α Patroklos General Discussion/ Q&A

I WILL LEG DROP YOU BACK TO LONDON, BROTHER!
*Manly hulk hogan roar*

Like it or not, offline SF has a lot of depth and its a great engine to draw examples of yomi from. Jaxel once said 2D fighters are all about the fingers but SF is all about the mindgames, its not so different from SC as you may think man.
 
brah dont get started before pele drop a wisp on ya k brah.

Fair enough, but I dont like anything about SF at all, chars visual, movement.
 
I'm not going to lie first fighting i've ever played is SF, but after a while, Soul grew to me as the better game. I'd have to say in terms of mechanics SC5 is the closest thing to SC2-SC3 days.
 
Anyways by now I've mastered all of APat's just frames except Sakura Twister, I'd say the hardest to execute is his 1AA.A and faced back BK.B :(
 
his BT B+K B is more of a during hit, dont worry about it, as its not worth it.
JFT on the other hand is, try doing it from FC, once you get that down then add the 214
 
his BT B+K B is more of a during hit, dont worry about it, as its not worth it.
Lol, it's not worth knowing his easiest JF that gives him 75-100 free damage whenever it hits? You can easily set it up after 8A+BA on hit if you condition them to duck afterwords with turn around 1A:A:A and throws, or anytime you end up backturned in a match, which happens quite often with Alpha. Or you could just use A+B+K to get up backturned.

I land BT B+K:B all the time, even against great players. Saying that the move simply isn't worth using is ridiculous, especially when it's such an easy input that leads to so much damage.
 
I use it too, quite often against better players. Works for me, but you've to set it up good. Like ^Para said.
Also, BT B+K:B have great range imo.
 
Depends, its risk/reward is pretty negative in some matchups, eg its a death sentence on reactionary just guard vs some and the only reason to use it over turn around 33_66B is to CH potential interrupts to ilthe above, also every mid level alpha uses it the moment they go BT so ssmart opponents assume its coming until you prove otherwise. I think of it more as a BT JF Twister myself, fear of the move and very occasional use is more than enough to force enough respect to run a stronger mixup, though this depends on how good the opponents CH tools are in the matchup.

Basically I see it as a tool thats good to have but not really necessary to use.
 
Online maybe, but imo its not amazing, yeah I went maybe too fair saying its not worth it, but tbh if you are playing good players offline your chances of actually using it are slim.
He needs be learning JFT before that.
The tactics you mentioned only work online, or vs people with slow reactions or are panicking, thats is just my opinion.
 
Hello everyone, an aspiring patsuka here, hoping to get at least partway decent at this character.
I haven't exactly 'mastered' his moves, but I'm very consistent with his JFs and combos in training. (Not in matches because I have a real bad habit of trying to rush my inputs)

Anyway, before I fully climb that hill to muscle memory, I want to get some tips from some of the players here. My problem online (other than obvious frame delay problem) is that the moment my pressure is off and I start having to block, I basically lose the match. I try to twister as a punish, but that gets blocked. JG'ing is... really hard, and I'm dreadful at guessing whether to block low or not.
My question is, how should I respond after blocking things?
 
Anyway, before I fully climb that hill to muscle memory, I want to get some tips from some of the players here. My problem online (other than obvious frame delay problem) is that the moment my pressure is off and I start having to block, I basically lose the match. I try to twister as a punish, but that gets blocked. JG'ing is... really hard, and I'm dreadful at guessing whether to block low or not.
My question is, how should I respond after blocking things?

Can you at least punish consistently offline or do you have trouble with that as well?
 
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Can you at least punish consistently offline or do you have trouble with that as well?

Well.... I don't really have anyone to play offline, really. I have one friend who plays well but I barely get to play him, and he mains Sig, lol.
I mean, I guess I can punish AI decently, but I'm pretty sure that isn't saying much.
 
Hey, welcome to the Alpha team ^^
-If you cant play with pressure don't, learn to whiff punish, alpha has a nice tendency to cause people to whiff
-Wave-dashing works well for this if you don't like just spacing.
Take advantage of twitch ducking with 66B then combo that, if you make small steps around the opponent then wil usually expect you to 1AAA, so take advantage of that, if they don't use 1AAA
Dont use 1B :B if you cant do the just, practice it first
Learn the range of aB.

As you can do JFT, learn when you block low, as 9/10 if you blocked it low, you can JFT
 
I mean, I guess I can punish AI decently, but I'm pretty sure that isn't saying much.

Wouldn't really say so. It's how I learned to punish and it's not like the CPU recovers differently from unsafe moves compared to online. Barring terrible connections, chances are if you can punish certain moves used by the CPU you can punish people who do them online as well. To find out what moves are punishable, visit the character SAs here and have a look at their frame data (in conjunction with the move lists in-game). That should help a lot with what you can throw twister after and what you can't.
 
Thanks for the replies guys!

Hey, welcome to the Alpha team ^^
-If you cant play with pressure don't, learn to whiff punish, alpha has a nice tendency to cause people to whiff
-Wave-dashing works well for this if you don't like just spacing.
Take advantage of twitch ducking with 66B then combo that, if you make small steps around the opponent then wil usually expect you to 1AAA, so take advantage of that, if they don't use 1AAA
Dont use 1B :B if you cant do the just, practice it first
Learn the range of aB.

As you can do JFT, learn when you block low, as 9/10 if you blocked it low, you can JFT

Alpha team, eh? Sweet. c: Nice PaRappa icon btw.

-Anyway, my wavedashing is rather limited. As it stands now I can only wavedash forwards on 2P side and backwards on 1P side. It're really awkward to try it the other way, but it looks like I'll have to just practice it since it seems to have some practical use.
-I actually need to start implementing 1AAA into my game. I've been refraining from it since I'm still working on the timing. I'm at about 60% success rate with it, roughly.
-Yeah, that's his JF I've tried to practice the most, and it's a pain in more ways than one. I'm fairly consistent with the timing if I'm in my 'rhythm', but for me to do it reliably I have to squeeze the controller with my right middle finger and it hurts after doing it too much. xD
And I assume you mean bA, right?

Also, my JFTs are still rather shaky. I can do them maybe 1/4 times as a buffered one that's being used to finish a combo, but as a stand-alone move I still don't quite get the timing. I think the buffered version counts when it's out of blockstun though, right?

Anyway, thanks for the advice. I also took a look at a guide for aPat and noticed that I'm not using a lot of his good pokes when I'm on the offensive so that should help me too.


Wouldn't really say so. It's how I learned to punish and it's not like the CPU recovers differently from unsafe moves compared to online. Barring terrible connections, chances are if you can punish certain moves used by the CPU you can punish people who do them online as well. To find out what moves are punishable, visit the character SAs here and have a look at their frame data (in conjunction with the move lists in-game). That should help a lot with what you can throw twister after and what you can't.

Hmm, good point. Sometimes I notice the CPU just doesn't guard sometimes after an attack so it can be hard to tell when I'm doing the right thing.
You know, for the lonest time I've kind of ignored frame data, but I think I might just give that a shot... A normal twister hits on like, frame 17 right?
 
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