[ARCHIVE] Speculative Siegfried Movelist

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22BB are vertical attack. 22Bb2 just do the first hit, then turn into SCH. Timing is very strict.
 
He's referring to the 22BB2 cancel into SCH.
Edit: Nvm, Forest was faster.

Also, shouldnt CE on groundhit guarantee at least a 3B afterwards?
 
Strange, we saw the CE kind of "stunning" someone in the most recent build. Maybe it stuns on CH, if said CH properties apply as well on CEs and such ?

edit : Clean Hit moves update.

From the latest IGN videos, 66B and the second hit of 22_88BB have clean hit properties.
So the current list is->

SCH B
44B
44K
SBH B
66B
22_88BB

Once again, feel free to mention it, if there's another one not in this list.
 
its 22-88 BB4 to go into SCH, [A]SSH K is back like it was in sc3 and of course its a NC
 
Vortex, can you clarify if you're playing on pad or an arcade stick?

Also are you using any button binds (like having an A+B+K button)?
 
yes i have A+B+K mapped to LB on XBox controller. It's ok i guess its just me not getting used to the timing yet
 
Why is doing agA even harder than it was on SCIV? I had finally gotten the hang of it and now the way I did it doesn't work. Any tips?
 
Oh by the way guys, Im having a problem figuring out what to do next when I knock my opponent down. Let me clarify, I would usually use 22_88(B) in SC4 in situations where I find my opponent grounded and possibly set them up for (or retreat with) SSH A+B. Any good options in SC5?

Also has anyone found any good follow-ups to SSH B?
 
Oh by the way guys, Im having a problem figuring out what to do next when I knock my opponent down. Let me clarify, I would usually use 22_88(B) in SC4 in situations where I find my opponent grounded and possibly set them up for (or retreat with) SSH A+B. Any good options in SC5?

Also has anyone found any good follow-ups to SSH B?

On the ground: If it's not much stun, 3(B). If it's a lot of stun, 22*88BB generally is your big name damage dealer.

The best follow up to SSH B is to simply finish the string - SSH BBB. I'm still undecided on if I should go into SCH or not. That is, of course, assuming you mean on hit - if you're talking about SSH B on block, the best follow up is to pray your opponent is too scared to try and punish. On that note, @Patroklos can punish the first hit of SSH BBB with his CE, even if you do the entire string - was annoying to find that out the hard way.
 
Um, did the A+Ka series just disappear, or am I retarded? 22/88 is still there, but the A+Ka series is not coming off for me.
22/88 is still there, but A+K no longer exists. you'll have to do those strings the 22_88kA way now. on the bright side though, that does free up a bind for A+B+K ^-^
 
Anyone find any follows up noteworthy after CH 4B? It causes knockdown stun and I attempted to follow up with B4 or 66B, but no success so far.

Or any follow ups after CH 4A? Even if its CH 4[A] into SRSH anything after it is too slow to chain.
 
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