hotnikkelz
johNNy blaZe
I find 236A to be worthless I'm planning it as a kill move.
he meant 236K...
although 236A does me very well when used sparingly.
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I find 236A to be worthless I'm planning it as a kill move.
I find 236A to be worthless I'm planning it as a kill move.
So it's worthless, yet you go on to say how you plan to use it. I can only conclude that you plan to use moves that are worthless, which is stupid.
I'm pretty sure it can only be punished by K... And nobody really punishes it online at all... whats good is if it whiffs you can cancel it... 66B+K hits grounded and techs off of it, so does 66A if it's delayed a small bit... 2B+KB combos off of it and 11A is nice on wake-up afterward... (and worthless moves are amazing!!!)
Does that mean 2B+KB is a tech trap also? Each time Hobo got me with it I couldn't escape 2B+KB... And I looked at the frame data, it isn't very precise...
I'm reasonably certain 2B+KB combos off of it.