5's.

Nori:

No problem.
 
setsuka is good but i dont think she's that good but i mean i coud be wrong and i was thinking 33B could kinda shit on kiliks spacing game but now that i think about it, it can be gotten around and it never feels like im at disadvantage when i play her with kilik. But i do beleive setsuka vs cervantes is 6/4 her favor dispite hates thinking he has like no bad matchups.
 
setsuka is good but i dont think she's that good but i mean i coud be wrong and i was thinking 33B could kinda shit on kiliks spacing game but now that i think about it, it can be gotten around and it never feels like im at disadvantage when i play her with kilik. But i do beleive setsuka vs cervantes is 6/4 her favor dispite hates thinking he has like no bad matchups.
I'm not sure why Hates thinks Cervantes has no bad matchups. He CLEARLY needs to work harder than some chars to win. I think the following chars are bad matchups for Cervantes and I'll post why later:

Setsuka
Amy
X
Mitsu
Hilde
Voldo
Sisters

Again, this is on paper. I do agree w/Hates that a Cervantes player is capable of beating everybody in the cast in the right hands. Just easier said than done:)
 
Why Astaroth vs Amy is 6:4 for Asta ? :)

IMO she has to work extremely hard vs Astaroth even with her safe tools, because she is always stuck next to him breaking/ducking throws. Outside of Bullrush and Throws he STILL has great damaging tools against her.

He can also control space against her very well (he can against the entire cast actually give or take a few characters). Stepping Amy's 33b(?) = pain for her and just blocking it in general will make it big damage guesses for her. So even if she guesses correctly she doesn't get much except another low damage mix up.

The thing with Astaroth is that he can always come back, not quite as good as Hilde but he can always come back.

@Hilde - I can only use her on stick so I see where the Hilde players are coming from. I don't get to set up the "Doom Combo" as often as I have to buffer in my charges and keep it static. To me I think it's best to play her with less charge attacks because people can't even read you and will make more mistakes (even at high level).

I assure you, if more random attacks came on the screen when SU/KDZ was playing (or even Malek) they would've gotten edged out. SU/KDZ/Malek were all great players but they just caught on to the whole "Ok she just C3B'd now C3A will come out shortly or a low" so they just stood completely still or did a delayed low. 90% of the time this hit. SU even went so far as to just completely just stand completely still without blocking to GI or Asura from the predictability of those responses.

Hilde will be the monster of the game when her other attacks are incorporated NEXT to the Doom Combo because now you can't just wait for it like you used to because though her other tools are the best they are good to use as "bait"
 
S-U: Amy is not that weak to step~G , I used to think so as well, but actually her ability to space supports her mixup. Amy's I play vs are almost immune to step~G which once used to believe a magic tool. If she just spaces in your face her moves will track both step~G and 8wr. She is still ridiculously strong character. in fact I'm constantly wondering if Mitsu really has the advantage b/c on paper Amy has it.

I think Asta is a good matchup for Amy, I'm pretty sure of it. In fact i think its not just good its overwhelming advantage for Amy. I cant even see where Asta-adv idea is coming from. Aside from Amy weakness to throws (which she can negate with TC moves she has in abundance) the rest of the game is pretty much hers. She has ranged TC pokes to stop Asta in his tracks having same or more range than Asta tools, which he cant even punish if he manages to step. and asta has poor step, cant punish her mixups, he is significantly weaker in every aspect vs Amy than 90% of the cast. He has hard time vs 3B/3BA, he cant deal with 2B+K, he cant punish from SS_8wr, her B+K is very good vs Asta. her 66BA is another mid to worry about since 66BA GB hits asta standing (and SS or course). Her wakeup game gets even better considering all the above. Assume asta gets to step 3B or 66B what now? he can do anything about it but stop right there. there could be 66BA there could be 66B8_2, 3B could be followed with A, what can asta do at that point? Answer is - nothing. There are much more such examples, I just covered a few. To even consider punishing something vs Amy Asta needs to be anticipating hard, and that is mission impossible under pressure amy puts him through.

On Mitsu vs Kilik - I now believe Kilik has the advantage, probably massive advantage. I am not totally sure, but if Mitsu plays 50/50 like Mitsu players in states do it gets horrible for Mitsu.

Saitoh: I've reconsidered my thoughts on Asta - Mitsu and agree with you now. the fact you can substitute FC with 6B+K to beat throws and that Asta is competely helpless against relic pressure is the key point in my judjement.
 
NinjaCW:

That's exactly what I saw when Saitoh was playing Thugish in the NVGA. Word for word in the actual matchup. It sure looked like an advantage to me and to top things off being stuck in a mixup crouch throw setup when Asta blocks 2B+K is rough. That shit must be annoying.

Also I do the same thing against alot of players. Even though some things are safe I like to put them in iFotD mixup on block after some moves sometimes placing heavy pressure on them for using safe shit. With Astaroth that shit is amplified because of his tight ass throw break window and crouch throw mixup with super fast recovery. So i feel bad for Amy who needs to get in.

Also props to u because u analyze matches well.

Babalook:

Yeah 33B does shit on Kilik's spacing game. At the same time though it is steppable and practical to do so consistently. Generally though she does shit on his spacing game but because he is so strong at basics he can make Setsuka question using 33B.

General Stuff:

I don't know if there are any people in this thread that remember when I first picked up Hilde. When I did though I used her for 6 weeks total.

Divided two weeks each online using her only without charges, with charges, and unblockable's only. Then I combined them. Hilde is at her best with charges that is a fact.

KingAce/KrayzieCD/InsaneKhent etc. should remember.

She is not as effective without charges but she is annoying. Based off of those results I don't think its enough.

Belial:

I had Kilik at a 6/4 vs. Mitsurugi in the past but Rekki made me think differently. We had a session in which we played 20 Games and the result was 10/10 and thats not the first time we played. I played him in a tournament as well and even though I won that shit was dumb close. In fact I was about to lose but came back with no health.

Mitsu messes with Kilik's spacing game very well.

When I think of Mitsu I think of u and Rekki. Thats what my Kilik vs. Mitsu is based on.
 
This is by far the worst thing I have ever heard from a competitor in any fighting game. There is wrong written all over this post and u can just sense that 1. You don't understand Hilde 2. You just gave up 3. You simply don't have what it takes to compete.

That's what the post sounds like. What happened to the player who was involved in helping learn how to fight against Astaroth so long ago.

Quote: "Their is no concrete way to defeat Hilde" This has to be the worst thing in your post. What happened to things such as positioning, patience, excellent blocking, using moves that track negating her step (outside of some retarded hitbox issues that just happen in general in this game).

Or how about discretion. An example of this was me vs. Ceirnian in the tournament on the Seesaw stage with the two gates that break. I used iFotD on him but realized that I did not want the gate to break because he was at the angle to break it if I connected into Asura Dance. Because I didn't want that and I couldn't think fast enough with what to replace it with I dropped the whole combo.

You know what happened, a decision like that saved me the round and alowed me to position myself later on in the matchup. Most peope thought I just simply messed up the combo but very few noticed that I did it on purpose like Thugish who was thinking about it as a possibility when I didn't do it. I'm also convinced that most still don't even know I did it on purpose. Little things like that are what make the difference between a really good player and just a player.

Last but not least since I don't know how to link to one specific post i'm gonna link u here

http://www.8wayrun.com/f30/kilik-matchup-thread-finalized-t4194/ and tell u to go to post #15 which argues against ur whole post and has two vids to prove differences in strats.

Despite what it may sound like, no I haven't given up I welcome that challenge on any stage...What I meant to say was that they're is no concrete strategy to defeat hilde written in stone some where. I understand hilde just fine, she really isn't that complicated. The fact you pointed out how careful you played only strengthens the point on how easily she dorminates any match. They're is no one answer, if there is a strategy...it is to make as few mistakes as possible, and concentrate as hard as possible to take advantage of any openings she might give.
 
Despite what it may sound like, no I haven't given up I welcome that challenge on any stage...What I meant to say was that they're is no concrete strategy to defeat hilde written in stone some where. I understand hilde just fine, she really isn't that complicated. The fact you pointed out how careful you played only strengthens the point on how easily she dorminates any match. They're is no one answer, if there is a strategy...it is to make as few mistakes as possible, and concentrate as hard as possible to take advantage of any openings she might give.
The same can be said for fighting a mishima in TTT/T5DR. If you fuck up, you have a good chance of dying against a good player. Your object is to beat the player, not the char. Hilde didn't win Evo/Nats, so there really is no reason to say she "dominates" because she really doesn't.
 
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