First off thanks for taking the time to comment and i feel the admiration and respect you have for me and that humbles me...
Ah, tu es mon frere dans creation, Vil, tu le sait!
just doing live drawing sessions with kids based on what they love and get their reaction and thanks.
They usually come up with some character they like and i take it from there and create my own variation.
Ahh, that sounds like fun! Personally, I get pretty focused and drawn in when I work on art--which is weird, because when it comes to discussing just about any other process, I'm happy to operate, demonstrate, communicate and have nice feedback in the experience. Almost any experience really--intellectual, professional, personal. But art is the one thing that draws me more into contemplative silence, at least in the creation phase. Afterwards I am happy to elaborate and pick apart and explain--albeit after the fact of the actual artistic effort, it must be said!
If you want to see more SC stuff from me, maybe if you haven't, check out my old thread, of course the presentation is sub-par, and if you have then you know all about my SC creation journey so far :
UPDATE FOR REFERENCE ! My CAS thread here : http://8wayrun.com/threads/a-tale-of-souls-and-swords-eternally-retold.11292/ Slideshows : Vil's world of CAS : http://snack.to/pz9f6f83 Tale of souls and swords 2.0 (CAS compendium) : http://snack.to/pu3s7fa5 CAS-ppy new year : 2013 slideshow...
8wayrun.com
You totally nailed the ego trip everyone has to some degree posting here, it's how humans are,
Alas, I went through almost all of those pages a while ago: there may be a few in the middle of the two backthreads I looked through that I missed, but I mostly went through all of your stuff hosted here. Actually, I was sufficiently impressed with enough people here that I read through all (or close to all) of the threads of probably 20+ people, and of those I would say there are 10-12 whom I would consider to be in the uppermost tier--who are all at about a roughly even level of capability and are more separated by style, and a bit by particular talents.
If I was pressed, could I pick out a few names from that list that are especially good at delivering at a high level consistently? Yeah, but I prefer not to do that, tu sais. It's already presumptuous (if not pompous) enough to have such a short list, when you consider there were close to 300 threads in the subforum for the SCVI era. ;) I mean, don't get me wrong, I have about as informed a perspective on this topic as they come, I'd like to think, so of course I have opinions. But the people who most impressed me have mostly heard from me repeatedly, so I rely on that as an indicator of my esteem, rather than declarations or rankings.
All that said, I do think you are one of the best and really did distinguish yourself as maybe the most clever early thinker (at least for this community) in terms of pushing the utility of objects, in much the same way Glitch has more recently stood out as discovering niche approaches to surface work. Indeed, you both stood out in having unique styles and out-of-the-box thinking. The sad truth is that in this "medium" (if you can even properly call it that), the technical ceiling is so low, that eventually with even moderate artistic talent a dedicated creator can max out the options after a few years of tinkering. And some of us have been doing this in iterations of the editor for closing on 20 years now. So what ends up standing out to me are people who surprise me, who show ambition, and who have clear artistic vision.
Of course il will be there given a SC7 (which i doubt will happen anytime soon)
Je pense 2026 a moins, j'ai peur.... But I'll hold you to that anyway. ;)
I have been supporting this game in my own non-competitive way for many years, buying almost all DLCs and having a blast with the editor and the game and this forum too...you might find very funny SC5 games on my youtube before the compilation videos era...
Yeah, you know, I went big on supporting VI: bought multiple copies for multiple platforms, all of the DLC...and honestly, in the final analysis, definitely my least favorite (and for me, the least inspired feeling) game in the main (numbered) series, going back at least a while. Honestly, I think you need to go back to SCIII to find as big a case of mixed bag and design exceeding the grasp of development resources, leading to an uneven experience that has a lot on offer, but is crippled in it's fundamentals.
Vi i not an awful game, by an means. It had some good balance, lots of interesting ideas, and a lot of potential overall, but it fumbled a number of things I consider essentials. Creation actually carried my interest much more (and at a much earlier point in my time with the game) than ever before: usually comepetive multiplayer has been my main thing, and then creation a quaint, but slowly improved, artistic distraction that got a fair bit of interest from me as the years draw on. Here, they lost me on the gameplay, experience, and overall presentation for the core features so early, I got drawn into the creation while the community was still somewhat hot for it.
I will post a few random drawings here showing different techniques then i might not stick around too much, sorry for that :)
TRAD. PENCIL ART :
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TRAD. SHADOW ART (BACKGROUND I DIDN'T DRAW TO BE FAIR)
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DIGITAL OIL PAINTING ART
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Merci !
Take care Vil! Meilleures souhait!