Alpha Patroklos Combo Discussion

So CH 214B can still link into JFO in V

CH WSB/214B JFO JFO is 93 damage.

Also one of the most hilarious things - 11B tech traps into itself all directions but left. On Nightmare, it tech traps in all directions. (However, the second 11B can't be done as 2141B. That will just combo.)

Tested on NM, Lei and Ez.
 
You need to turn on Ukemi settings in your training mode. Go to 2P settings -> Control Settings -> Ukemi Settings, and set it to RIGHT.

Now try your "combo". It's not going to work.

Next person to post 2A BE, 8A+BB loops as a "combo" is getting their posts deleted. I wouldn't be so pissed about this if I hadn't explained exactly why this loop does not work three posts up in the thread.

Seriously. Look up.

Oh, my bad. Seriously, I really goofed there. Still, thanks for the notice about the right Ukemi.
 
So CH 214B can still link into JFO in V

CH WSB/214B JFO JFO is 93 damage.

Also one of the most hilarious things - 11B tech traps into itself all directions but left. On Nightmare, it tech traps in all directions. (However, the second 11B can't be done as 2141B. That will just combo.)

Tested on NM, Lei and Ez.
Yep, that's the BnB I go for off of a connected CH WS B, unless I a) feel like spending some meter on 2A BE for the extra few points of damage with a WR B, 8A+BB, 2A BE*, JFT/8A+BB. * Is character and spacing dependent... like so many Alpha combos... sigh. Also, I'll use 8A+BB if I want to switch ring positions.

That 11B trap is... impractical, lol. Not only is 11B an impractical move in the first place (pretty easy to react to, and not his best punish imo), but that trap... well... I guess it's like the 2A BE loops: good until they figure it out :P. Might be useful to clutch a round where a 11B combo won't end it, but a 11B Combo + a 11B will. Fun times.

Oh, my bad. Seriously, I really goofed there. Still, thanks for the notice about the right Ukemi.
No worries. Not to be a dick, it's just important to thoroughly test combos. Now that you know how to use the Ukemi settings, be sure to test your combos on all four tech directions (left,right,front,back) before posting. I'm not saying that loop isn't practical, because you definitely can hit people with it. It just isn't really a combo. Still, it is nice watching 200 life melt off their bar in 5 seconds.
 
Thought this was known^

For the record, CH WS B into JFO tends to have 2 timings (can happen out of CH 33B, 214B+G and all 214~3B:B combos too but most frenquently out of 214B+G and CH WS B) :
- first one happens on a late buffered JFO and opponent will end up at your feet, and the 2nd JFO won't be combo.
- 2nd one happens on a correct JFO buffer and opponent will end up a little far away from you, and 2nd JFO will be combo.

I wouldn't advise CH WS B JFO JFO to be your staple combo out of CH WS B because of this. Even if CH WS B 8A+BB JFO is ony 55 dmg now.
Why? Because :
1) It's kinda hard to do, and in a serious tournament match you need to keep the "hard" combos out of your matches.
2) Depending on range CH WS B 4~8A+BB 2A BE into 8A+BB/236~2BA/tech traps is garanteed.

Talking about no-skill enders :
- CH 33B JFO 214~2K is garanteed 80dmg
- JFO 214~2K is garanteed 48dmg
- 214B+G JFO 214~2K is not garanteed 86 dmg (can be avoided with backward tech but 236~3B is then tech trap)
- NH 33B 2A BE 214~2K is garanteed 62dmg

The 2A BE loop is very interesting btw, and shouldn't be underestimated.
I am too lazy to translate for you, so use google translate or something like that : http://soulcalibur.fr/index.php?threads/α-patroklos-tech-traps.12994/#post-268038 (this post explain what to do in a 8A+BB 2A BE situation)
 
2A+B, 22_88BA -50 dmg

turns out this can be ukemi'ed however if you do 23622_88BA it cannot and its still easier for most people to do over a guaranteed JF tornado. also sets up a 8abb for a decent combo that isn't guaranteed but its quite safe anyway.
 
This is my list for now, may damage of combo isn't quite right but at least serve as a guide.

¬ Natural Combos:

1) FC 3B:B:BE OR 214~3B:B:BE (57)
2) A, A (26)
3) 6A, A (36)
4) 1A, A (28)
5) 1A:A (28)
6) 1A:A:A (46)
7) B, B (32)
8) 1B:B (20)
9) FC 3B:B OR 214~3B:B (38)
10)B+K, 62B, 44_66B+K (82)
11) B+K, 62B, 11_33A+B (71)
12)BT B+K:B (55)
13) 22_88A, A OR 236~2A, A (32)
14) 22_88B, A OR 236~2B, A (32)
15) 2A, CE (67)
16) FC 2A, CE (67)
17) 33_66_99K, CE (75)
18) A+B (LVL8) (82)

¬ Guard Break Links:

(BT B+K){:B}, CE (55)

¬ Juggle Combos - Throw Combos:

1) A+G,214~3a:B (50)
2) A+G, 22_88B, A (48)
3) A+G, 8A+B, B, 214~3a:B (63)
4) 214B+G, CE (85)
5) 214B+G, 214~3a:B, 214~3a:B (103) - Fastest input.
6) 214B+G, 214~3a:B (59) - Late input.

¬ Juggle Combos - Aerial Combos:

1) agB_ag:B, 2aBE, 214~3a:B (104)
2) agB_ag:B, 2aBE, 22_88B, A (100)
3) agB_ag:B, ag:B, 2aBE, 214~3a:B (133)
4) agB_ag:B, ag:B, 2aBE, 22_88B, A (128)
5) agB_ag:B, ag:B, 214~3a:B (107)
6) agB_ag:B, ag:B, 44B+K (97)
7) agB_ag:B, 214~3a:B (74)
8) agB_ag:B, bA, 33_99B (87)
9) agB_ag:B, 44A+B (59)
10) 3B, 2aBE, 214~3a:B (85)
11) 3B, 214~3a:B (53)
12) 3B, 44B+K (51)
13) BT B+K:B, 2aBE, 214~3a:B (98)
14) BT B+K:B, 214~3a:B (80)
15) BT B+K:B, 44B+K (77)
16) BT B+K:B, 1A:A:A (92)
17) 33_99B, 2aBE, 214~3a:B (85)
18) 33_99B, 214~3a:B (55)
19) 33_99B, 44B+K (51)
20) 33_99B, bA (58)
21) 11_77B, 2aBE, 214~3a:B (86)
22) 11_77B, ag:B, 2aBE, 214~3a:B (112)
23) 11_77B, ag:B, 2aBE, 22_88B, A (110)
24) 11_77B, ag:B, 214~3a:B (91)
25) 11_77B, ag:B, 44B+K (81)
26) 11_77B, 214~3a:B (59)
27) 11_77B, 44B+K (54)
28) 11_77B, bA (62)
29) 11_77B, 1A:A:A (76)
30) 8A+B, B, 214~3a:B (50)

¬ Juggle Combos - Ground Combos:

1) 2aBE, 214~3a:B (69)
2) 214~3aB, 214~3a:B (65)
3) 214~3a:B, 214~3a:B (71)
4) RUN K, 214~3a:B (58)

¬ Juggle Counter Combos:

1) CH 11_77A, 214~3a:B (60)
2) CH 3B, 2aBE, 214~3a:B (93)
3) CH 3B, 214~3a:B (62)
4) CH 3B, 44B+K (57)
5) CH 3B, bA (65)
6) CH 3B, 1A:A:A (81)

¬ Counter Hit Combos:

1) CH 214~3B:B:BE, CE (95)
2) CH 214~3B:B:BE, 214~3a:B (83)
3) CH 214~3B:B:BE, 22_88B, A (79)
4) CH 214~3B:B:BE, 8A+B, B, 214~3a:B (91)
5) CH (6A), A, CE (71)
6) CH (6A), A, 214~3a:B (58)
7) CH (6A), A, 8A+B, B,214~3a:B (62)
8) CH 214~3B:B, CE (79)
9) CH 214~3B:B, 214~3a:B, 214~3a:B (96)
10) CH 214~3B:B, 22_88B, A (60)
11) CH 214B, CE (59)
12) CH 214B, 214~3a:B (45)
13) CH 214B, 22_88B, A (39)
14) CH 214B, 8A+B, B, 214~3a:B (55)
15) CH 6K, CE (61)
16) CH 6K, 214~3a:B (47)
17) CH 6K, 22_88B, A (39)
18) CH 6K, 8A+B, B,214~3a:B (52)
19) CH 33_99B, CE (76)
20) CH 33_99B, 2aBE, 214~3a:B (97)
21) CH 33_99B, 214~3B:B:BE,CE (109)
22) CH 33_99B, 214~3B:B:BE, 214~3a:B (99)
23) CH 33_99B, 214~3B:B:BE,22_88B, A (96)
24) CH 33_99B, 214~3B:B:BE,8A+B, B214~3a:B (106)
25) CH 33_99B, 214~3a:B, 214~3a:B (105)
26) CH 33_99B, 214~3B:B, CE (96)
27) CH 33_99B, 214~3B:B, 214~3a:B, 214~3a:B (111)
28) CH 33_99B, 214~3B:B, 22_88B, A (80)
29) CH 33_99B, 6K, CE (83)
30) CH 33_99B, 6K, 214~3a:B (75)
31) CH 33_99B, 6K, 22_88B, A (63)
32) CH 33_99B, 6K, 8A+B, B,214~3a:B (74)
33) CH 33_99B, 22_88B, A (55)

¬ Stun Combos:

1) 44b+kBE, CE (73)
2) 44b+kBE, 214~3B:B:BE, CE (106)
3) 44b+kBE, 214~3B:B:BE, 214~3a:B (97)
4) 44b+kBE, 214~3B:B:BE, 22_88B, A (93)
5) 44b+kBE, 214~3B:B:BE, 8A+B, B, 214~3a:B (103)
6) 44b+kBE, 214~3a:B, 214~3a:B (102)
7) 44b+kBE, 214~3B:B, CE (93)
8) 44b+kBE, 214~3B:B, 214~3a:B, 214~3a:B (108)
9) 44b+kBE, 22_88B, A (49)
10) 44b+kBE, 8A+B, B 214~3a:B (64)
11) 1B:B, CE (65)
12) 1B:B, 2aBE,214~3a:B (85)
13) 1B:B, 214~3B:B:BE, CE (100)
14) 1B:B, 214~3B:B:BE, 214~3a:B (91)
15) 1B:B, 214~3B:B:BE, 22_88B, A (87)
16) 1B:B, 214~3B:B:BE, 8A+B, B,214~3a:B (97)
17) 1B:B, 214~3a:B,214~3a:B (93)
18) 1B:B, 1B:B, CE (85)
19) 1B:B, 1B:B, 214~3B:B:BE, CE (116)
20) 1B:B, 1B:B, 214~3B:B:BE, 214~3a:B (104)
21) 1B:B, 1B:B, 214~3B:B:BE, 22_88B, A (102)
22) 1B:B, 1B:B, 214~3B:B:BE, 8A+B, B, 214~3a:B (112)
23) 1B:B, 1B:B, 214~3a:B, 214~3a:B (98)
24) 1B:B, 1B:B, 214~3B:B, CE (103)
25) 1B:B, 1B:B, 214~3B:B, 214~3a:B, 214~3a:B (112)
26) 1B:B, 214~3B:B, CE (87)
27) 1B:B, 214~3B:B, 214~3a:B, 214~3a:B (102)
28) 1B:B, 214B, CE (71)
29) 1B:B, 214B, 214~3a:B (57)
30) 1B:B, 214B, 22_88B, A (53)
31) 1B:B, 214B, 8A+B, B, 214~3a:B (67)
32) 1B:B, 6K, CE (71)
33) 1B:B, 6K, 214~3a:B (57)
34) 1B:B, 6K, 22_88B, A (52)
35) 1B:B, 6K, 8A+B, B, 214~3a:B (65)
36) 1B:B, 22_88B, A (44)
37) 1B:B, 8A+B, B, 214~3a:B (60)
38) 2A+B, 214~3a:B (56)
39) 2A+B, 22_88B, A (50)
40) 22_88A, A, CE (79)
41)22_88A, A, 214~3a:B (63)
42)66B, CE (73)
43)66B, 214~3a:B (59)
44)66B, 22_88B, A (52)
45)66B, 8A+B, B, 214~3a:B (61)
46)44B, 214~3a:B (61)
47)66A+B, 214~3a:B (71)
48)214~3A+B, CE (66)
49)214~3A+B, 2aBE, 214~3a:B (83)
50)214~3A+B, 214~3B:B:BE, CE (96)
51)214~3A+B, 214~3B:B:BE, 214~3a:B (87)
52)214~3A+B, 214~3B:B:BE, 22_88B, A (83)
53)214~3A+B, 214~3B:B:BE, 8A+B, B,214~3a:B (93)
54) 214~3A+B, 214~3a:B,214~3a:B (86)
55)214~3A+B, 214~3B:B,CE (83)
56)214~3A+B, 214~3B:B,214~3a:B, 214~3a:B (98)
57)214~3A+B, 214B,CE (67)
58)214~3A+B, 214B,214~3a:B (53)
59)214~3A+B, 214B,22_88B, A (49)
60)214~3A+B, 214B,8A+B, B, 214~3a:B (63)
61)214~3A+B, 33_99B, CE (80)
62)214~3A+B, 33_99B, 2aBE, 214~3a:B (95)
63)214~3A+B, 33_99B, 214~3B:B:BE, CE (113)
64)214~3A+B, 33_99B, 214~3B:B:BE, 214~3a:B (101)
65)214~3A+B, 33_99B, 214~3B:B:BE, 22_88B, A (99)
66)214~3A+B, 33_99B, 214~3B:B:BE, 8A+B, B,214~3a:B (109)
67)214~3A+B, 33_99B, 214~3a:B,214~3a:B (97)
68)214~3A+B, 33_99B, 214~3B:B,CE (97)
69)214~3A+B, 33_99B, 214~3B:B,214~3a:B, 214~3a:B (111)
70)214~3A+B, 33_99B, 214~3B:B,22_88B, A (84)
71)214~3A+B, 33_99B, 6K, CE (84)
72)214~3A+B, 33_99B, 6K, 214~3a:B (73)
73)214~3A+B, 33_99B, 6K, 22_88B, A (68)
74)214~3A+B, 33_99B, 6K, 8A+B, B, 214~3a:B (79)
75)214~3A+B, 33_99B, 22_88B, A (61)
76)214~3A+B, 22_88B, A (39)
77)214~3A+B, 8A+B, B, 214~3a:B (54)
 
Nice.
Oh btw about 22AA :
- 236~2BA is garanteed on a non-off axis opponent. On a off axis opponent it whiffs or can be teched.
- 236~3B is fully garanteed even on an off axis opponent for 40 dmg.
 
Nice.
Oh btw about 22AA :
- 236~2BA is garanteed on a non-off axis opponent. On a off axis opponent it whiffs or can be teched.
- 236~3B is fully garanteed even on an off axis opponent for 40 dmg.

Thanks for the info.
 
Awesome list. Are you purposely leaving out the character specific ones? Namely anything that whiffs vs small females who left tech? I only ask because I see some of his most efficient damage missing.

Indeed, I tried to ignore the character dependant combos and avoidable combos with ukemi.
 
Saitoh find (dunno if this is known) : 44B+K BE 236~3B into CH 33B combos is garanteed. Kinda hard to do but possible.
 
Saitoh find (dunno if this is known) : 44B+K BE 236~3B into CH 33B combos is garanteed. Kinda hard to do but possible.

I've been looking at that and concluded that these combos are dependent on the style of the enemy. Yes, "style dependant" That means a CaS with a style that allows these combos, it will regardless of height or other factors.

Siegfried is the best character to try these combos, never fail on him. Other who permit this are: Patroklos, Ivy, Cervantes & Edge master. Raphael and Voldo also permit this but not always, it's really strange.

Here's are the some possible combos:

44b+kBE, 33_99B, CE
44b+kBE, 33_99B, 2aBE, 214~3a:B
44b+kBE, 33_99B, 214~3B:B:BE, CE
44b+kBE, 33_99B, 214~3B:B:BE, 214~3a:B
44b+kBE, 33_99B, 214~3B:B:BE, 22_88B, A
44b+kBE, 33_99B, 214~3B:B:BE, 8A+B, B, 214~3a:B
44b+kBE, 33_99B, 214~3a:B, 214~3a:B
44b+kBE, 33_99B, 214~3B:B, CE
44b+kBE, 33_99B, 214~3B:B, 214~3a:B, 214~3a:B
44b+kBE, 33_99B, 214~3B:B, 22_88B, A
44b+kBE, 33_99B, 214~3B:B, 8A+B, B, 214~3a:B
44b+kBE, 33_99B, 6K,CE
44b+kBE, 33_99B, 6K,214~3a:B
44b+kBE, 33_99B, 6K,22_88B, A
44b+kBE, 33_99B, 6K,8A+B, B,214~3a:B
44b+kBE, 33_99B, 22_88B, A
 
I should actually have posted this in this thread, rather than the general discussion one (goes to delete post)...:

CH 3B ->

-> 1A: A: A (78 Damage, style, and right side wall-splat/RO)
-> ag:B, JFT (meterless damage. Can someone test if they can get bA to work after the ag:B? That would make the combo, if close to a wall/ring edge to keep them close after bA, CH 3B, ag:B, bA, JFT)
-> ag:B, 2A BE, JFT (dmg)/2362BA (wall-splat/RO)
 
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