[ARCHIVE] Raph vs the World: Matchup Thread

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@kowtow thnx and i appreciate the shout out

I had the longest set against an A3 mitsu and i honestly have to say that it might be in our favor. He had problems getting in and had few answers to prep. im gonna dissect the replays and figure out how to optimally counter mitsus stance transitions

The lack of Relic seems to make this matchup a lot easier - Relic B was pretty much the anti-Raph for a long time, but now...no Relic...hooray. 6B_6B9 are totally solid, and 2KB BE is probably the greatest low in this game and his CE isn't bad at all, especially if you can't block 1A for some reason. I dunno if it is a favorable matchup for Raph, I am far from unbiased as this is one of my most played matchups for the last decade, but I would say that it does feel easier now than it has for a while.
 
The lack of Relic seems to make this matchup a lot easier - Relic B was pretty much the anti-Raph for a long time, but now...no Relic...hooray. 6B_6B9 are totally solid, and 2KB BE is probably the greatest low in this game and his CE isn't bad at all, especially if you can't block 1A for some reason. I dunno if it is a favorable matchup for Raph, I am far from unbiased as this is one of my most played matchups for the last decade, but I would say that it does feel easier now than it has for a while.

relic B was -16....as prepB, scIV mitsu matchup was heavily in raph favor from any point of view even when you faced a competent mitsu using prep entry/transitions as evasion instead of going for mixups.

Now mitsu has a better range and a better poking game than raph, this hurts him a lot, add the difference in damage.

Also mitsu still retains his superTC mist entry but without 6B its a less powerful tool....
11BA mixups also hurts but that may be due to inexperience, probably the usual 4A shuts down the problem.

The real scary move now is FC1BB, having a prep blocked at less than tip range results in the loss of half health and prep4 isn t fast enough to grant us any damage on whiff.

Also mitsu 22B is more solid than ever.
 
Hey guys, anyone got any other good advice against Xiba's :(? They've been giving me trouble recently

Try the jG suggestions SWBeta posted up top of this page, and if that is giving you trouble remember that if you act immediately you can 2A him out of 6B,K and 6A,K strings. Less risk, but less reward as well.

Also check the sticky on the front post, youngfox's find about using 4B against Xiba's 3B series is pure gold. My internet should hopefully be fixed soon so I can start playing online again, I've been meaning to try more of this stuff against some people.

Only other thing I can say about Xiba is not to fall into a predictable block/attack rhythm with your opponent. Xiba players like to have some of their moves blocked in order to set up evasive moves or his super. Most Xiba's have specific setups for this, try to pay attention to people's patterns and adjust accordingly.

If you have trouble with the notations or need help using the training mode (I've been explaining that part to a few people lately) feel free to send someone a message about it. We do try to keep those questions out of some of the main threads when a new game comes out because they are FAQs listed elsewhere, and we need this space to harass Huda for his shitty Twilight avy I MEAN discuss character matchups. Any one of us that's been here for a while should be able to help you with that.
 
You can only 2A interrupt Xiba's 6AK. 6BK is uninterruptable unless it is delayed.

I've tested this every which way I can figure. It's absolutely possible to interrupt 6B,K with a 2A. It's been covered more than once here, and I've RE-tested it every time it's been brought up just to make sure. I'm really not sure what you guys are finding, because I've tested off axis, I've tested regular and BE versions, and every time if my timing is correct I'm able to interrupt with a 2A. Really dunno what else to say at this point.

The timing is strict, and it's totally possible in a match that you'll time it a frame or two late and get hit. If you're not comfortable taking that chance, then fine. But it's absolutely possible, and imo worth practicing and using in a match to plant that doubt in the Xiba player's mind.

Unless there's some crazy hidden non-white-flashing JF input that I'm not aware of for 6b,k then you can interrupt it. Go back and try it again.
 
@darkfender:
already discussed the difference
At contact => not 2a interrptable
with some distance =>2a interruptable

Good to see someone else is finding this too. I'm just annoyed that although 44B dodges the kick, it then misses Xiba a lot of the time.
 
One of them is really easy to step to our left. Either way it's a bitch to deal with if the Xiba is smart, because both 6B and 6A are damn good safe moves when used standalone. He can set us up really bad for attempting to 2A with many of his jumping attacks.
Xiba is a dirty dirty whore....i like him
 
@darkfender:

Good to see someone else is finding this too. I'm just annoyed that although 44B dodges the kick, it then misses Xiba a lot of the time.

It misses pretty much most of the time. Xiba recovers faster too. If he does the BE version I think raph recovers first, but not enough to really do anything.
 
One of them is really easy to step to our left. Either way it's a bitch to deal with if the Xiba is smart, because both 6B and 6A are damn good safe moves when used standalone. He can set us up really bad for attempting to 2A with many of his jumping attacks.
Xiba is a dirty dirty whore....i like him
you can step K only if you already stepped 6B and the issue with that move its the huge guard damage.
 
you can step K only if you already stepped 6B and the issue with that move its the huge guard damage.

ONE of them is steppable....if what you say is true then it's the 6A string. I just can't remember and to lazy to check right now :) It's not only guard damage that annoys me about the move.
 
Gohan didn't play well at all, I dunno if it's nerves or what. Don't use that as a reference. Mitsu is just a beast in this game imo. As long as the Mitsu is good, you'll get trouble. His base damage output is stronger, just overall a very balanced character with tools for all situations
 
just 2a. ive done it 3 times in a match after blocking 6b. its very consistent so just 2a
again NO
depends on distance...
already discussed 4 times :|
At distance you can 2a
At contact you trade

For mitsu instead i find its a problematic matchup (another) having better range and poking tools than raph.

You have at least lot of chances of landing 4B BB BE
 
For mitsu instead i find its a problematic matchup (another) having better range and poking tools than raph.

You have at least lot of chances of landing 4B BB BE
?? better range than raph ? more damage for sure (and you didnt even mention that) but I dont think mitsu beats raph's pokes due to having superior range.
 
6B8 expecially but also 6B4 and B6 are longer than our pokes.
his pushback can keep us out of 22B range while having access to good tools to damage
Also 66B delay makes the move almost safe >.>
BB is long 4B force us to stay near him to avoid this option and so on...
Also his 236 "stance" and 66B+K (passes under 22B) are still dangerous.


I feel overall range is in mitsu's favor best distance to face him is just out of 2KB playing aggressive or at 4B, B tip range (considering that 4B is longer than following B we have to stay in a range where the combo won t whiff).

Funny as hell seeing how mitsu users really doesn t even care to defend XD they just know their damage output with pokes/punishers is so high that they can ignore most damage >.<

Mitsu as always lacks reliable fast punishers at least.
 
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