Thanks for the replies guys!
Hey, welcome to the Alpha team ^^
-If you cant play with pressure don't, learn to whiff punish, alpha has a nice tendency to cause people to whiff
-Wave-dashing works well for this if you don't like just spacing.
Take advantage of twitch ducking with 66B then combo that, if you make small steps around the opponent then wil usually expect you to 1AAA, so take advantage of that, if they don't use 1AAA
Dont use 1B :B if you cant do the just, practice it first
Learn the range of aB.
As you can do JFT, learn when you block low, as 9/10 if you blocked it low, you can JFT
Alpha team, eh? Sweet. c: Nice PaRappa icon btw.
-Anyway, my wavedashing is rather limited. As it stands now I can only wavedash forwards on 2P side and backwards on 1P side. It're really awkward to try it the other way, but it looks like I'll have to just practice it since it seems to have some practical use.
-I actually need to start implementing 1AAA into my game. I've been refraining from it since I'm still working on the timing. I'm at about 60% success rate with it, roughly.
-Yeah, that's his JF I've tried to practice the most, and it's a pain in more ways than one. I'm fairly consistent with the timing if I'm in my 'rhythm', but for me to do it reliably I have to squeeze the controller with my right middle finger and it hurts after doing it too much. xD
And I assume you mean bA, right?
Also, my JFTs are still rather shaky. I can do them maybe 1/4 times as a buffered one that's being used to finish a combo, but as a stand-alone move I still don't quite get the timing. I think the buffered version counts when it's out of blockstun though, right?
Anyway, thanks for the advice. I also took a look at a guide for aPat and noticed that I'm not using a lot of his good pokes when I'm on the offensive so that should help me too.
Wouldn't really say so. It's how I learned to punish and it's not like the CPU recovers differently from unsafe moves compared to online. Barring terrible connections, chances are if you can punish certain moves used by the CPU you can punish people who do them online as well. To find out what moves are punishable, visit the character SAs here and have a look at their frame data (in conjunction with the move lists in-game). That should help a lot with what you can throw twister after and what you can't.
Hmm, good point. Sometimes I notice the CPU just doesn't guard sometimes after an attack so it can be hard to tell when I'm doing the right thing.
You know, for the lonest time I've kind of ignored frame data, but I think I might just give that a shot... A normal twister hits on like, frame 17 right?